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betBOOM T&C’s
 
betBOOM is a sports betting feature with the aim of boosting the potential winnings of a player’s coupon.
 
How does it work?
Every time you place a pre-match, in-play or mixed sports bet with at least one selection, it will qualify to have an additional multiplier applied to the original potential winning amount.
Example:
A user places a bet of 100 NGN on a sports event with odds of 6.50. The original potential win is 650 NGN. A betBOOM multiplier of 20 is applied. The potential win is now increased to 13,000 NGN (650 x 20).
When I receive this additional multiplier?
It’s completely random. You won’t know if you will receive these enhanced odds before placing the bet. A betBOOM is only valid on sports bets at Bet9ja’s sportsbook.
Restrictions
You won’t be eligible to receive these enhanced odds when:
Bet is placed using bonus money
Bet is placed using free bets money
Bet is placed on a combination bet / system bet
You will lose this bonus when you cash out a running bet
When the potential win of a coupon exceeds 1,000,000,000 NGN, the potential win will be set at 1,000,000,000 NGN. You can not win more than this amount.
betBOOM winners who claim prizes larger than 20,000,000 NGN hereby consent to attending upon request a photo call and interview in person at a location of Bet9ja’s choice, and for resultant images and quotes to be used in offline and digital media publications.
Bet9ja General Terms and Conditions and Bet9ja Sports Terms and Conditions both apply to this promotion.
betBoom is a promotion offered by Bet9ja and we reserve the right to change or amend the amounts boomed at our own discretion.
Super9ja T&C’s
Version 2 Effective 17.08.2021
View Previous Versions
PLAYERS
1. This Promotion is open to persons aged 18 years or over resident in Nigeria. Proof of age and identity may be required. Entry to the Promotion is free.
2. Employees of Bet9ja, their relatives, agents or agents’ relatives are not eligible to win prizes.
3. This Promotion is not open to players who (i) have self-excluded from any Bet9ja and Gaming product; (ii) are based in countries from which Bet9ja does not accept bets; or (iii) have had an account suspended or closed by Bet9ja for any reason.
4. In order to enter the Promotion players are required to register at bet9ja.com or its related mobile app. Only one account is allowed per person. Multiple accounts will be closed. Only one entry per week is allowed per person unless otherwise specified. If Bet9ja has reasonable grounds to believe that multiple accounts have been opened by or are under the control of the same person, all such accounts shall be closed and all entries by such player and/or accounts will be disqualified from participating in the Promotion or receiving any prizes. Players are required to register in their own name and any player found to be registering in the name of any other person will be disqualified.
5. Players will be deemed to have accepted these terms and conditions and agreed to be bound by them when entering this Promotion. These terms and conditions will apply for the duration of the Football season.
6. Bet9ja will use each winner, and each entrants personal details for the purpose of administering this Promotion. By entering this Promotion you agree that Bet9ja and its business partners may use the details you give us to contact you about each of our products and services. You can change your direct marketing preferences by contacting us through the “Contact us” link at www.bet9ja.com. You can also click on the “unsubscribe” link in direct marketing emails from us.
THE COMPETITION
7. Super9ja consists in predicting the scores of the 6 matches selected by Bet9ja.com each round. Players are awarded points for each correct prediction, as follows: 10 points per correct score (prediction of the exact score of a match, ex. Chelsea vs Arsenal 1-0); 1 point per correct result (prediction of the result of a match, ex. Chelsea to win against Arsenal). A maximum of 10 points per match will be awarded. Players will submit their entries online at Bet9ja.com/Super9ja. When submitting their entry, Players will also be asked to enter the Total Goals that will be scored in the 6 selected matches. No points will be scored for correctly predicting the Total Goals (as defined below). Total Goals will be used to determine winners in the case of ties as defined for each prize category below.
8. The Super9ja Promotion closes when the first game of the round kicks off (unless otherwise specified). Once an entry has been submitted, it can be changed before the closing time via the Website or Mobile App. In order to enter the Promotion, Players must predict the scores for all 6 Super9ja matches identified for the relevant week. Once the weekly competition has closed entrants cannot change their weekly predictions.
9. The following prizes will be awarded:
Jackpot: The Jackpot prize is 10,000,000 Naira unless otherwise specified. This prize is awarded to the player who correctly predicts the scores in ALL 6 Super9ja matches in a relevant week. If there are two or more players who have correctly predicted the score of all 6 Super9ja matches, the Jackpot Competition prize will be split equally amongst those players
Consolation Weekly Prizes: Subject to below, the total consolation prize for each Super9ja Promotion week is 265,000 Naira (unless otherwise specified). This weekly prize will be split among the 20 players (other than any winner of the Jackpot Competition) who score the highest number of points during a Super9ja round, as shown on the Leaderboard. The weekly consolation prize pool is divided as follows:
100,000 Naira to the 1st classified,
50,000 Naira to the 2nd classified,
30,000 Naira to the 3rd classified,
20,000 Naira to the 4th classified,
15,000 Naira to the 5th classified,
7,500 Naira to the 6th-10th classified,
2000 Naira to the 11th-15th classified,
500 Naira to the 16th-20th classified
Note: Players who win the Jackpot count as classified in the weekly Leaderboard, therefore the number of consolation prizes for the relevant week will be reduced accordingly. Example: If the Jackpot prize is awarded, the number of consolation prizes on the relevant week will be reduced. Please note if there are a number of entrants tied in a prize winning position on the same amount of total points and total goals in this instance, the top 20 is selected based on which entrants placed their bets first. Prizes will never be given out to more than 20 people based on these criteria.
At least one Super9ja fixture must be completed during the relevant round in order for the 265,000 guaranteed weekly prizes to be awarded. If two or more players have predicted the same number of correct scores, the number of correct results will count towards the consolation prize. If two or more players have the same number of points after calculating correct scores and correct results the player whose Total Goals prediction is closest to the actual number of total goals score in the Super9ja matches will be the winner. If two or more players make Total Goals predictions equally close to the number of Total Goals occurred, the weekly prize will be split equally amongst those players.
10. Additional Bonus Prizes: Additional prizes and/or special prizes may be introduced during the Promotion at the discretion of Bet9ja. These will be in addition to the prizes outlined above and may include non-cash prizes. In the event that additional prizes are introduced, the Bet9ja will publish and notify players of any additional terms and conditions as may be applicable.
11. Non-cash prizes: There is no cash alternative to the non-cash prizes and unless agreed otherwise in writing the prizes are non-refundable and non-transferable. Bet9ja reserves the right to substitute the prizes (or any part of them) for a prize of equivalent or greater monetary value if this is necessary for reasons beyond its control. Bet9ja will not be liable for prizes that do not reach the winners for reasons beyond its reasonable control.
12. Match scores used are as published by EPL or Regulatory bodies. This data will be used to determine winners of all prizes. Any goals scored in injury time count towards the determination to the final score.
13. If any Super9ja match is postponed, abandoned or not completed (where less than 90 minutes have been played) the match will be considered void. If only 5 Super9ja matches are completed during any week the 10,000,000 Naira Jackpot Competition prize available for that week will be reduced to 1,000,000.If less than 5 Super9ja fixtures are completed during any round, Bet9ja reserves the right to edit the prize fund at its own discretion. At least one Super9ja fixture must be completed in order for the Weekly Competition Prize to be awarded.
WINNERS
14. Winners will be notified by email or telephone registered on their account. It is each player sole responsibility to ensure that their contact details are up to date. Winners will be required to verify (with evidence satisfactory to Bet9ja) their age, identity, residence and any other requested verification information to the satisfaction of Bet9ja before they are eligible to receive a prize.
15. A full list of prize winners by username will be available in the Leaderboard section of the Super9ja Website at www.bet9ja.com/super9ja
16. If any entrant is not able, for whatever reason, to accept a prize, verify their registration information to the satisfaction of Bet9ja, has been found to have breached these terms and conditions or cannot be contacted within ten (10) business days, Bet9ja reserves the right to disqualify that entrant (and their eligibility to receive any prizes under the Promotion) and award the prize to another participant, if applicable.
17. Entry into the Promotion constitutes permission for Bet9ja and/or their associated, affiliated and subsidiary companies to use the username/name and photograph of the winners for publicity purposes at its discretion. Winners will be required to participate in such publicity as Bet9ja reasonably requires.
18. All cash prizes will be paid into the winners Bet9ja account, the winner will then be able to withdraw the money.
19. Allow 45 days for prize payment and delivery of prizes.
SUBMISSION OF ENTRIES
20. Entries that do not comply in full with the Promotion, rules or terms and conditions will be disqualified and will not be eligible to receive any prizes. Bet9ja does not accept responsibility for network, computer hardware or software failures of any kind, which may restrict or delay the sending or receipt of an entry. Under no circumstances can a user submit their entry via e-mail. Extra Tickets can be awarded for specific rounds of the Super9ja, in case of multiple entries with extra tickets only the entry with the highest points will count for a monetary prize.
LIMITATION OF LIABILITY
21. Except in the case of death or personal injury arising from its negligence or in respect of fraud and so far as is permitted by law, Bet9ja and its associated companies and agents exclude responsibility and all liabilities arising from:
any postponement, cancellation, delay or changes to the prizes, promotions or relevant football matches beyond the Bet9ja reasonable control;
any technical failures or unavailability of the Super9ja Website, Mobile App or other related platforms;
obvious errors or omissions relating to the awarding of prizes; or
for any act or default of any third party supplier including without limitation errors relating to matches and scoring data.
22. The terms and conditions of any third party supplier will apply to the prize where applicable.
23. If any provision or part-provision of these terms and conditions are or becomes invalid, illegal or unenforceable, it shall be deemed modified to the minimum extent necessary to make it valid, legal and enforceable. If such modification is not possible, the relevant provision or part-provision shall be deemed deleted. Any modification to or deletion of a provision or part-provision under this clause shall not affect the validity and enforceability of the rest of these terms and conditions.
PROMOTER
24. Bet9ja reserves the right to amend the terms and conditions of this Promotion at any time, for any reason and without notice.
25. Bet9ja General Terms and Conditions apply.
26. The Bet9ja’s decision is final and legally binding on all entrants in relation to all aspects of the Promotion including (without limitation) allocation of the prizes and no correspondence will be entered into.
27. The Promotion is offered by Bet9ja, KC Gaming, Tomi’s House, 9 Funsho Williams Avenue, by Fire Service Station, Ojuelegba Bus Stop, Lagos.
 
General Terms & Conditions
Version 8: Effective 30.12.2024
View Previous Versions
I. INTRODUCTION AND CONTRACTING PARTIES
1. These Terms and Conditions shall apply to all aspects of use of the website bet9ja.com and any of its subdomains and mobile application (the “Website”), the online betting account via the Website (the “Account”) and the gaming and gambling products and betting services operated via the Website (the “Services”). The Website is operated by KC Gaming Networks Limited (“Bet9Ja” or “we” or “us” and variations of the same), a company duly organized under the laws of Nigeria, with business registration RC 1035305.
2. Please read these General Terms and Conditions carefully before you start to use any section of the Website. By using any section of the Website and/or by registering the Account, you agree to be bound by these Terms & Conditions together with:
the Sport Terms and Conditions;
the Live Betting Terms and Conditions;
the Virtual Terms and Conditions;
the Casino Terms and Conditions;
the Privacy Policy;
any other rule and terms and conditions available in the Bet9Ja Help Pages; and
any terms and conditions and/or rules with regards to promotions, bonuses and special offers which may  be made available from time to time (together, the “Terms of Use“). In the event of the conflict or inconsistency between the terms and conditions of the Terms of Use, the order of precedence shall be as set out in this Clause I (2).
3. “User”, “you” and “your” refers to you, the private person accessing any part of the Website, registering an Account and/or using any of the Services. Your continued use of the Website and/or the Services, as the case may be, shall constitute the acceptance of the Terms of Use.
 II. ACCESS AND USE OF THE WEBSITE AND THE SERVICES
1. Bet9ja does not warrant the constant availability and functionality of the Website or any Services. We reserve the right to withdraw, suspend or amend any aspect or feature of the Website and/or any Service or part of the Service without notice. In addition, Bet9ja may, in its absolute discretion, change the content of the Website or the Services (including, without limitation, any of the betting products or elements of these products) at any time.
2. You shall use the Website and any of the Services for your own personal and non-commercial use only. You shall not reproduce the Website or any part of in any form or create links that suggest any form of association, approval, sponsorship or endorsement on our part without Bet9ja’s express written consent.
3. Where the Website contains links to other websites and resources provided by third parties, these links are provided for your information only. We have no control over the contents of these sites or resources, and accept no responsibility for them or for any loss or damage that may arise from your use of the same, any of their content or the use of any information they may acquire about you (including personal data). Any such link does not constitute an endorsement by Bet9ja of the use of that link, the company or organisation behind that link or the contents of the website reached using that link.
4. The Account and any Services accessed through the Website may be used for the lawful purposes only and in a lawful manner, in your capacity as the private individual. You agree to comply with all applicable laws, statutes and regulations regarding the Website and any transaction performed by you via the Website. You must not misuse the Website by knowingly introducing viruses, trojans, worms, logic bombs or other material, which is malicious or technologically harmful. You must not attempt to gain unauthorised access to the Website or the Services. Any information or data accessed by you via the Website or any part of it (including, but not limited to, results, statistics, sporting data and fixture lists and odds, hereunder “Information or Data”) is for your personal use only and the distribution or commercial exploitation of such Information or Data is strictly prohibited. You shall not use any automated systems or software to copy and/or extract the whole or any part the Information or Data for any purposes.
5. The User is solely responsible for making all arrangements necessary to have access to the Website, the Account and/or the Services. Bet9ja cannot guarantee that the Website or any of the Services will be compatible with any hardware or software used by you. For some of the Services you may need to download software in order to use them and if provided by us, we will licence the software to you for the purposes of utilising the Services by you only (or sub-license to you, to the extent the software is owned by a third party). Downloads may involve placing files and installation software on the hard drive of your device. Any material downloaded or otherwise obtained through the use of our Website is done at your own discretion and risk. Bet9ja shall not accept any liability for any failures or issues that arise due to disconnection or unavailability of any of the Services and/or the Website in general and/or under your Account for whichever reason, including, without limitations, due to any equipment or software under our control or not, or operated by us or not, our equipment, internet connection or internet or telecommunication services provider, including, without limitation, your inability to view the Website content, place bets or access any of the Services.
You are only permitted to use any software made available via the Website for the purpose of using products on the Website and no other purposes. The software is owned and is exclusive property of Bet9ja or its licensors and is protected by the applicable law. Your use of software does not give you any ownership of any intellectual property rights in software.
6. All indicated dates and times are based on WAT (West Africa Time).
7. The right to access and/or use the Website and/or the Services (including any or all of the products offered via the Website) may be illegal in certain countries (including, for example, the USA). You are responsible for determining whether accessing and/or use of the Website and/or the Services is compliant with the applicable laws in your jurisdiction. The Website and/or any of the Services does not constitute an offer, solicitation or invitation by Bet9ja for the use of betting or other services in any countries where such activities are deemed to be illegal. Each person should ensure that he/she would be acting legally in the country where he/she is located while using the Website and/or the Services. Under no circumstances will we be liable for any breach of any state or country law that may occur as a result of your access and/or usage of the Website.
8. If the User uses the Services from any location outside Nigeria, such activity shall be subject to all appropriate exchange control regulations and the laws of the foreign jurisdiction from which such activity originates and it shall be the responsibility of the User to ensure full compliance with the same. Bet9ja makes no warranties and shall not be liable to the User if it is not able to remit any monies held by it to any account held by the User in a foreign jurisdiction.
9. The Services are available in Nigerian Naira (NGN) only.
III. AMENDMENTS TO THE TERMS OF USE
Bet9ja may make changes to any part of the Terms of Use at any time for a number of reasons, including, without limitation, to comply with the applicable laws and regulations. The new version of the Terms of Use will be published on the Website including the effective date of publication. We advise you review the Terms of Use on regular basis.  It is your responsibility to ensure that you understand the Terms of Use. If any of the terms and/or any of the changes to the Terms of Use are unacceptable to you, you should stop using the Website and the Account. Your continued use of the Website, the Account and/or any of the Services will be deemed as your acceptance of any changes that we may make.
IV. ACCOUNT REGISTRATION AND MANAGEMENT
1. A User must register an Account to utilise any of the Services. Bet9ja reserves the right to refuse to register your Account with or without cause.
2. (a) In order to register an Account, you represent, warrant and agree that you are: (i) 18 years old; (ii) you will provide accurate registration information when registering the Account, including, without limitation, full name, the correct date of birth, country of residency, email address and telephone number and notify us of any changes of such details; (iii) you are opening the Account for your personal use and are acting as the principal and not on behalf of third party; (iv) you are legally capable of entering into binding contracts, including these Terms of Use and each subsequent bet or game play.(b)  Bet9Ja reserves the right to verify the User’s age at any time. In the event that you are found to have breached the Clause 2 (a) or any of the representations and warranties therein are deemed false, we may (i) cancel any bet you have placed; (ii) not pay any winnings that may otherwise be payable in respect of such bet; (iii) terminate the Account and (iv) refer the matter to the police, notify the family and/or appropriate regulatory authority.
3. By registering an Account and/or using any Services or the Website, you hereby agree that we shall be entitled to conduct any and all such identification, credit and other verification checks from time to time that we may require or deem necessary and/or are required by applicable laws and regulations, and/or by the relevant regulatory authority. You agree to provide all such information as we require in connection with such verification checks. Bet9Ja shall be entitled to suspend or restrict your Account and/or any of the Services or part thereof in any manner that we may deem to be appropriate, until such time as the relevant checks are completed to our satisfaction. Without limiting the foregoing, in the event we cannot successfully verify any of the elements of the Account registered details or if any information provided is deemed to be false or inaccurate, Bet9ja reserves the right to void any of the bets, suspend or terminate your Account and forfeit he balance of your Account. Bet9ja reserves the right to engage a third party to perform verification checks. Any information you provide to Bet9ja for Account registration or send to Bet9ja as part of the Account management or verification procedures shall be used in accordance with the Privacy Policy.
It is your responsibility to ensure that all details you provide us in satisfaction of our verification checks are kept up to date.
4. You cannot buy, sell or transfer the Account to other User(s). You shall not transfer or sell your Account and/or acquire or accept a transfer of another registered Account with Bet9ja from another person.
5. Bet9ja does not allow any its employees, anyone else in any way connected to such employee or anyone otherwise connected to a third party service provider or an agent (to be determined at Bet9ja’s absolute discretion) to bet on any market or event. All such bets shall be void.
6. Every User may open only one Account. If we have reasonable grounds to believe that you have more than one Account (including any Accounts you opened with misspellings or different variations of your name or email) and we reasonably believe that multiple Accounts have been opened or used in breach of the Terms of Use, we may close your Accounts, or allow you to retain the first Account you opened with us. We will be entitled to declare all bets placed under any duplicate Account(s) as void and withhold any winning payments.
7. When opening an Account, you may be allocated or may be requested to choose the username and will need to create a password. You must keep all Account information secure at all times, including the Account username and password. You are responsible for the security of your Account and all transactions performed under your Account. If you lose or forget your username and/or password, you should change your password without delay via your Account, the Website or by contacting us. If you believe or have reasons to suspect that a third party is aware of or may have access to any Account information, including your email or mobile number, contact us immediately.  Bet9ja has no reason to believe that at the time of acceptance of the bet, the bet was not placed by you. All the bets will stand if the correct user name and password are entered to access the Account. Bet9ja shall not be liable for any loss that you may incur as a result of misuse of username(s) and/or passwords(s) or from any unauthorised use of your Account, whether fraudulent or otherwise.
8. The User can request termination of their Account whenever they wish by sending a request to the Customer Service in writing, via email to Contact Us or visiting their Account. Any negative balance on the Account will be immediately due and payable to Bet9Ja and the Account cannot be terminated until such amount is paid in full. An Account terminated by you may be reopened depending on the circumstances and the reasons for Account termination, on your request and at Bet9Ja’s discretion, subject to successful identity verification checks. In such event, the use of the Website and/or the Services shall be subject to the Terms of Use that are in force at the date of Account reactivation. You will not be able to register a new account with Bet9Ja once your Account has been closed.
9. Without limiting any rights of Bet9Ja hereunder or in law, if Bet9ja reasonably believes, at its sole discretion, that you have breached these Terms of Use, including any of sports or game rules and terms and conditions applicable to any specific functionality, bonus or promotion, or actual or suspected prohibited behaviour leading to collusion or fraud or activity aimed at defrauding Bet9Ja, or there has been unusual activity on the Account, or for any legal reasons, Bet9ja may:
(i) suspend your Account for up to 90 days; and/or
(ii) restrict you from withdrawing funds from your Account and/or making deposits and/or placing the bets; and/or
(iii) prevent you from accessing your Account; and/or
(iv) terminate your Account.
Bet9ja may require you to provide any additional information that is necessary to conduct an investigation and/or verify your compliance with these Terms of Use (including an identification documentation and/or documentation from your payment provider).
Bet9ja may notify you of the Account suspension using the email address registered under the Account or via online pop-up notice when logging into your Account, provided such notification will at no time be a pre-condition for any suspension or termination of the Account, as the case may be. Bet9ja will address the issue that has given rise to the Account suspension as soon as may be reasonably practicable, including requesting verification information from you. As a result of the review or investigation, the Account and/or any specific suspended functionality will be either re-activated or terminated. If any potentially suspicious activity is performed under your Account, you may be requested to provide us with additional documentation confirming your identity or source of funds or address. Such evidence may be requested due to, but not limited to the same, the size, volume or pattern of bets placed under the Account. Bet9Ja may suspend or close your Account immediately as a result of the activity that cannot be verified by a supporting evidence. If Bet9Ja terminates the Account pursuant to the foregoing or due to your breach of any of the Terms of Use, and you have placed any bets on the events that have not yet taken place as of the time of the termination of the Account, Bet9ja reserves the right to void such bets and return the original stakes to your Account balance; this includes the multiple bets which will be recalculated and settled accordingly. In the event of termination of the Account for the reasons of fraud or associated fraudulent type of behaviour, any residual credit balance, including the winnings may be forfeited and the open bets void. On termination of the Account, your rights to use the Services shall immediately terminate. It is your sole responsibility to uninstall or remove any software used in relation to the use of the Website and/or the Services, as you may deem appropriate.
10. Account Suspension and Termination. Without limiting or restricting Bet9ja’s rights and/or remedies available to it hereunder or in law, we may exclude the User from the Services, suspend and/or terminate the Account and/or cancel any bets placed under the Account, including the winning bets, at our absolute discretion and without having to disclose the reason.
If you have any query regarding your Account, it is your sole responsibility to notify Bet9ja as soon as possible and provide all relevant information you know or have in relation to the query or as we may require.
Following the termination  of the Account, Bet9Ja will return any amounts used to place then open bets (other than the bonus funds which will be forfeited) into your Account, unless such funds are not due to you as per these Terms or Use or otherwise. We reserve the right to  withhold the funds in the Account from you pending determination of any investigation where we suspect you have acted in breach of these Terms of Use or any other rules and terms and conditions applicable to or any part of the Services, including, where we suspect the Account to be linked with fraudulent or suspicious activity, and where we have to withhold the funds by law or to comply with any request or instruction form any governmental or regulatory authority.
Bet9ja shall not be liable to you for any termination of the Account for whichever reason. Your sole remedy in the event of termination of the Account shall be the payment of any then valid undisputed Account balance, and Bet9Ja shall have no further liability whatsoever.
11. Bet9ja shall report any of your Account details to sporting bodies, associations, authorities, police or any other investigatory and/or state authorities, or any other third party as prescribed or permitted by law or any applicable rules. Without limiting any of the rights of Bet9ja hereunder, where we have reason to believe that you are and/or your activity under the Account indicate you are involved in fraud, dishonest or criminal acts, we reserve the right to refuse a bet or game wager (jointly and severally under the Terms of Use a “bet”) or any part of a bet offered to us and to void any accepted bets and withhold settlement (there may be other instances where we may void a bet as detailed under the specific sport/event rules, or as otherwise instructed by an appropriate regulator or authority).  You shall indemnify and shall be liable to pay us, on demand, all costs, charges or losses sustained or incurred by us (including any direct, indirect or consequential losses, loss of profit and loss of reputation) arising directly or indirectly from your fraud, dishonesty or criminal actions.
   V. DEPOSITS AND WITHDRAWALS
1. You can deposit the funds into your Account with one of the payment methods made available by Bet9ja. Bet9ja reserves the right to verify the ownership of the payment method(s) utilised to credit your Account and/or ownership or origin of the funds by requesting supporting evidence from you. If you deposit funds using a payment method (bank account, credit or debit card) that is not registered or issued in your name, and without limiting our rights, we may (i) suspend your Account and/or (ii) request from your additional information and documentation we may deem necessary to demonstrate that you are authorised to use the respective payment method. Your Account may remain suspended until you provide and we verify the information and/or documentation requested. Any bank account you register under the Account, at Account registration or otherwise, must be operated by a Nigerian licensed bank and be registered in your name only. In no way does this limit the other remedies that may be available to us in the event that you did not have permission and authorisation to use another person’s payment method or if any of the Services require the deposit(s) to be made from the payment method that is issued or registered in your name. If we determine that a deposit into your Account is made from a payment method held or issued in third party’s name, or from the monies provided to you by a third party to be used for wagering, then we may elect to refund the deposit directly back to its source. If this determination occurs after bets have been placed, your bets will be voided and we will not be obliged to pay any winnings which might otherwise have been payable to you or reimburse you for any loss incurred. Bet9ja does not charge the fees for deposits made by bank transfers, credit or debit cards however, your payment provider’s charges may apply. The minimum and maximum deposit amount may apply depending on the type of the payment method you choose and you can only bet up to the amount available on your Account and subject to the minimum and maximum limits then applicable to the bets. Please refer to our FAQs and help pages. Any deposits that are subject to the bonus promotion offer will be regulated by the bonus promotion rules and may not be available for withdrawal.
2. The Account is provided to you solely to enable you to use the Services and pursuant to the Terms of Use only. Your Account should not be used as a banking facility and will not generate any interest. All deposits made into the Account after the 13th of January 2025 will only be permitted to be used for betting purposes and cannot be withdrawn. Please refer to our FAQ pages for deposit limits and Responsible Gambling. If you, for whatever reason, appear to be depositing money without genuine play, Bet9ja reserves the right to suspend or restrict your Account and to investigate the relevant activity. This may result in the Account being terminated.  In such circumstances, we reserve the right, in addition to any other rights we have, to set off from your Account, without prior notice, any bank charges we have incurred.
3. Bet9ja reserves the right to change the payment methods we accept from time to time. Furthermore, in our absolute discretion and without giving reason, we reserve the right to refuse to accept any type of payment method presented to us irrespective of whether we have previously accepted such payment method type from you or would usually accept that payment type from any User.
4. The User may withdraw the available cash balance of the Account (this will include any winnings received from any bet made from the cash balance of the Account) by making a withdrawal request. The withdrawals can be made into the bank account only, such bank account registered under your Account subject to Clause 1 of this Section V.
5. Bet9ja reserves the right to reject any withdrawal of funds if it appears to be linked with the transactions predominantly performed with the purpose of allowing the transfer of money from one payment method to another, including, without limitation un-played deposits withdrawals, if applicable to your account, and in the event the User cannot provide satisfactory evidence of the payment method ownership.
6. Bet9ja may undertake any verification checks at withdrawal as may be required by Bet9ja or by third parties (including, but not limited to, regulatory bodies). Bet9ja may suspend the availability of any withdrawal method and/or the withdrawal function available under the Account until the completion of the verification checks and/or suspend the Account and/or any of the Services availability.
Without limiting the provisions of Clause III (3), upon withdrawal request initiated by you, you may be  requested to send us a copy of your ID (front/rear)  and any or all of the following documents :
– In case of credit card transactions, a copy of the card used to make the payment, showing the last 4 digits only;
– A copy of an official document (bank statement, debit card statement etc.) no older than one calendar month, showing your name, billing address, bank account number and Bet9ja related transactions where applicable;
– Any other document that may be relevant in order to complete the check.
7. The withdrawals are generally processed within 5 banking days, subject to verification process which may apply. Bet9ja does not accept any liability for any delays which may be due to the payment provider.
8. The User shall not attempt any charge-backs, reversals or otherwise cancel any deposit previously made into the Account. If we incur any charge-backs, reversals or other charges in respect of your Account, we reserve the right to charge you for and/or set off from your Account balance the relevant amounts incurred.
9. We reserve the right to withhold payment and to declare bets void if we reasonably believe you have breached these Terms of Use, including, without limitation, pursuant to the terms and conditions applicable to any specific Services, you were under the age of 18 when you registered the Account or placed a bet, you were in a jurisdiction that renders your use of the Services illegal, another person made deposits into or withdrawals from your Account , we have not been able to verify your identity of any of the statements you make in the course of the use of your Account or when requested by Bet9ja. If you owe any money to us for any reason, we have the right to offset the amount owed against money in your Account (including in any identified duplicate Account), as may be applicable, or money that you have otherwise won, before making any further payments to you or permitting you to withdraw any funds from your Account.
10. You are responsible for reporting your winnings to the tax and/or other authorities as may be applicable from time to time.
VI. PLACING BETS
1. You acknowledge that we have no obligation to accept any bet or wager and reserve the right to decline, or limit, any bet.
2. You will not be able to place a bet if you have insufficient funds in the Account. All bets are subject to the minimum stake requirement. When placing a bet, you must exercise your own judgement. You are solely responsible for any bet placed under your Account and to ensure the bet is correct. It is your sole responsibility to review and understand the Terms of Use and any individual terms of betting or play applicable to your chosen Service; these are available on the Website and mobile application at all times. If you have any questions, please contact our Customer Services team. If you need to view the details of your bet, visit your Account.
3. All bets are subject to the maximum pay-out limit which is subject to change. Your bet will be deemed valid when accepted by Bet9ja server and (i) for all the sports bets, your betslip appears on your Account with the confirmation message that you bet has been placed and the betting slip number on the bet slip and (ii) for all the bets placed on the games, when bet ID appears on your Account (the “Accepted Bet”). You cannot cancel or change the Accepted Bet. Only Accepted Bets will appear on your Account and shall be deemed as the valid bets.
4. Bet9ja is not liable for the settlement of any bets that are not Accepted Bets or for invalid bets. The winnings due on undisputed valid bets made from the cash balance of your Account will be added to the cash balance of your Account once settled. This balance will remain on your Account unless you submit a request for the part, or all, of the qualifying Account balance for withdrawal.
5. Without prejudice to any specific terms applicable to any of the Services and any of the terms hereunder, Bet9ja reserves the right to withhold payment of the winnings and to declare bet void if we have evidence that the following has occurred:
(i) the integrity of the event has been called into question;
(ii) the price(s) or pool has been manipulated;
(iii) match-rigging has taken place;
(iv) you were under 18 years of age when you placed the bet;
(v) you were in a jurisdiction (or a resident of a jurisdiction) that renders the provision of our products or services to you or your use of them illegal when you placed the bet; or
(vi) any  other reasons as stated under the Terms of Use.
VII. BONUSES / PROMOTIONS & REWARDS
1. We may make available the bonus offers, promotions or reward programs on the Website, via your email registered under your Account or social media. You can find more information under your Account and our help pages.
2. Your eligibility for the offer or promotion and/or participation in the rewards program will be subject to the terms and conditions for the respective bonus offer, promotion or rewards program available on the Website and/or your Account.
3. Bet9ja reserves the right to deny or to terminate any bonuses, promotions and/or special offerings, as well as to modify, suspend or discontinue their validity at its sole discretion and without informing the User.
VIII. RESPONSIBLE GAMING
1. We believe in Responsible Gaming and take our responsibility in this matter seriously. Gambling should be an exciting pastime, and we urge our Users to have fun, but not bet beyond their means. Bet9ja is committed to endorsing responsible wagering among its Users as well as promoting the awareness of problem gambling and improving prevention, intervention and treatment.
2. We undertake any effort in order to ensure your pleasant online gaming experience, keeping full awareness of the financial harms associated with problem gambling. With regard to the purposes pointed out herewith, we do strongly suggest our Users to try keeping clearly separate gambling from his/her daily activities; considering the lasting time of each gambling session before its commencing; not to treat gambling as an alternative source of income or a way to recoup debit.
3. The User may request our Customer Service temporary or permanent self-exclusion from part or all of the Services as well as the termination of the Account at any time. We will use all our reasonable endeavours to ensure compliance with self-exclusion; however, you accept that we are not liable if you manage to by-pass our security measures in circumstances that are beyond our reasonable control. You can access self- exclusion options under your Account or contact us here.
IX. ERRORS AND OMISSIONS
1. Bet9ja makes an effort to ensure there are no errors made in its systems utilised to make the Website and/or the Services available for use. However, human and/or system’s error may occasionally result in errors. Bet9ja reserves the right to correct any error, whenever identified, and to void any bets placed where such error occurred.
2. A number of circumstances may arise where a bet is accepted, or a payment is made by us in error. A non-exhaustive list of such circumstances is as follows:
(a) where we misstate any odds or terms of a bet as a result of obvious error or omission in inputting the information or setting up a market, or as a result of a computer malfunction;
(b) where we have made a ‘palpable error’. A palpable error occurs where:
(i) in relation to bets placed prior to an event taking place, the prices/terms offered are materially different from those available in the general market; or
(ii) in relation to any event, the price/terms offered at the time the bet is placed are clearly incorrect given the probability of the event occurring;
(c)  where we have continued to accept bets on a market which should have been suspended or had already finished (referred to as ‘late bets’);
(d)  where an error has been made as a result of your fraudulent or prohibited activity or activity under your Account in breach of the Terms of Use;
(e)  where we should not have accepted, or have the right to cancel or re-settle, a bet pursuant to any of the relevant terms and conditions applicable to any of the Services;
(f) where an error is made by us as to the amount of winnings/returns that are paid to you, including as a result of a manual or computer input error; or
(g)  where an error has been made by us as to the amount of free bets and/or bonuses that are credited to your Account;
(h) where a bet containing incompatible events is accidentally accepted, because of human or technical error;
(i) where systems or communication error occurs related to the generation of random numbers;
(j) failure of any of our systems;
such circumstances being referred to as an “Error“.
3. Bet9ja reserves the right to:
(a)  correct any Error made and re-settle the same bet at the correct price or terms which were available or should have been available on the Website at the time that the bet was placed; in such event the bet will be deemed to have taken place on the terms which were usual for that bet; or
(b) where it is not reasonably practicable to correct and re-settle under paragraph 3 (a) above, to declare the bet void and return the stake to the Account; or
(c) in circumstances where the Error has resulted from your fraudulent or prohibited activity or activity under your Account in breach of the Terms of Use, to void the bet and terminate your Account.
4. If we wrongly pay an amount to you or we pay you more than the amount to which you are entitled to, you agree to repay to us immediately upon request from us the amount that has been wrongly paid or overpaid to you. The User must inform Bet9ja as soon as possible of any amount wrongly credited to their Account. We have the authority under our right of set off to adjust your Account to reflect the true outcome and rectify the Error. This includes, without limitation, cancelling the bets or winnings from the events or games where you have used the funds, which have been credited to the Account or awarded to you as a result of an Error. Bet9ja may withhold any winnings which you may have received with such funds and you will immediately repay to us any such amounts when a demand for repayment is made. Without prejudice to the foregoing, Bet9ja may set off such amounts from any positive balance on your Account pursuant to the provisions of Clause IV (9).
5. Neither we (including our officers, employees or agents), nor our partners or suppliers, shall be liable for any loss, including loss of winnings, that results from any Error or any mistake made by you in utilising the Services.
6. You shall inform us as soon as reasonably practicable should you become aware of any Error and stop immediately any further activity in relation to the Service(s) the Error applies to.
7. If you want to report an Error or have any questions please contact the Customer Support Team. Please note that any calls to our Customer Support Team may be monitored or recorded for training and quality management purposes and to assist us in quick and effective resolution of queries.
8. In the event that the printed version of a document or of a coupon differs from the web version, the latter shall prevail. In the event of any dispute, the User agrees that the records of our server shall act as the final authority in determining the outcome of any claim.
X. NO WARRANTY
1. Bet9ja will endeavour to provide the Website and/or any Services using our reasonable skill and care. We make no further warranty or representation, whether express or implied, in relation to the Website and/or the Services. All implied warranties or conditions of satisfactory quality, fitness for purpose, completeness or accuracy are hereby excluded to the fullest extent permitted by law.
2. No warranty is given as to the uninterrupted provision of any Information or Data via the Website or any part of it, its accuracy or as to the results obtained through its use. The Information or Data is not intended to amount to advice or recommendations and is provided for information purposes only. It should not be relied upon when placing bets, which are made at your own risk and discretion.
3. Further, Bet9ja makes no warranties that the Website and/or any of the Services will meet your requirements or will be uninterrupted, timely, secure or error-free, that defects will be corrected, or that the Website or the server that makes it available or the Services are free of viruses or bugs or represents the full functionality, accuracy, reliability of the materials or as to results or the accuracy of any information obtained by you through the Website.
XI. LIMITATIONS OF LIABILITY
1. You agree that your use of the Website and any of the Services is at your sole risk.
2. Bet9ja does not accept any liability for any damages, liabilities or losses of any kind, which are deemed or alleged to have arisen out of or in connection with the Website, any of its content, the Account and/or any of the Services (including delays or interruptions in operation or transmission, communication or lines failure, any person’s misuse of the Website, the mobile application, the Account and/or the Services or any Error). Bet9Ja shall not be liable to you in contract, tort (including negligence), breach of statutory duty or in any other way (arising directly or indirectly) for: loss of business, loss of profits, loss of revenue, loss of data, loss of opportunity, loss of good will or reputation or any special, indirect or consequential loss, arising out of, or in relation to your use of the Website, the Services, any activity under the Account and these Terms of Use, even if such losses are foreseeable or if we have been notified by you of the possibility of such losses.
3. We are not liable for any loss of content or material uploaded or transmitted through the Website and/or the Account or otherwise transmitted to us.
4. We will not be liable to you or any third party for any modification to, or suspension or discontinuance of the Services or any part or component thereof. Bet9Ja reserves the right to cancel or suspend the Services without any liability whatsoever.
5. Furthermore, we shall not be liable for any loss or damage that you may suffer because of any act of God, power failure, trade or labour dispute, act, failure or omission of any governmental authority or the government, obstruction of any telecommunication services or networks, or any other act, omission, delay or failure caused by a third party or otherwise outside of our control.
6. Bet9ja’s maximum liability to you arising out of the Terms of Use in relation to one incident or series of related incidents, whether for breach of contract, tort (including negligence), or otherwise will be limited to:
(i) the amount of the bet relevant to the which the liability in question has arisen; and
(ii)  where funds paid by you into your Account have been misplaced by us, the return of the same amount into your Account.
Nothing in this Clause shall limit Bet9Ja’s liability to pay the User winnings or other sums properly owing to the User, subject always to the Terms of Use and the maximum winnings limits.
7. Nothing in the Terms or Use shall exclude or limit Bet9Ja’s liability for liability that cannot be excluded by the applicable law
XII. INTELLECTUAL PROPERTY RIGHTS
1. You acknowledge and agree that all intellectual property rights in our Website, the Services and/or Information or Data shall remain at all times vested in Bet9ja or its licensors. These intellectual property rights include, without limitation, copyright, trade marks, the underlying software, the design, graphics, layout, look and feel and structure of our Website and the Services, database rights, design rights, domain names and rights to goodwill and/or to sue for passing off. You are permitted to use this material and content only as expressly authorised by us or our licensors, and for the purposes set forth in the Terms of Use only. Our licensors reserve the right to enforce any of their intellectual property rights in any of the content, including, without limitation, Information or Data, and/or the Services, directly against you.
2. You agree not to (and agree not to assist or facilitate any third party to) copy, reproduce, transmit, publish, display, distribute, commercially exploit, tamper with or create derivative works of such material and content.
XIII. COMPLAINTS AND CLAIMS
1. All complaints regarding a bet placed through the Services or a game played, must be communicated to Bet9ja within 15 (fifteen) calendar days from the date of the settlement of the bet, or if still pending, from the date of acceptance of the bet. All complaints must be addressed to Customer Services, and need to include your Account User ID and the details of the bet.
2. All claims with regards to unresolved complaints or any disputes regarding the outcome of the complaint resolution must be sent in writing to Customer Services, KC Gaming Networks Limited, Tomi’s House, 9 Funsho Williams Avenue, Ojuelegba, Surulere, Lagos, within 15 (fifteen) calendar days from the date of the resolution of the complaint. Ensure to include your Account User ID, the details of the bet your claim relates to and copies of the relevant correspondence with the Customer Service. Failure to provide the correct and full details, or requests sent after 15 (fifteen) calendar days from the date of the resolution of the complaint, will result in disregarding the claim.
3. Without prejudice to any rights under these Terms of Use or in law, Bet9ja reserves the right to suspend the Account and/or refuse the acceptance of any bets, and/or not to grant or withdraw any promotional offers under your Account once the claim has been received and until its complete resolution.
4. Without prejudice to the provisions of Clause IX (8), the User acknowledges that the outcome of the games played through the Services shall be determined by the random number generator where applicable and the results that appear on the game server will at all times prevail. You further agree that our server records will be the final authority in determining the terms and circumstances or your use of the Services and the associated results.
5. Offensive or rude language, as well as malicious or damaging comments, will not be tolerated while contacting our staff or while discussing our products and services in any media, network or forum. Any infringement of this policy will result in a suspension or termination of the Account and any such other remedy or action as may be permitted by law.
XIV. WAIVER
If Bet9ja fails to insist upon strict performance of any of your obligations or if we fail to exercise any of the rights or remedies to which we are entitled, this shall not constitute a waiver of such rights or remedies and shall not relieve you from compliance with such obligations. A waiver by us of any default shall not constitute a waiver of subsequent default.  No waiver by Bet9Ja shall be effective unless provided in writing, excluding email.
XV. SEVERABILITY
If any provision of the Terms of Use is found by any court or administrative body of competent jurisdiction to be invalid or unenforceable, such invalidity or unenforceability shall not affect the other provisions of the Terms of Use which shall remain in full force and effect. In such instances, the part declared invalid or unenforceable shall be amended in a manner consistent with the applicable law to reflect, as closely as possible, Bet9ja’s original intent.
XVI. ASSIGNMENT AND TRANSFER
You may not assign, transfer, charge or otherwise deal in your rights and/or obligations under the Terms of Use without our prior written consent. Bet9ja is entitled to assign, transfer, charge or otherwise deal in our rights under these Terms of Use as we see fit.
XVII. RELATIONSHIP AND THIRD PARTY RIGHTS
1. Nothing in the Terms of Use shall create or be deemed to create a partnership, joint venture or principal-agent relationship between the User and Bet9ja.
2. Unless expressly stated, nothing in the Terms of Use shall create or confer any rights or any other benefits whether pursuant to the statue or otherwise in favour of any person other than you and Bet9ja respectively.
XVII. APPLICABLE LAW AND PLACE OF JURISDICTION
1. These Terms of Use shall be governed by and interpreted in accordance with the laws of Nigeria and you irrevocably submit to the non- exclusive jurisdiction of the courts of Nigeria in relation to any dispute in relation to the Terms of Use.
2. Any bet placed by the User shall be governed by the applicable provisions of the Nigeria Criminal Code Act, CAP. 22 and any regulations and rules made in terms thereof, as amended from time to time. It shall be the responsibility of the User to ensure that he/she is aware of these provisions.
XIX. ENTIRE AGREEMENT
The Terms of Use and any document expressly referred to in them and any guidelines or rules posted on the Website represent the entire agreement between Bet9Jja and the User in relation to the subject matter of the Terms of Use and supersede any prior agreement, understanding or arrangement between the User and Bet9Ja, whether oral or in writing.
The current version of the Terms of Use applies to the latest version of Website or any of its component.
BET9JA BONUS PROMOTIONS TERMS AND CONDITIONS
Version 2: Effective since 18.03.2020
View Previous Versions
1. These Bet9ja Bonus Promotions Terms and Conditions (the “Bonus Terms and Conditions”) apply to any bonus promotion that may be made available on www.bet9ja.com, Bet9ja social media platform(s) and/or in the Customer account. Each bonus promotion is organised by KC Gaming Networks Limited (“Bet9Ja”) and is subject to the respective Bonus Rules that supplement these Bonus Terms and Conditions. Unless otherwise expressly defined in these Bonus Terms and Conditions, all capitalised terms shall have the meaning ascribed to them in the General Terms and Conditions, General Sport Betting Rules and the Casino Terms and Conditions. These Bonus Terms and Conditions do not apply to the Bet9ja League Bonus and Bet9ja Racing Bonus offers.
2. Participation in bonus promotions is available via betting Account online functionality only. The bonus promotions and/or the bonus balance of the Account are not accessible or available through SMS betting functionality.
3. Bet9Ja may make available the following bonus promotions categories: Casino Bonus Promotion(s) or Sports Bonus Promotion(s). Casino Bonus Promotion requires that any Bonus Funds or Qualifying Deposit, as set in the Bonus Rules, must be used for casino stakes only. Sports Bonus Promotion requires that any Bonus Funds or Qualifying Deposit, as set in the Bonus Rules, must be used for the bets placed on pre-match and live sports only. There may be multiple types of bonus promotions running within the same bonus promotion category at the same time.
4. The Customer may participate in different bonus promotions categories at the same time but only one bonus promotion type for the respective category can be assigned to one Account within the bonus promotion Term (i.e. only one Sports Welcome Bonus Promotion can be used under one Account). No bonus promotion is transferable between the Accounts.
5. In general, the bonus promotion may allow the Customer to receive a certain amount of the bonus funds (the “Bonus Funds”), to the bonus balance of the Account if (i) the Customer makes the Qualifying Deposit (as in the Bonus Rules) or (ii) makes qualifying casino stake or pre-match or live sports bet according to the Bonus Rules and/or (iii) meets the relevant Deposit Wagering Requirements, unless specified otherwise in the Bonus Rules. If the Customer does not meet the Deposit Wagering Requirements in any way or places the bet that does not meet all of the requirements for such bet under the Bonus Rules, the Customer will not be eligible to receive the Bonus Funds. Bet9ja may, at its sole discretion, assign the discretionary amount of credit to the Account bonus balance; in such case, only Bonus Wagering Requirements specified in the Bonus Rules will apply.
6. The Bonus Funds, once credited to the bonus balance of the Account, can be used for the bets or stakes immediately and in the event of multiple Bonus Funds credits, in the order of the expiry date of the relevant bonus promotion Term i.e. the Bonus Funds with the earlier bonus promotion Term expiry date will be available for the bets or stakes in the bonus balance of the Account first. The Bonus Funds that are available under the bonus promotion in the bonus balance of the Account at any given time for the bets or stakes will be the “Active Bonus Promotion”. There can be only one Active Bonus Promotion per promotion category in the Account. If, during the Active Bonus Promotion, the Customer receives the Bonus Funds under the bonus promotion with the earlier s Term expiry date than the expiry date of the then current Active Bonus Promotion, the Bonus Funds credited under the bonus promotion with the earlier expiry date of the Term, shall become the Active Bonus Promotion. Any open bets initiated under the any Active Bonus Promotion, including their settlement date requirement, will remain valid. The Bonus Funds of the previous Active Bonus Promotion will become available for betting again after all of the Bonus Funds of then Active Bonus Promotion has been staked.
7. The bonus promotion will be completed (the “Completed Bonus Promotion”) when (i) all Bonus Funds have been staked (at any time within the Term) and (ii) according to the respective Bonus Wagering Requirements (including the bets settlement date(s)). Failure to meet the preceding cumulative criteria will cause the entire portion of the bonus balance associated with the respective bonus promotion (such portion of the bonus balance being the Bonus Funds and any winnings from the bets placed from such Bonus Funds) to be forfeited.
8. The winnings from the bets and/or stakes that meet the Bonus Wagering Requirements will be credited to the bonus balance of the Account (the “Bonus Winnings”). The Bonus Winnings may be redeemed by the Customer into the cash balance of the Account for Completed Bonus Promotions only. For the avoidance of doubt, the Customer may redeem the Bonus Winnings only after the bonus promotion is a Completed Bonus Promotion (as in paragraph 7 above) and at any time before the expiry of the Term, unless already credited to the cash balance by Bet9Ja. In the event the bonus balance of the Account is below the minimum bet amount at the expiry of the Term, such bonus balance will be forfeited by Bet9ja.
9. The following will not count towards the Deposit Wagering Requirements and/or Bonus Wagering Requirements and/or the Qualifying Bets under the Bonus Rules:
(i) any bets placed on the events scheduled to be completed after the expiry of the  bonus promotion Term and/or after the date that is part of the Deposit Wagering Requirements and
(ii) cashed out bets and/or void bets;
(ii) bets with the odds below the minimum odds requirements specified un the Bonus Rules;
(iii) any void bet or bets that form part of a multiple bet bring the cumulative odds below the minimum cumulative odds stated it the Bonus Rules;
(iv)   bets placed from the Qualifying Deposit and/or the Bonus Funds, as the case may be, that are cancelled according to the Sports General T&C;
(v) any stakes on casino games with equal probability outcomes;
(vi) any stakes on casino games or bets on sports at or on expiry of the Term;
(vii) any other excluded bets or stakes under the Bonus Rules.
Any stakes for the bets placed from the Qualifying Deposit and/or the Bonus Funds that are cancelled, will be returned to the Qualifying Deposit balance and/or the Bonus Funds balance, and will need to be staked again according to the Bonus Rules.
10. Without prejudice to the provisions of the General Terms and Conditions, the General Sport Betting Rules and/or the Casino Terms & Conditions, if any term of these Bonus Terms and Conditions and/or the Bonus Rules is breached and/or there is suspicion or evidence (including in Bet9ja’s electronic records) of abuse of the bonus promotion in any way, including, without limitation, a series of bets placed by a Customer or group of Customers with the intention to abuse the bonus promotion, any attempts to participate in the bonus promotion more than once, or in the event of an abuse of an error or malfunction in the Bet9ja system, Bet9ja reserves the right to (i) suspend access to the Account; (ii) request supporting evidence from the Customer, such as proof of funds and the ID in a satisfactory format; (iii) take any such other actions as may be deemed appropriate to investigate the Account activity; (iv) reclaim any Bonus Funds and the bonus promotion related winnings from the bonus balance and where bonus balance has been redeemed, from the general account balance; (v) cancel any open bets initiated from the Bonus Funds ; (vi) cancel the bonus promotion and/or eligibility for any future bonus promotion; (vii) close the Account without the right for reinstatement; and/or (viii) report any abuse to the law enforcement authorities as may be required or permitted by law. Bonus promotion abuse encompasses, without limitation, placing bets on the guaranteed customer profits irrespective of the outcome.
11. Bet9ja reserves the right to amend these Bonus Terms and Conditions, cancel the bonus promotion, alter or amend the Bonus Rules at any time if deemed necessary in its opinion, if the circumstances arise outside of its control or if required by law. In all such circumstances, Bet9ja may allow the Customer to complete the bonus promotion according to the Bonus Rules unless prevented from doing so by law or then current relevant circumstances.
12. The registration and use of the Account, all deposits, all bets (including from the Bonus Funds), the withdrawals and complaints are subject to the General Terms and Conditions, the General Sport Betting Rules and the Casino Terms & Conditions.
 
The current version of the Terms and Conditions is valid for the latest review of the website.
Sport T&C’s
Version 68: Effective since 05.12.2024
View Previous Versions
These Sport T&C apply to all pre-match and live betting on any sport and/or market, through any betting channels made available by Bet9ja, unless stated otherwise for or in addition to any type of sport betting and/or any specific sport.
The minimum stake is NGN 10. The maximum stake per betslip (except on Zoom) is NGN 10,000,000.
The maximum cumulative payout for Bet9ja within any given 24 hour period will not exceed NGN 10,000,000,000 (the “daily payout”)). If the cumulative daily payout on all Bet9ja tickets exceeds this amount, any subsequent payout of the winnings on each valid bet will be adjusted accordingly; e.g. if
Bet9ja reaches the daily payout and you request the payout of your original bet with the winnings amounting to NGN 2,000,000 on the same day, the amount paid to you will be NGN 1,000,000. The daily payout may be subject to change by publication on the website.
 
A bet is not valid until a transaction code has been issued by Bet9ja prior to the betting event. All bets that have not been confirmed before the start of the betting event by the issuance of a code will be considered void. The printed version or a photo of a bet that has not yet been confirmed by Bet9ja will not be considered as a valid receipt. Bet9ja only recognizes bets that appear as confirmed on the bet list of the betting account. Bets, which do not directly appear on Bet9ja’s server, are not valid. If you are unsure about the validity of a bet, please check your Account or contact our Customer Service.
It is up the Customer’s sole responsibility to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer. All odds are subject to changes. Only the odds indicated by Bet9ja in the bet receipt are deemed as valid.
 
Bet9ja has the right to refuse, accept or partially accept the bet amount. Furthermore, Bet9ja has the right to cancel all accepted bets before the betting event begins without any explanation. In such cases, a communication informing the Customer of the cancellation of the bet will be sent to the Customer’s registered email address or a private message will be sent to the Account.
In case of irregularities impacting upon the outcome of a betting event (e.g. team playing with youth squad because of strike/protest/illness etc.), Bet9ja has the right to declare the whole betting event void even after the event has taken place.
 
It is possible to place single as well as multiple bets. Multiple bets, which combine different selections within the same event or within different events, are not accepted if the outcome of one affects or is affected by the outcome of the other, unless special odds are offered for the combined eventuality. Where such a bet is accidentally accepted, because of human or technical error, Bet9ja reserves the right to void part of or the whole of the bet.
 
Combined bets – Normally, combined bets are created according to the ‘x/y’ type, in which case the appropriate number of combinations will be created, with the amount of money being assigned to each combination separately. If, for example, you enter the amount of 10N for the combination bet of the ‘5/6’ type, there will be a total of 600N placed (6 combinations, 10N each). It is also possible to bet on different game types regarding related betting events in the same combined bet. However, since it is not permitted to create multiple bets referring to related betting events, only the allowed number of combinations will be created in this case, with the entered amount of money being distributed to each of these combinations. It is the responsibility of the Customer to check if the number of combinations and the total amount of money staked corresponds with what he/she wants to bet before confirming the bet. Once the bet is confirmed (single, multiple or combined), it can not be cancelled by the Customer.
 
Bet9ja operates maximum limits per bet (single bet, multiple bet or combined bet) or per any combination within a bet. The maximum winning per bet is NGN 100,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per bet whether or not the Customer was notified at the time of placing the bet or otherwise that potential winnings per bet would exceed the per bet maximum winnings amount. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per bet (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per bet. Bet9ja reserves the right vary the maximum winning per bet at any time by publishing the new limit on its website.
Bet9ja operates maximum limits per day. The maximum winning per day per user is NGN 100,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per day whether or not the Customer was notified at the time of placing their bets or otherwise that their potential winnings would exceed the maximum winnings amount per day per user. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per day (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per day per user. Bet9ja reserves the right vary the maximum winning per day per user at any time by publishing the new limit on its website.
Each sport is subject to the maximum winning per 24 hour period as listed below (the “Daily Limit”). The Daily Limit is exclusive of the original stake and applies per Customer or group of Customers, whether a betting syndicate or Customers acting together, who have placed bets containing the same selections, including where placed in a series of bets, at a range of prices, over one or different days, using one or multiple Accounts and/or across different betting channels. Should Bet9ja have any reason to believe that a number of bets have been placed this way, the total payment of all such bets combined will be limited to one single maximum winning payout. Daily Limit is subject to change.
The lowest Daily Limit will apply where a multiple bet is placed involving events with different Daily Limits.
Bet9ja reserves all of its rights under Clause V (10) of the General Terms and Conditions, but not limited by or to the same, in relation to any and all bets and/or Account activity.
Daily Limit(s):
   Daily Limit A: 300,000,000.00 NGN
Soccer: English Premier League, Championship, League 1, League 2, FA Cup, Spanish La Liga / Primera Division, Italian Serie A, German Bundesliga I, French Ligue 1, UEFA Champions League and UEFA Europa League, Scottish Premiership, Portuguese Primeira Liga, Dutch Eredivisie, Belgian First Division A, Turkish Super League, Japanese J-League, Australian A-League, Finnish Veikkausliiga, USA MLS, Copa Libertadores, Norwegian Tippeligaen / Eliteserien , Brazilian Serie A, Argentinian SuperLiga.
Tennis: Atp Slam, WTA Slam;
Basket: NBA;
Baseball: MLB,
Ice Hockey: NHL,
American Football: NFL.
 Daily Limit B:  100,000,000.00 NGN
For all other Sports (e.g. Tennis, Basket etc.), other Soccer Competitions, Antepost, Soccer Specials, Soccer Players, Zoom League, Basket Players.
All the information, dates and timings published by Bet9ja are purely indicative. If the time or date of a betting event is brought forward, all bets placed before the beginning of the event and confirmed by Bet9ja shall be considered valid, whereas bets placed after will be considered void. In case of multiple bets, only the selection related to the bet placed after the beginning of the event will be voided and such multiple bet will remain valid even if the minimum number of betting events is below the minimum required.
Unless otherwise stated in these Sport Terms & Conditions and/or any individual sports/bet typologies, whenever an event is (i) officially postponed and/or (ii) interrupted, all related bets will remain valid if the event takes place and is completed by midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed according to foregoing, all the bets related to that event will be deemed void within 24 hours. Where the interruption takes place during extra time and, according to these Sport Terms & Conditions and/or individual sports, extra time does not affect the outcome of the bet, all the bets related to regular time will stand.
Unless otherwise stated in these Sport Terms & Conditions for certain sports/bet typologies, if an event does not take place in the expected venue, or if one of the teams (for team sports) or one of the participants (for individual sports) does not coincide with those originally scheduled for the match Bet9ja reserves the right to void all related bets.
 
The team/player displayed on the left side is considered to be the home team/player and the one displayed to the right is considered to be playing away. If a match takes place in a neutral venue, the “n” mark or the name of the venue may be displayed and the displaying order of the teams/players will be irrelevant. If a home team, for whatsoever reason chooses to play on some venue other than their official one, it will be still considered as the home team and no “n” sign will be necessary. Finally, for some competitions, for logistical reasons, not always the team that first appears in the match plays on his home pitch (Country) but it could happen (check the official competition web site) that the match is played in another pitch and in these cases it is not necessary to insert the sign “n” in the match details.
Unless otherwise stated in these Sport Terms & Conditions for certain sports/bet typologies, the outcome of a bet is based on the result achieved on the game field. Following decisions taken by disciplinary, sports or legal bodies and affecting or amending the result achieved on the game field will not be taken into consideration.
 
In the event of equal position/result of two or more competitors, the winnings will be computed dividing the original odds accepted by the number of competitors that share the same result. If, for example, two competitors whose price is 2.80 and 1.90 share the same result (they are both declared winners) the resulting prices will be: 1.4 (2.80/2) and 0.95 (1.90/2).
 
All void events will be validated by 12:00 a.m. (WAT) on the day following the validation of the result.
Only 3 (three) bets may be accepted by Bet9ja under the same Account on the identical events/markets selection (the “Identical Bets”). The Identical Bet means a single bet and/or a multiple bet and/or a combination of a single bet and a multiple bet, which has the same selections within the same event and/or different selections that have the same outcome, even if the stake is different. Without prejudice to any of the rights granted to Bet9ja hereunder in relation to the bets, Bet9ja reserves the right to void any Identical Bet that is placed in excess of the initial 3 (three) Identical Bets, even if such bets have been accepted by Bet9ja due to human or technical error, and regardless of the outcome of such bet.
If an event is not offered with the market “Any Other”, Bet9ja reserves the right to add new participants at any time after the publication of the initial list, including eventually requests by the Customers.
 
The Customer has an obligation to inform Bet9ja as soon as possible of any amount wrongly credited on his/her Account. Without limiting Bet9ja’s rights granted under the General Terms and Conditions or in law, Bet9ja may at any time set off any positive balance resulting from the erroneous operation, as well as cancel possible bets or transactions made with the erroneously credited funds.
 
Neither we (including our employees or agents) nor our partners or suppliers are liable for any loss resulting from any error made. Bets placed in order to cover flawed bets will stand valid if not impaired by errors.
Additional or new markets may be made available by Bet9ja from time to time. It is the responsibility of the Customer to read the respective “Market Rules” applicable before placing any bets.
All winning bets may be subject to taxes and levies imposed by the provincial and/or federal Taxes and levies shall be retained by Bet9ja and paid over on behalf of the player as may be required by applicable law.
 
Bet9ja reserves the right to withhold payment and to declare bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question; (ii) the price(s) or pool has been manipulated; or (iii) match rigging has taken place. Evidence of the above may be based on the size, volume or pattern of bets placed with Bet9ja across any or all of our betting channels. A decision given by the relevant governing body of the sport in question (if any) will be conclusive.
Where there is evidence of a series of bets each containing the same selection(s) having been placed by or for the same individual or syndicate of individuals, Bet9ja reserves the right to make bets void or withhold payment of returns pending the outcome of any subsequent investigation.
 
If the Customer has withdrawn the amounts obtained through any of the bets that have been void for the reasons listed above and/or pursuant to any terms of the General Terms and Conditions or individual Sport Betting Rules, without limiting Bet9ja’s rights to recover such funds granted hereunder or in law, Bet9ja reserves the right to set off the respective sum from the Account or from any amount that may be validly due to the Customer from Bet9ja.
Cut 1
By ticking the ‘Cut 1’ box you agree to accept the lower maximum payout displayed on your betslip
The ‘Cut 1’ feature will only be available on multiples of 5 legs or more
The ‘Cut 1’ feature is available on any sports multiple
The ‘Cut 1’ feature is only available on Bet9ja New Mobile
The ‘Cut 1’ feature does not affect the Bet9ja up to 170% Multiple Boost
The payout on a ‘Cut 1’ accumulator will be recalculated depending on the odds of the winning selections in the multiple
AMERICAN FOOTBALL
Article 1
The outcome of a bet on an American Football event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified.
Only the results published on the official website for each competition will be considered valid for the bet settlement.
Article 2
In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (from Thursday to Wednesday local stadium time)
Article 3
Market Types
1-2.
Predict whether the home team (1) or the away team (2) will win the match.
Handicap.
Predict the winner of the match considering the applied handicap.
Total.
Predict whether the total points scored in the match will be over or under a certain threshold.
1X2 FT.
Predict the final outcome of the match (home team win, draw, or away team win).
DNB FT (Draw No Bet).
Predict the winner of the match without the possibility of a draw; if the match ends in a draw, the bet is refunded.
Home/Away Total FT (FA).
Predict the total points scored by the home/away team at the end of the match.
Odd/Even.
Predict whether the total points scored in the match will be odd or even.
Home/Away Odd/Even.
Predict whether the total points scored by the home/away team will be odd or even.
Will There Be Overtime.
Predict whether there will be an overtime period in the match.
1st Half – DNB (Draw No Bet).
Predict the winner of the first half without the possibility of a draw; if the first half ends in a draw, the bet is refunded.
1st Half – Handicap.
Predict the winner of the first half considering the applied handicap.
1st Half – Total.
Predict whether the total points scored in the first half will be over or under a certain threshold.
2nd Half – DNB FT (Draw No Bet).
Predict the winner of the second half without the possibility of a draw; if the second half ends in a draw, the bet is refunded.
2nd Half – Handicap RT.
Predict the winner of the second half considering the applied handicap. Overtime is not included.
2nd Half – Total RT.
Predict whether the total points scored in the second half will be over or under a certain threshold. Overtime is not included.
2nd Half – 1X2 FT.
Predict the outcome of the second half (home team win, draw, or away team win).
2nd Half – Handicap.
Predict the winner of the second half considering the applied handicap.
2nd Half – Total FT.
Predict whether the total points scored in the second half will be over or under a certain threshold.
1st Half – 1X2.
Predict the outcome of the first half (home team win, draw, or away team win).
2nd Half – 1X2 RT.
Predict the outcome of the second half (home team win, draw, or away team win). Overtime is not included.
1st Half – Odd/Even.
Predict whether the total points scored in the first half will be odd or even.
1st Half – Home/Away Odd/Even.
Predict whether the total points scored by the home/away team in the first half will be odd or even.
1X2.
Predict the final outcome of the match (home team win, draw, or away team win).
Odd/Even.
Predict whether the total points scored in the match will be odd or even.
Home/Away Odd/Even.
Predict whether the total points scored by the home/away team will be odd or even.
Halftime/Fulltime.
Predict the outcome of the first half and the entire match.
Xth Quarter – DNB.
Predict the winner of the Xth quarter without the possibility of a draw; if the Xth quarter ends in a draw, the bet is refunded.
Xth Quarter – Handicap.
Predict the winner of the Xth quarter considering the applied handicap.
Xth Quarter – Total.
Predict whether the total points scored in the Xth quarter will be over or under a certain threshold.
Xth Quarter – 1X2.
Predict the outcome of the Xth quarter (home team win, draw, or away team win).
Race to X points.
Predict which team will reach X points first.
1-2 & Total.
Predict the match result combined with the total points scored.
Total Touchdowns.
Predict the total number of touchdowns scored during the match.
Tot Field Goals Made.
Predict the total number of field goals made during the match.
Total Turnovers.
Predict the total number of turnovers during the match.
Total Sacks.
Predict the total number of sacks recorded during the match.
1st Field Goal Made.
Predict which team will score the first field goal in the match.
1st Drive Result.
Predict the result of the first offensive drive in the match (Touchdown, Field Goal attempt, Punt, or Any Other Outcome).
Winning Margins.
Predict the margin of victory in the match for the home or away team, or whether the match will end in a draw.
HS Quarter.
Predict which quarter of the match will have the most points scored.
HS Half.
Predict which half of the match will have the most points scored.
Article 4
NFL Draft
Draft details listed on www.nfl.com will be used for settlement purposes, including official draft orders and player positions published.
If your selected player withdraws prior to the start of the event, the selection will be considered void.
1st/2nd /Last Overall Pick NFL Draft
You have to predict which player will be selected with the 1st/2nd/Last overall pick in the NFL Draft.
1st Drafted for Player Position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety)
You have to predict which player will be selected first for the different player position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety)
1st Round Number of Players for Player Positions (Under/Over)
You have to predict if the total number of players for the indicated position on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.
1st Round Number of Players from University College (Under/Over)
You have to predict if the total number of players from the indicated university college on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.
Team to Draft Player
You have to predict which team will select the indicated player on the name of the market
Draft List Position for Player (Under/Over)
You have to predict if the Draft List position of the player indicated on the name of the market, will be over or under the spread indicated.
Article 5
American Football Antepost
All antepost bets are based on the final outcome of the indicated competition.
NFC & AFC Conference winners are settled after the playoff stage and not on regular season standings.
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.
American Football Players
Touchdown Scorer Anytime
You have to predict if the named player will score a Rushing touchdown or a Receiving touchdown during the match. The player has to play at least one snap, otherwise the bet will be voided. Passing touchdowns, Returning touchdowns and Defensive Touchdowns are not taken into consideration. Overtime is included.
Passing Touchdown U/O
You have to predict if the named player will score over or under the given number of Passing Touchdowns. The player has to play at least one snap, otherwise the bet will be voided. Overtime is included.
Passing Yards U/O
You have to predict if the named player will score over or under the given number of Passing yards. The player has to play at least one snap, otherwise the bet will be voided. Overtime is included.
Rushing Yards U/O
You have to predict if the named player will score over or under the given number of Rushing yards. The player has to play at least one snap, otherwise the bet will be voided. Overtime is included.
Receiving Yards U/O
You have to predict if the named player will score over or under the given number of Receiving yards. The player has to play at least one snap, otherwise the bet will be voided. Overtime is included.
ANTEPOST SOCCER
Article 1
All antepost bets are based on the final outcome of the indicated competition.
Article 2
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Article 3
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.
Article 4
Market Types
Winner.
You have to predict the winner of the given tournament.
Relegation
You have to predict which team or teams will be relegated from the division. This bet will only be settled after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.
To Be Directly Relegated
You have to predict which team or teams will be relegated directly from the division, without considering playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of league, they will not be considered.
No Winner
You have to predict if the selected team or player will not win the given tournament.
Top 2 / Top 3 / Top 4 / Top 5/ Top 8
You have to predict if the selected team or player will finish in the respective top position when the competition ends.
Finish Bottom
You have to predict if the indicated team or player will finish in last place when the competition ends
Bottom two
You have to predict if the indicated team or player will finish in one of the bottom two positions when the competition ends
To be promoted.
You have to predict that the selected team will be promoted to the higher division of its national league. This bet will be settled and paid only after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.
HH Team.
You have to predict which of the two teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points as well as possible spreads offered by Bet9ja. If the two teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.
Goalscorer Season Match Bets.
You have to predict which player will score the most League goals over the course of the specific season. Players must make at least 5 appearances during the season or the match will be void. League goals only apply. Own goals do not count. Goals scored in other competitions do not count towards the final total.
Top Goalscorer.
You have to predict the player that will score the most goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, the bet will be valid. If the chosen player changes team/league during the season, the bet will be valid. If the player who scores the most goals was not included among the betting options offered by Bet9ja the winning selection will be “other”. If the option “other” was not included among the possible selections the bet will be lost.
Player Tournament Goals 1X2
You have to predict which player in the specific tournament will score the most goals. If the named players score an equal amount of goals in the tournament, the selection ‘X’ will be the winner. If a named player is included in the final squad but does not play, the bet is still considered valid. Goals scored in penalty shoot outs do not count.
Top Team Goalscorer.
You have to predict the player that will score more goals in his team during the given tournament. Goals scored in other competitions are not taken into consideration in this market. Other players are available on request. If the winning selection was not listed in the market the bet will be a considered a loser. In a tournament like World Cup, if a player is not a part of the squad/team, the selection is deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2). Own goals do not count for this market. e.g. if Italy beat Germany 1-0 with an own goal but fail to score any other goals before elimination, the winning selection will be No goalscorer.
Player Tournament Goals Over/Under
You have to predict whether the amount of goals scored for the named player will be over or under the spread throughout the tournament. If the player does not play any part in the tournament the selection will be void. Extra time goals count towards the final total, but goals scored in penalty shootouts do not count.
Top Tournament Scorer by League
You have to predict which player from the selected league will be the top goalscorer in the named tournament. Players named in the market count even if they move club. Extra time goals count but goals scored in penalty shootouts do not count.
Team to Score the Fastest Goal
You have to predict which team will score the fastest goal in the entire tournament. The winner will be determined by which team scores in the earliest minute of any match in the tournament. If two or more teams score the fastest goal in the same minute, dead heat rules will apply and the odds will be divided by the total amount of winning selections.
Team Points Over/Under (spread).
You have to predict if the total amount of points collected by the selected team at the end of the given tournament will be over or under the spread indicated. Only points collected within the tournament indicated in the bet are taken into consideration.
Winning group.
You have to predict the group of the winning team of the named competition.
Straight Forecast.
Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into next round. In order to get a return you must pick both the first and second placed selections which need to be in the correct order of placement.
Tricast.
Tricast bet is one where you choose three selections which will finish first, second and third in the correct order. In order to get a return you must pick the first, the second and the third placed selections which need to be in the correct order of placement.
Advancing Double
Advancing Double bet is one where you choose two selections which will finish first and second in any order and will qualify into next round. In order to get a return, you must pick both the first and second placed selections which needn’t to be in the correct order of placement.
Continent of Winner.
You have to predict from which continent will the winning team come from (eg. Brazil – South America).
Exact Group Points.
You have to predict exactly how many points will the selected team win in the group stage.
To Qualify
You have to predict if the indicated team will qualify to the following phase of the tournament.
Not to Qualify
You have to predict if the indicated team will not qualify to the following phase of the tournament.
To Reach the Final/Semi-Finals/Quarter-Finals
You have to predict if the indicated team or player will qualify for the specific round of the named competition.
Golden Ball World Cup.
You have to predict which player will be named as the best player of the tournament. Results on FIFA.com will be used for settlement purposes.
World Cup Golden Glove
You have to predict which goalkeeper will win the Golden Glove award at the World Cup. Results on FIFA.com will be used for settlement purposes.
World Cup Best Young Player
You have to predict who will be named the best young player at the World Cup. Results on FIFA.com will be used for settlement purposes.
Winner & Top Goalscorer
You have to predict which team will win the tournament and the player which will score most goals. Winner and Top Goalscorer rules apply for the selected market.
World Cup – Winning Continent
You have to predict from which continent the team winner comes from. The possible outcomes are:
Europe
South America
Africa
North and Central America
Asia
World Cup – First Time Winner
You have to predict if the winner of the tournament will be a team that has never won the tournament before.
Name the Finalists
You have to predict, which two teams will meet in the final match of the tournament.
Tournament Total Goals, Team Total Goals, Group Total Goals, Total Own Goals.
You have to predict how many goals will be scored depending on the type of the market (Tournament, Team, Group, Own Goal). For each market, same rules are applied; goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count. If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void.
Tournament Highest/Lowest Scoring Team
You have to predict which will be the highest/lowest scoring team during the tournament. For markets applying to the whole tournament, only goals scored in 90 minutes or in extra-time will count. Goals scored in penalty shootouts do not count. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section):
Stage of Elimination.
You have to predict when the selected team will finish the tournament, based on the round where a team exits the competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing.
Tournament Totals/Specials
Total Tournament Yellow/Red Cards
The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time and penalty shootouts do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Total Group Stage Cards
You have to predict how many cards will be awarded to your selection in the group stage of the given tournament. The maximum number of cards per player per match is two (one yellow and one red). A second yellow card leading to a red card does not count. A straight red card counts as two. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count).
Top (x) Club
You have to predict which of the named teams will be the winner of the named tournament (for example which Premier League team from London will finish highest in the Premier League).
W/O Markets
You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Bundesliga 2019/20 – w/o Bayern Munich would mean whichever team finished highest in the Bundesliga in the 2019/20 season without considering Bayern Munich.
W/O the Big Six
You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2019/20 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2019/20 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.
Tournament – Top Country Club
You have to predict which of the teams of the same country will achieve the best position at the end of the given tournament or season.
If two or more teams will reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who will share the same result.
(Eg. Real Madrid and Barcellona whose odds were 3.25 and 1.85 share the same result (they are both declared winners), the final odds will be 1.625 (3.25/2) and 0.925 (1.85/2).
Tournament – Winning Nation
You have to predict from which Nation will the winning team come from (eg. Liverpool – England).
Best Promoted Team
You have to predict which newly promoted team will finish in the highest position in the given tournament. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets. End of season play-offs will count. If two teams are eliminated at the same stage/round the bets will be settled as void.
All English Final
You have to predict if both teams reaching the final game are English teams.
All Italian Final
You have to predict if both teams reaching the final game are Italian teams.
All French Final
You have to predict if both teams reaching the final game are French teams.
All German Final
You have to predict if both teams reaching the final game are German teams.
All Spanish Final
You have to predict if both teams reaching the final game are Spanish teams.
Highest Scoring Team
You have to predict which team will score more goals during the tournament. If two or more teams score the same number of goals, the original odds at the time of bet acceptance will be divided by the number of competitors who will share the same result.
Eg. Real Madrid and Barcelona whose odds were 3.25 and 1.85 share the same result (they are both scored 90 goals), the final odds will be 1.625 (3.25/2) and 0.925 (1.85/2).
Head to Head (including playoffs/playout)
You have to predict which team will finish higher in the league. End of season play-offs will count. If two teams are eliminated at the same stage/round the bets will be settled as void.
Head to head (reg. season)
You have to predict which team will finish higher in the league. End of season play-offs will not count. If there is a tie situation, the official league table at the conclusion of the final match of the scheduled season will determine the settlement of bets.
Winning Group
You have to predict which Group in the Group Stage will contain the eventual tournament winner
Who will go the furthest?
You have to predict which team in a head-to-head matchup will advance the furthest in the tournament. If the two teams are eliminated at the same stage, the bets will be voided.
To Be Directly Promoted
You have to predict which team or teams will be promoted directly from the division, without considering playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of league, they will not be considered.
Group Phase Team Total Goals Over/Under
You have to predict if the total number of goals scored by the indicated team during the group phase will be over or under the spread offered. Goals scored during knockout stage will not be taken in consideration.
ATHLETICS
Article 1
The outcome of a bet on athletics is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3
If the effective conditions of the competition are different from those originally published by the official competition body, Bet9ja reserves the right to deem void any related bets.
Article 4
If one or more participants retire before the beginning of the competition all the selections related to their performance will be deemed void.
Article 5
If an athlete retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5.0, Bet9ja reserves the right to declare all the types of bets in conjunction with this event as void.
Article 6
Market Types
Winner
You have to predict the winner of the competition.
Podium
You predict that the selected athlete will reach the podium (first, second or third position).
HH
You have to predict which of the two athletes specified in the bet will achieve the best position in the overall event. If one or both of them are disqualified this selection will be deemed void
AUSSIE RULES
Article 1
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
Article 2
Whenever an Aussie rules match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH)
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.
If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.
Over/Under (spread)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Odd/Even
You have to predict if the number points scored during the match is going to be odd or even.
BADMINTON
Article 1
Whenever a badminton match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed before midnight the following day, all the markets related to that event will be considered void.
Article 2
If a player withdraws or is disqualified before or after the start of the match, all markets related to the match will be void, with the exception of markets where the outcome has already been determined.
Article 3
If a tournament is postponed or suspended all outright bets will stand and will be paid out on conclusion of the tournament. If a tournament is cancelled all outright bets will be considered void, unless the selected player has already been eliminated, in which case they are deemed as a loser.
Article 4
Outright bets on a player to win a tournament or reach a certain phase will be void if the player withdraws prior to the start of the tournament.
Article 5
Market Types
Match Result
You have to predict the winner of the match. If the match is cancelled or a player withdraws after the match has started, all bets on the match will be void.
Points Over/Under
You have to predict if the total number of points scored in the match will be over or under the spread indicated.
Odd/Even Points
You have to predict if the number of point scored during the match is going to be odd or even.
Set 1 Winner
You have to predict the winner of the 1st set. If a player retires or is disqualified before the completion of the first set, this market will be considered void.
Set 1 Over/Under
You have to predict whether the total points scored in the first set only is over or under the indicated spread.
Set 1 Odd/Even
You have to predict whether the total points scored in the first set only is an odd or even number
BANDY
Article 1
Whenever a Bandy match is officially postponed or suspended, all related bets will remain valid if the event is resumed or completed by midnight of the original start time. If it is not resumed or completed in that time frame, all bets related to that event will be made void.
Article 2
The outcome of a Bandy match is based on the result at the end of regular time. No overtime periods are considered unless specified.
Article 3
Markets Types
1X2
You have to predict the winner of the match at the end of regular time.
Double Chance
You have to predict the outcome of the match. There are 3 possible outcomes:
1X – home team win or match ends in a draw
X2 – away team win or match ends in a draw
12 – either home or away team win
Draw no Bet
You have to predict which team will win the match. If the match ends in a draw at the end of regular time, the selection will be void.
BASEBALL
Article 1
Unless otherwise stated for specific bets the outcome of a bet on a baseball event is based on the result of the match after the scheduled regular time plus possible extra innings.
For matches where the Mercy Rule format is applicable, in event of a match being completed early due to one competitor having a large and presumable insurmountable scoring lead over the other, all markets will be settled based on the final result. Markets will not be voided due to the match being completed early.
Note: In Japanese baseball the match can finish as a tie after extra innings. In this case all bets on the Head to Head market would be deemed void. Bets on over/under and handicap markets will be settled based on the result after extra innings.
Article 2
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3
Market Types.
Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Handicap (spread).
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Example: If you bet on “1H (4.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 5 points.
If you bet on “2H (4.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 4 points to its opponent.
Total Over/Under (spread).
You have to predict if the total number of runs gained during the match will be over or under the spread indicated. Markets which include a draw/tie option are considered regular time only.
1X2
Predict the final outcome of the match:
1: Home team win.
X: Draw after the 9 regulation innings.
2: Away team win.
Odd/Even
You have to predict if the number points scored during the match is going to be odd or even. Zero is considered even.
Odd/Even Home/Away
You have to predict whether the total points scored in the match by the home or away team is an odd or even number. Zero is considered even.
Over/Under Home/Away
You have to predict whether the total points scored by either the home or away team is over or under the spread indicated.
Extra Inning YES-NO
You need to predict whether extra innings will be played or not. There are two selections to choose from;
YES – there will be an extra inning
NO – there won’t be an Extra Innings in the match.
In case the match is not played or suspended, all bets will be voided.
Winning Margins
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.
First/Last Points
You have to predict which team will score the first/last point of the match.
 
1-2 + Over/Under Points
You have to predict the winner of the match and whether the number of points scored is over or under the indicated spread.
Total Runs
You have to predict the correct runs band in which the total number of runs scored in the match will finish. There are 5 bands to choose from, 1-5, 6-7,8-9,10-11 and 12+.
Over/Under Until 1st /3rd / 5th / 7th Innings (spread)
You have to predict if the total number of runs gained after 1/3/5/7 full Innings will be over or under the spread indicated.
Asian Handicap Until 1st /3rd / 5th / 7th Innings (spread)
You have to predict the result after the first 1/3/5/7 innings of a game have been completed, adding or subtracting the indicated spread to the result of the match at the specific moment.
DNB Until 1st / 3rd / 5th / 7th Innings
You have to predict the result after the first 1/3/5/7 innings of a game have been completed. Draw is considering void.
1X2 Until 1st/ 3rd / 5th / 7th Innings
You have to predict the result after the first 1/3/5/7 innings of a game have been completed
Odd/Even Until 1st/ 3rd / 5th / 7th Innings
You have to predict if the number points scored after the first 1/3/5/7 innings of a game have been completed, is going to be odd or even. Zero is considered even.
Until 5th Inning/FT.
You have to predict the combination of 2 markets: leader after 5th inning and the winner of the entire match.
Home/Away First Score & Win (Yes-No)
You have to predict if the Home/Away team will score the first point and win the match. There are two selections to choose from;
Yes – The same team to score the first point will win the match
No – The team will score the first point will not win the match
1st Inning – Winner
Predict which team will win the first inning.
1st Inning – Total
Predict whether the total points scored in the first inning will be over or under a specific threshold.
1st Inning – Home/Away to Score
Predict whether the home/away team will score in the first inning.
Innings 1 To 5 – Winner
Predict which team will be leading after the first five innings.
1st Inning – Total Hits
Predict the total number of hits in the first inning.
Race To X Runs
Predict which team will reach a specific number of points first (e.g., 2, 3, 4 up to 15).
Match Be Decided:
Predict when the match will be decided:
– top 9th inning
– bottom 9th inning
– any extra inning
Baseball Players Special.
 
Over/Under Home Runs
You must predict whether the named player will hit more or fewer home runs during the game than the specified line. Bets will be valid if the named player is listed in the starting lineup for the game. Extra innings are included.
Over/Under Bases
You must predict whether the named player will achieve more or fewer bases during the game than the specified line. Bets will be valid if the named player is listed in the starting lineup for the game. The total number of bases is calculated by summing all hits made by the player: Single = 1 base, Double = 2, Triple = 3, Home Run = 4. Only these hits count. Extra innings are included.
Pitcher Earned Runs
You must predict whether the named pitcher will allow more or fewer earned runs during the game than the specified line. Bets will be valid if the named pitcher is listed in the starting lineup for the game. Extra innings are included.
Pitcher Strikeouts
You must predict whether the named pitcher will achieve more or fewer strikeouts during the game than the specified line. Bets will be valid if the named pitcher is listed in the starting lineup for the game. Extra innings are included.
Article 4
Baseball Antepost.
All antepost bets are based on the final outcome of the indicated competition.
MLB Conference winners are settled after the playoff stage and not on regular season standings unless specified.
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.
BASKETBALL
Article 1
The outcome of a bet on a basketball event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified.
If the competition format considers the aggregate score of two legged tie matches in order to qualify, all matches and connected bets will be resulted accordingly.
Therefore it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra match is played after regular time result was different from a draw.
Example given:
First leg: Denver Nuggets-Chicago Bulls 85-80
Second Leg: Chicago Bulls-Denver Nuggets 78-73
In this case an extra time will be played in the second match, as there’s a tie in the aggregate score.
Only the results published on the official website for each competition will be considered valid for the bet settlement.
Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3
Market Types
Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
1X2 Basket
You have to predict the result of the game excluding any extra time. There are 3 possible results: 1 (considering only the points scored in the regular time, the home team wins), X (considering only the points scored in the regular time, the two teams draw and the extra ones will be played time), 2 (considering only the points scored in the regular time, the away team wins).
1X2 Xth Quarter
You have to predict the outcome of the Xth quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.
1X2 1st Half
You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.
1X2 2nd Half
You have to predict the outcome of the 2nd half (not including overtime), selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.
1X2 (5.5)
You have to predict the whether the home or away winning margin will be above or below 6 points. Selections are 1-home wins by 6 or more points, X-either team wins by 5 or less points and 2-away team wins by 6 or more points.
HH Half Time (2 way)
You have to predict which team will be in the lead at the end of first half. In the event of draw, the bets will be declared void.
Halftime/Fulltime (regular time only)
You have to predict the outcome of the 1st half combined with the outcome of the match.
Odd/Even
You have to predict if the total number points scored during the match (regular time only) is going to be odd or even.
Odd/Even Home/Away
You have to predict if the total number points scored (regular time only) by the home/away team will be odd or even.
Odd/Even Xth Quarter
You have to predict if the total number points scored in the Xth quarter will be odd or even, if the quarter is uncompleted this market will be void.
Odd/Even 1st Half
You have to predict if the total number points scored in the 1st half will be odd or even, if the half is uncompleted this market will be void.
Odd/Even 2nd Half
You have to predict if the total number points scored in the 2nd half (not including over time) will be odd or even, if the half is uncompleted this market will be void.
Over/Under (spread)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Over/Under Xth Quarter
You have to predict if the total number of points scored during the Xth quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.
Over/Under 1st Half
You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be void.
Over/Under 2nd Half
You have to predict if the total number of points scored during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be void.
Over/Under Home/Away Xth Quarter
You have to predict if the total number of points scored by the named team (Home or Away) during the Xth quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.
Over/Under Home/Away 1st Half
You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be made void.
Over/Under Home/Away 2nd Half
You have to predict if the total number of points scored by the named team (Home or Away) during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be made void.
Draw No Bet
You have to predict the result of the game excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
DNB Xth Quarter
You have to predict the winner of the 1st quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.
DNB 1st Half
You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.
DNB 2nd Half
You have to predict the winner of the 2nd half (not including overtime), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.
Double Chance
You have to predict the result of the game excluding any overtime. There are 2 possible results: 1X-home win or draw and X2-away win or draw.
Double Chance Xth Quarter
You have to predict the result of the Xth quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.
Double Chance 1st Half
You have to predict the result of the 1st half. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.
Double Chance 2nd Half
You have to predict the result of the 2nd half (not including overtime). There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.
Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.
If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.
Handicap (spread) Xth Quarter
You have to predict the winner of the 1st quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.
Handicap (spread) 1st Half
You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.
Handicap (spread) 2nd Half
You have to predict the winner of the 2nd half (not including overtime) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.
1-2 Race to markets
You have to predict which team will score the named number of points first. If neither team reaches the named points total all bets will be made void for that selection. These markets include race to 5, 10, 15, 20, 30, 40 and 50 points.
Winning Margin
You have to predict the correct points margin the match is won by the end of the match (including any overtime).
Winning Margin Home/Away
You have to predict by which points margin the home/away team will win the game including any overtime.
Margin 1X2
You have to predict the winning margin of the match (including overtime). The Sections are 1 – Home to win by 6 or more, 2 – Away to win by 6 or more and X – Either team to win by 0 to 5 points.
Margin Fulltime
You have to predict the winning margin of the match for either team (including overtime). The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.
Margin Home/Away Fulltime
You have to predict the winning margin of the match for the home/away team (including overtime). The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.
To Score 1st Point
You have to predict which team will score the first point of the match.
To Score Last Point
You have to predict which team will score the last point of the match.
Overtime (Yes/No)
You need to predict whether extra time will be played or not. There are two selections to choose from; YES – there will be an overtime or NO – there won’t be an overtime in the match. In case the match is not played or suspended, all bets will be voided.
Highest Scoring Quarter
You have to predict which Quarter will have the highest total number of points scored. There are 5 possible outcomes: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter and Equals. “Equals” is the winning outcome when 2 quarters are tied for the highest scoring quarter.
Home/Away Total Maximum Consecutive Points
You have to predict if the maximum consecutive points scored by the home/away team without conceding any more points will be under or over the indicated spread.
Any Team Total Maximum Consecutive Points
You have to predict if the maximum consecutive points scored by the home or the away team without conceding any more points will be over or under the indicated spread.
Home/Away To Lead By
You have to predict if the maximum lead by the Home/Away team will be over or under the indicated spread.
Any Team To Lead By
You have to predict if the maximum lead by the Home or the Away team will be over or under the indicated spread.
1st Quarter – Last Point
You have to predict which team will score the last point of the first quarter. If the quarter ends 0-0 the bet will be voided.
1st Free Throw Scored
You have to predict which team will score the first free throws of the game. If the game ends with no free throws the bet will be voided.
1st Timeout
You have to predict which team will call the first timeout of the game. If the game ends with no timeout called the bet will be voided.
Matchbet and Totals
You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified spread (including overtime). Selections are Home/Over, Home/Under, Away/Over and Away/Under.
1×2 & Total
You have to predict the combination of the final 3way result of the match and whether the total points scored in the match are over or under the specified spread. Overtime is not included.
Handicap (including OT) & Total (including OT)
You have to predict the combination of two markets: handicap and total.
1st Quarter 1×2 & 1st Quarter Total
You have to predict the combination of two markets: 1st Quarter 1×2 and 1st Quarter Total.
1st Quarter Handicap & 1st Quarter Total
You have to predict the combination of two markets: 1st Quarter Handicap and 1st Quarter Total.
1st Half 1×2 & 1st Half Total
You have to predict the combination of two markets: 1st Half 1×2 and 1st Half Total.
1st Half Handicap & 1st Half Total
You have to predict the combination of two markets: 1st Half Handicap and 1st Half Total.
Article 4
Basketball Antepost Markets
Winner.
You have to predict the winner of the given tournament according to the official ranking of the competition.
Top Tournament Point Scorer.
You have to predict the player that will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.
HH Tournament Scorer.
You have to predict which of the two players will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the two players score the same number of points this bet will be void.
HH Team
You have to predict which of the two teams indicated will achieve the best positioning at the end of the REGULAR SEASON (without playoffs) according to the official ranking position taken from official league website.
Best player of the Tournament (MVP).
You have to predict which player will be elected BEST PLAYER (MVP) of the event. Only the official result from the named competition website count. If a winner is not officially announced, all bets on the market will be made void.
Correct score Playoff Series.
You have to predict the final result of the series of matches between the 2 teams indicated. If the series is not completed before the winner of the tie is announced, the bet will be void. If the series is not completed but a winner is announced, the team declared the winner will be paid.
Best coach
You have to predict which coach will be voted as the best in the named championship.
Only the result published on the official website of the competition will be considered valid for the bet settlement.
Series Winner
You have to predict the winner of the playoff series between the 2 teams indicated.
If the series is not completed but a winner is announced, the team declared the winner will be paid.
Rookie of the Year (NBA)
You have to predict which player will be voted as the best in the named championship.
Only the result published on the official website of the competition will be considered valid for the bet settlement.
 
Most Improved Player (NBA) You have to predict which player will be voted as the best in the named championship.
Only the result published on the official website of the competition will be considered valid for the bet settlement.
Defensive Player of the Year (NBA)
You have to predict which player will be voted as the best in the named championship.
Only the result published on the official website of the competition will be considered valid for the bet settlement.
NBA Playoffs – When will the Series end?
Predict which game will be the last one of the series.
NBA Playoffs – Correct Score after Game 3
Predict the correct score of the series after the game indicated.
NBA Playoffs – Correct Score after Game 4
Predict the correct score of the series after the game indicated.
NBA Playoffs – Series Total Games
Predict if the total number of games in the series will be over or under the spread indicated.
NBA Playoffs – Series Handicap
Predict the winner of the series by adding or subtracting the spread offered from the final result of the series.
Article 5
Fantasy Bets
Fantasy Bets are related to duels between two teams or players who are not playing against each other in the real match, but against different opponents in two different matches with the outcome of both being combined together to produce the result of the fantasy bet.
Unless otherwise stated; when a fantasy bet refers to a fictional duel between teams and at least one of the matches involved is deemed void, also the resulting fantasy bet will be void.
Unless otherwise stated; when a fantasy bet refers to a fictional duel between players and at least one of the players involved does not play on the current match day, the resulting fantasy bet will be considered void. The fantasy bet will stand only if the players involved start the match from the first minute.
BASKETBALL SPECIALS
Article 1
Market Types
Over/Under Points
You have to predict whether the named player will score over or under the given number of points. Bets are valid if the named player participates in the match. Extra time will count, if played.
Over/Under Assists
You have to predict whether the named player will score over or under the given number of assists. Bets are valid if the named player participates in the match. Extra time will count, if played.
Over/Under Rebounds
You have to predict whether the named player will score over or under the given number of rebounds. Bets are valid if the named player participates in the match. Extra time will count, if played.
Over/Under Steals
You have to predict whether the named player will score over or under the given number of steals. Bets are valid if the named player participates in the match. Extra time will count, if played.
Over/Under Blocks
You have to predict whether the named player will score over or under the given number of blocks. Bets are valid if the named player participates in the match. Extra time will count, if played.
Over/Under 3 Points Made
You have to predict whether the named player will score over or under the given number of three points basket made. Bets are valid if the named player participates in the match. Extra time will count, if played.
Double-Double Yes/No
You have to predict whether the named player will score a Double-Double. The definition of Double-double is: the achievement of a double-digit total in at least two of the five statistical categories (Assists, Blocks, Points, Rebounds, and Steals) over the course of a single game. Extra time will count, if played.
Triple-Double Yes/No
You have to predict whether the named player will score a Triple-Double. The definition of Triple-Double is: the achievement of a double-digit total in at least three of the five statistical categories (Assists, Blocks, Points, Rebounds, and Steals) over the course of a single game. Extra time will count, if played.
BASKETBALL 3×3
Article 1
The outcome of a bet on a basketball 3×3 event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified.
If the competition format considers the aggregate score of two legged tie matches in order to qualify, it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra time is played after regular time result was different from a draw.Only the results published on the official website for each competition will be considered valid for the bet settlement.
Article 2
Whenever a basketball 3×3 match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
Market Types
Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins)
BEACH SOCCER
Article 1
The outcome of a bet on a beach soccer event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a beach soccer match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.
Article 3
Market types
Match Result (1X2)
You have to predict the outcome of the entire match.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.
Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Home No Bet (HNB)
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No Bet (ANB)
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
BEACH VOLLEY
Article 1
If any player is replaced with another player before the start of the match, all bets will be void. If a match starts but is not completed, all bets on based on the final result will be deemed void, with the exception of markets where the outcome has already been determined.
Article 2
Whenever a beach volley match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
Market types
2 Way Match Result (Head-to-Head)
You have to predict the winner of the match. If the match ends with a draw, all related bets will be deemed void.
3 Way Match Result (1X2)
You have to predict the winner of the match.
Totals (Over/Under)
You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.
Handicap
You have to predict the winner adding or subtracting the indicated spread of points scored by each team.
The handicap, if positive or negative is always associated with the first team.
Example:
If you bet on”(H.-4.5) Home” the bet will be winning if the first team scores the most points with a margin of victory of at least 5 points.
Odd/Even
You have to predict if the number points scored during the match is going to be odd or even.
Number of Sets
You have to predict how many sets are completed over the course of the match.
Correct Set Score
You have to predict the exact final score in sets for the match.
Set Winner
You have to predict the winner of the named set.
Set Totals
You have to predict whether the number of points scored in the named set is over or under the indicated spread.
Set Handicap
You have to predict the winner of the named set taking into account the indicated spread.
Set Odd Even
You have to predict if the number of points scored in the match is an odd or even number.
BOXING
Article 1
The outcome of a bet on Boxing is based on first published official results.
Article 2
Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.
Article 4
Market Types
1X2.
You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).
Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.
Over/Under Round
You have to predict whether the total number of rounds will be over or under the indicated spread. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on Over/Under Round already placed will be void and stakes returned.
Method of Victory
You have to predict which fighter will win and by what method.
The result is settled on the official result announced by the match referee.
KO – Knockout, Technical Knockout or Disqualification.
DEC – Points Decision or Technical Decision
Draw – Either a Draw after the completed scheduled rounds or a Technical Draw.
Round Betting
You have to predict which round the selected fighter will win the fight in. For betting purposes betting on rounds is for a fighter to win by KO, TKO or disqualification during that round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For example:
1-Rnd 1 is the first fighter to win in round 1.
2-Rnd 1 is the second fighter to win in round 1.
1-Dec is the first figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.
2-Dec is the second figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.
Draw – Any draw whether that be a Technical Draw or a Draw at the scheduled end of the fight.
Multi Rounds
You have to predict which group of rounds the selected fighter will win the fight in. For betting purposes betting on grouped rounds is for a fighter to win by KO, TKO or disqualification during that group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
Knock Down First Round
Predict if there will be a knock down during the first round.
Until the Last Round
Predict if the match will continue until the end of the last round.
Winning Round
Predict the winner and the round in which the match will be over. When the match is determined after the 12th round, “Other” will be the winning outcome.
Double Chance
You have to predict the outcome of the match. There are 3 possible outcomes:
1X – player 1 wins, or the match ends in a draw.
X2 – player 2 wins, or the match ends in a draw.
1X2 – either player 1 or player 2 wins.
Draw No Bet
You have to predict which player will win the match. If the game ends in a draw, the selection will be void.
BOWLS
Article 1
All results of a Bowls event are settled based on the relevant competition’s official website.
Article 2
Whenever a Bowls match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the player/team 1 wins), 2 HH (the player/team 2 wins).
CRICKET
Article 1
All match betting will be settled in accordance with official competition rules.
In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)
If a match is cancelled before any play has taken place and not replayed within 24 hours of the original start time, all markets will be made void.
If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.
In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion. eg. declaration, team all out, etc.
All markets do not consider ‘Super Overs’ unless specified.
Bets will stand if at least one ball is bowled.
Article 2
Interruption/Postponements
All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.
In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.
Article 3
Matches not played as listed
If a match venue is changed, bets already placed will stand valid (if the home team is still those scheduled). In the event that the home and away team scheduled are reversed, all bets related to the original listing will be declared void. If a team replaces those originally scheduled, all bets will be declared void.
Article 4
Market Types
Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Totals
You have to predict how many runs will be scored by both teams in the match.
Odd/Even
You have to predict whether the total runs scored in the match will be an odd or even number.
First Over Total Runs
You have to predict whether the total runs scored in the first over of the innings only will be over or under the indicated spread.
First Over Odd/Even
You have to predict whether the total runs scored in the first over of the innings only will be an odd or even number. Zero is considered even.
Totals Home/Away
You have to predict whether the total runs scored by the home or away team in their respective innings will be over or under the spread indicated.
Different Types of Cricket Matches
-One Day Matches/Twenty20 Matches – matches played in one day with a specific number of overs
-Test First/Class Matches – matches played over a number of days until a result is determined
-County Championship Matches – matches played over a number of days until a result is determined
Article 5
Cricket Antepost Markets
Winner.
You have to predict the winner of the given tournament according to the official ranking of the competition.
Top Tournament Run Scorer.
You have to predict the player that will score more runs during the given tournament. Runs scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.
Top Tournament Wicket Taker.
You have to predict the bowler that will take the most wickets during the given tournament. Wickets taken in other competitions are not taken into consideration. If the chosen bowler plays at least once during the season, this bet will stand.
CYCLING
Article 1
The outcome of a bet on a cycling competition is based on first published official results. If a race is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
Article 2
If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed or suspended, all the related bets will stand valid until the race is completed or cancelled. Whenever a single-day race is postponed or suspended, all the related bets will stand valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If one of the participants indicated in the bet does not take part in the named competition, all bets on the selection will be voided.
Article 4
If one of the participants retires before the beginning of the race or the first stage of a “tour” and his odd for winning the race is equal or fewer than 5.0, Bet9ja reserves the right to void all bets affected by this happening.
Article 5
Market Types – all markets can be offered for specific races or stages AND antepost.
Winner.
You have to predict the winner of the race or competition.
Group winner.
You have to predict which of the named cyclists included in the bet will reach the best positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all the bets will be voided.
1st and 2nd.
You have to predict which two cyclists will finish the event in first and second position in the correct order.
Podium.
You have to predict that the selected cyclist will reach the podium (first, second or third position).
Top 6.
You have to predict that the selected cyclist will complete the race within the first six positions.
Top 10.
You have to predict that the selected cyclist will complete the race within the first ten positions.
Head to Head (HH).
You have to predict which of the two cyclists specified in the bet will achieve the best position in the overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the competition that his opponent has not even reached, the disqualified participant will be considered the winner.
If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race will be considered as the winner.
If both competitors retire or are disqualified during one of the race stages stage the bet will be voided.
Winner’s Team
You have to predict the team of the winner (race or stage). Any withdrawal won’t be considered.
U/O Race Stages Win
You have to predict whether the named cyclists or team will win over or under the given number of race stages.
If the named cyclists retire before the beginning of the race, all the bets will be voided.
If during the competition the total number of stages will be changed, the bets still valid.
Exact number of Race Stages Win
You have to predict the exact number of race stages win by the named cyclists or team.
If the named cyclists retire before the beginning of the race, all the bets will be voided.
If during the competition the total number of stages will be changed, the bets still valid.
DARTS
Article 1
Whenever a darts match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 2
If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.
Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.
Article 4
Market Types
Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
If the match ends with a draw, all related bets will be deemed void.
1X2.
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the first player wins), X (the match ends with a draw), 2 (the second player wins).
Most 180s
You have to predict which player will score the most 180s in the entire match. If both players score the same number of 180s, the selection will be considered void.
Total 180s
You have to predict whether the number of 180s scored in the match by both players is over or under the indicated spread.
First 180
You have to predict which player will score the first 180 in the match. If no 180s are scored in the match, the selection will be made void.
First Leg Winner
You have to predict which player will win the first leg of the match.
Correct Score
You have to predict the exact correct score in the match. This can apply to both number of games or number of sets, depending on the requirement of the tournament.
Total O/U 180’s Player X
You have to predict if the total number of 180s scored during the entire match by Player X will be over or under the spread indicated.
Total O/U Leg
You have to predict if the total number of legs played during the entire match will be over or under the spread indicated.
Asian Handicap Leg
You have to predict the winner of the match, adding or subtracting the indicated spread to the result of the match.
Total O/U Leg 1st set
You have to predict if the total number of legs played during the first set will be over or under the spread indicated.
Asian Handicap Leg 1st set
You have to predict the winner of the first set, adding or subtracting the indicated spread to the result of the match.
Article 5
Darts Antepost
Winner
You have to predict the winner of the competition.
Finalists
You have to predict which two players will meet in the final match of the tournament.
Top 2 / Top 3 / Top 4 / Top 5/ Top 8
You have to predict if the selected team or player will finish in the respective top position when the competition ends.
Quarter X Winner
You have to predict which player of that list will reach the semi-finals.
Winning Nationality
You have to predict the nation which the winning player come from.
World Championship – First Time Winner
You have to predict if the winner of the tournament will be a player that has never won the tournament before.
Most Tournament 180s
You have to predict which player will score the most 180s in the entire tournament. If one or more players achieves the most 180s in the tournament, dead heat rules will apply.
ESPORTS
Esports General Rules
All below general rules apply to ALL esports games
Article 1
Official results and statistics are used for settling. In the event where no statistics are provided by the governing body, independent agencies will be used to support settlement of bets.
Article 2
All outrights/long term bets will be deemed void if the specific team or player (if it’s a single player game) doesn’t participate in a single match in the tournament.
Any pre-match bets that are placed after official starting times will be deemed void.
Any match/map/game two way markets are deemed void in case a match finished in a draw, if the draw option is not available. If a draw option has not been made available, then extra time will count, if played.
In the case of an event being cancelled, postponed or interrupted and not played within 48 hours from the original time, bets will be voided.
In the case of an event starting but then is not completed, undetermined markets will be deemed void.
In the case of a team/player forfeiting or being disqualified before the match started, all match markets will be voided.
Article 3
If the announced number of maps/rounds is changed or the match is offered with an incorrect map/round format, all bets will be voided. Bets on the moneyline will stand if odds were correct.
If the name of a player or team is misspelled, all bets will stand if the name is a clear indication of the game or match being played on.
In the case of a team changing their roster but playing under the same team name, or a player changing his name, bets will stand.
In the case of a team changing its team name but remains with the same roster (players/coach), bets will stand.
Article 4
In the case of victory by in-play disqualification of an opponent or retirement, already determined bets will be settled according to the result. For moneyline, handicap, over/under and all the prop markets, the full match must be played for bets to stand if not yet determined.
If a team starts with less than equal players, for example a 5v5 team match starts with less than 10 players, or if a 6v6 team match starts with less than 12 players, all bets on the map and series will be voided.
In the case of a team starting with a map advantage as part of the tournament format, the 1st map markets always refer to the first map actually played, 2nd map referring to the second map played and so on. If the advantage comes from a walkover/default win that was awarded by admin decision for example due to one team showing up late to their match this does not apply.
Should performance be hindered in any way, we reserve the right to void all bets on that game. For example, if a server change leads to a team’s performance being hindered in such a way they are not able to play at a competitive level
Article 5
CS:GO – Markets Types
Antepost Winner
You have to predict the winner of the given tournament.
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).
Maps Handicap
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Example: If you bet on -1.5 maps handicap and the handicap is applied to the home team, the bet will be winning if the home team wins with a margin of 2 maps. In a best of three (3) match the home team has to win 2 – 0 for the bet to be a winner, if the match ends in 2 – 1 the bet is lost.
Maps Total
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.
Maps 1/2/3 Winner
You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Correct Score (B03)
You have to predict the final result of the match of matches between the 2 teams indicated. If the match is not completed the bet will be void.
Correct Score (B05)
You have to predict the final result of the match of matches between the 2 teams indicated. If the match is not completed the bet will be void.
Article 6
League of Legends – Markets Types
Antepost Winner
You have to predict the winner of the given tournament.
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).
Maps 1/2/3 Winner
You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Best of 2 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.
Best of 3 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.
Best of 5 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.
Maps Total
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.
Article 7
DOTA 2 – Markets Types
Antepost Winner
You have to predict the winner of the given tournament.
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins), X (draw).
Maps 1/2/3 Winner
You have to predict the winner of that particular map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Best of 2 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.
Best of 3 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.
Best of 5 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.
Article 8
Rainbow 6 – Market Types
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 9
Esoccer
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.
Esoccer Market Types
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), 2 (the away team wins), X (Draw)
Over/Under
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Home To Score
You have to predict whether the home team will score at least one goal during the match.
Away To Score
You have to predict whether the away team will score at least one goal during the match
Home No Bet
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No Bet
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Draw No Bet (DNB)
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Goal/No Goal (GG/NG)
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.
Article 10
EBasket – Market Types
In relation to EBasket Matches, the duration time is subject to change depending on the specific tournament.
Match Winner
You have to predict the winner of the entire match. Overtimes are included.
Over/Under
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Overtimes are included.
Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match. Overtimes are included.
Example:
If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home
team wins with a margin of victory of at least 9 points.
If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.
Article 11
ESport StarCraft
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Best of 2 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possible outcomes: 2-0, 0-2, 1-1.
Best of 3 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 4 possible outcomes: 2-0, 2-1, 0-2, 1-2.
Best of 5 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated. There are 6 possible outcomes: 3-0, 3-2, 3-1, 0-3, 1-2, 2-3.
Best of 7 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated.
Best of 9 Correct Score
You have to predict the final result of the series of maps between the 2 teams indicated.
Maps X Winner
You have to predict the winner of X map. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Maps Total
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Example: If you bet on over 2.5, in a best of three (3) match, 3 maps need to be played for the bet to be a winner. If the score was 2-1 or 1-2, the bet is a winner, if the score was 2-0 or 0-2, the bet is lost.
Match Handicap X.5
You have to predict the winner of the entire match adding or subtracting the indicated spread (X.5) to the result of the match in terms of maps won by each team.
Example: If you bet on -1.5 maps handicap and the handicap is applied to the home team, the bet will be winning if the home team wins with a margin of 2 maps. In a best of three (3) match the home team has to win 2 – 0 for the bet to be a winner, if the match ends in 2 – 1 the bet is lost.
Article 12
ESport Hearthstone
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 13
ESport Call of Duty
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 14
ESport Overwatch
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 15
ESport Street Fighter V
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 16
ESport Rocket League
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 17
ESport PlayerUnknowns Battlegrounds
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 18
ESport Arena of Valor
1-2
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Article 19
Etennis
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament, and the format is not the same as ‘real’ Tennis.
Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual
To determine if a bet wins or loses, the Etennis match needs to be completed. If the match is not completed, the bet will be considered void. For the markets not otherwise otherwise specified, the rules and terms & conditions of ‘real’ Tennis will be applied.
Market Types
Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If the match is not completed, the bet will be considered void.
Over/Under Games (spread).
You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.
FLOORBALL
All games must start on the scheduled date for bets to be valid. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time then all bets are deemed void. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
Article 1
The outcome of a bet on a Floorball event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a Floorball match is officially postponed or suspended, all related bets will remain valid if the event takes starts or resumes before midnight of the day of the match, otherwise bets will be considered void.
Article 3
Market Types
Match Result (1X2)
You have to predict the outcome of the entire match
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Draw No Bet
You have to predict the result of the game excluding any extra time. There are 2 possible results: 1DNB (considering only the points scored in the regular time, the home team wins in a draw, the bet will be void), 2DNB (considering only the points scored in the regular time, the away team wins in case to draw the bet will be void).
FORMULA 1- NASCAR – INDY CAR
Article 1
The outcome of a bet on a Formula 1/Nascar/Indy Car event is based on the first published official results. The decisions taken by official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration.
Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
If a race is for whatever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though official federation (including but not limited to FIA) might regard the race as completed and assign points to drivers/teams.
Article 4
If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Bet9ja reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions, all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race if the same (warm-up lap) has been completed.
Article 5
If a driver is not able to complete at least one lap of a practice session, all bets directly related to that driver for this session will be void.
Article 6
If a decision taken by the race officials (including but not limited to FIA) after the completion of the practice/qualifying session directly influences the outcome of the race, Bet9ja reserves the right to void all bets affected by such information.
Article 7
The description of the events identifies the competition to which the markets refer.
This statement is valid for all markets offered (Winner, HH, Top X, etc).
The reference is the official website of competition.
Example:
Formula 1: the description of events will indicate if the offered markets will be related to Race, Qualifying, Sprint Qualifying, Practice, etc.
Market Types
Winner (Race).
You predict that the selected driver will be the winner of the race.
Winning Constructor (Race).
You have to predict which team will the winning driver belong to.
1st and 2nd (Race).
You have to predict that the two drivers selected will conclude the race in first and second position in the correct order.
1st or 2nd (Race).
You have to predict that the selected driver will reach the first or the second position at the end of the race.
Top 3 (Race).
You have to predict that the selected driver will reach the podium (first, second or third position).
Top 6 (Race).
You have to predict that the selected driver will end the Race within the first six positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
Top 10 (Race).
You have to predict that the selected driver will end the Race within the first ten positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
HH (Race).
You have to predict which among the two drivers specified in the bet will achieve the best position in the race. Should these drivers retire or being disqualified at the same lap this bet typology will be considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet typology will be deemed void.
Winner (Pole).
You predict that the selected driver will achieve the best position during the qualifying session.
1st and 2nd (Pole).
You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.
Podium (Pole).
You predict that the selected driver will conclude the qualifying session in first, second or third position.
HH (Pole).
You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.
Classified/Non Classified.
You have to predict whether the driver will be classified or not according to the official federation report (including but not limited to FIA), published after the main race. In order to be considered as classified, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.
Number of Classified Drivers.
You have to predict how many cars/drivers will be classified according to the official federation report (including but not limited to FIA) published after the main race.
Point Finish (1-10).
You predict that the selected driver during the current event will get at least one point, i.e. that he will complete the race within the first ten positions.
No Point.
You predict that the selected driver during the current event will not get any point, i.e. that he will complete the race from the 11th position downwards.
Fastest Lap.
You have to predict which driver will perform the fastest lap during the Grand Prix main race.
First Driver Retirement.
You have to predict which driver will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.
First constructor retirement.
You have to predict which team will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.
Cars not to Complete First Lap.
You have to predict how many cars/drivers will not complete for whatever reason the first lap of the race.
Safety Car.
You have to predict if the safety car will come out onto the track during the race.
Any Driver to win Race, Pole Position and Fastest Lap.
You have to predict whether a driver will win the Race, take Pole position and achieve the Fastest Lap during the race.
First Driver to Make a Pit Stop.
You have to predict which driver will stop first for a Pit Stop.
Winning Nationality.
You have to predict from which Country will the winning driver come from (Example: Lewis Hamilton à Great Britain).
Winning Constructor.
You have to predict from which Country will the winning team come from (example: Ferrari à Italy).
Constructor X both Cars Points Finish?
You have to predict whether both cars of the same team will get at least one point.
Constructor X both Cars classified?
You have to predict whether both cars of the same team will be classified.
Car to Set the Fastest Lap.
You have to predict which team will perform the fastest lap during the Grand Prix main race.
Will there be a Virtual Safety Car Period during Race?
You have to predict if the Virtual Safety Car will be declared during the Grand Prix main race.
Qualifying Constructor.
You have to predict from which team will the winning driver of the Qualifying session come from.
Antepost
Winner Constructor Championship
You predict the winner of the Constructors Championship. If at least one of the regular driver of the Team doesn’t join the first qualifying session of the season, and the Winner Constructor Championship’s odd is equal or lower than 5.0, Bet9ja reserves the right to void all the bets related to the above odd. If all the regular drivers of the Team join the first qualifying session of the season all the bets related to the above odd will be considered as valid.
Winner Drivers Championship
You predict the winner of the current Winner Drivers Championship. If the selected Driver doesn’t join the first qualifying session of the season, and the Winner Drivers Championship odd is equal or lower than 5.0, Bet9ja reserves the right to void all the bets related to the above odd. If the named Driver joins the first qualifying session of the season, all the bets related to the above odd will be considered as valid.
Driver Championship Head to Head Overall
You predict which driver will set the best placement in the current Driver Championship. If both of the drivers achieve the same points in the season, the winner will be declared with the same criteria used by the official federation (including but not limited to FIA; which means that only the best placements in the seasons will be considered to determine the winner.
Driver / Constructor Double – Winner
You have to predict the combination of the Drivers’ Championship winner plus the Constructors’ Championship winner. Example: 2022 Formula 1 season winner outcome: Max Verstappen (Drivers’ champion) and Red Bull (Constructors’ champion).
FUTSAL
Article 1
The outcome of a bet on a futsal event is based on the result of the match after the scheduled regular time plus injury time. Unless otherwise stated for specific bets overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a futsal match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
Market Types
Match Result (1X2)
You have to predict the outcome of the entire match.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.
Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
Asian Handicap
You have to predict the final two-way result of the match taking into account the handicap offered.
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
– Lose by any score – All bets on the selection are losers.
Team receiving 0,0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Lose by any score – All bets on the selection are losers.
Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are losers.
– Lose by any score – All bets on this selection are losers.
Team receiving a 0.5 ball start:
– Win by any score – All bets on this selection are winners.
– Draw – All bets on this selection are winners.
– Lose by any score – All bets on this selection are losers.
Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
– Draw or lose by any score – All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
– Draw or win by any score – All bets on this selection are winners.
– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.
– Lose by 2 or more – All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball start:
– Win by 2 or more – All bets on this selection are winners.
– Win by exactly 1 – All bets on this selection are void and refunded to the customer.
– Draw or lose – All bets on this selection are losers.
Team receiving a full ball start:
– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.
– Lose by 2 or more – All bets on this selection are losers.
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.
Correct Score
You have to predict the correct score of the entire match.
Gaelic Football
Article 1
All results of a Gaelic Football event are determined based on the relevant competition’s official website.
Article 2
Whenever a Gaelic Football match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
1X2
You have to predict the winner of the match. There are 2 possible outcomes: 1 (home team wins), 2 (away team 2 wins), X (draw).
Double Chance
You have to predict the outcome of the match. There are 3 possible outcomes:
1X – home team wins, or the match ends in a draw.
X2 – away teams wins, or the match ends in a draw.
1X2 – either home team or away team wins.
Draw no Bet
You have to predict which team will win the match. If the game ends in a draw at the end of regular time, the selection will be void.
GOLF
Article 1
The outcome of a bet on a golf tournament is based on official results from the governing organisation of the tournament. If a tournament is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials, but only if 36 holes have been completed. Should 36 holes not be completed all bets on that event will be deemed void.
For the purposes of settlement, only the rankings published on the official website of the related tournament will be considered.
Article 2
If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion. If a tournament is cancelled prior to the start, all bets will be considered void.
Article 3
If there are any changes to the 2/3 ball pairings for that round, bets will be settled on the original pairings/groups.
Article 4
Market Types
Tournament Winner
You have to predict the winner of the tournament.
Group winner
You have to predict which of the named players included in the bet will achieve the best finishing position in the tournament.
2 Way Tournament Matchbets
You have to predict which of the two players indicated will achieve the best position at the end of the tournament. If the two players achieve the same positioning in the tournament, the bet will be voided.
Podium
You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.
Top 6
You have to predict whether your selected player will finish in the top 6 in the tournament, including ties.
Top 10
You have to predict whether your selected player will finish in the top 10 in the tournament, including ties.
2 Way Round Matchbets
You have to predict which of the two players indicated will achieve the best score in the named round of the tournament. If the two players achieve the same score in the round, the bet will be voided.
3 Way Round Matchbets
You have to predict which of the three players indicated will achieve the best score in the named round of the tournament. If two or more of the players achieve the same score in the round, dead heat rules will apply.
HANDBALL
Handball
Article 1
The outcome of a bet on a handball event is based only on regular time only. Unless otherwise stated for specific markets, overtimes and penalty shootouts do not count towards final settlement.
Article 2
Whenever a handball match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3
Market Types
1X2.
Predict the final outcome of the match. Options are:
1: Home team win,
X: Draw,
2: Away team win.
Total
Predict whether the total points scored by both teams will be over or under a specified threshold.
Handicap
Predict the winner of the match, taking into account the applied handicap. The handicap can either be positive or negative, adjusting the odds between teams.
1st Half – Total
Predict whether the total points scored in the first half will be over or under a predetermined threshold.
Double Chance
Predict two possible outcomes out of three:
1X: Home team win or draw,
X2: Away team win or draw,
12: Either the home team or away team will win.
Halftime/Fulltime
Predict the outcome of the match both at the end of the first half (Halftime) and at the end of the match (Fulltime). Options include:
1/1: Home team leads at halftime and wins the match,
1/X: Home team leads at halftime, but the match ends in a draw, etc.
2Way
Predict the winner of the match with no possibility of a draw. If the match ends in a draw after regulation time, the bet is void.
Highest Scoring Half
Predict which half of the match will have the most goals scored.
1st Half – 1X2
Predict the outcome of the first half. Options are:
1: Home team leads at halftime,
X: Draw at halftime,
2: Away team leads at halftime.
1st Half – Double Chance
Predict two possible outcomes for the first half:
1X: Home team win or draw in the first half,
X2: Away team win or draw in the first half,
12: Either the home or away team will win the first half.
1st Half – Draw No Bet
Predict the winner of the first half, without the possibility of a draw. If the first half ends in a draw, the bet is refunded.
1st Half – Handicap
Predict the winner of the first half, taking into account the applied handicap.
1st Half – Odd/Even
Predict whether the total goals scored in the first half will be an odd or even number.
Winning Margin
Predict the margin by which the home or away team will win the match.
Home/Away Total
Predict the total points scored by the home/away team in the match.
Odd/Even
Predict whether the total goals scored in the entire match will be an odd or even number.
1X2 & Total
Predict the match result (home win, draw, or away win) combined with the total goals scored (over/under a specific spread).
Draw No Bet
Predict the winner of the match without the possibility of a draw. If the match ends in a draw, the bet is refunded.
2nd Half – 1X2
Predict the outcome of the second half:
1: Home team wins the second half,
X: The second half ends in a draw,
2: Away team wins the second half.
2nd Half – Double Chance
Predict two possible outcomes for the second half:
1X: Home team win or draw in the second half,
X2: Away team win or draw in the second half,
12: Either the home or away team will win the second half.
2nd Half – Draw No Bet
Predict the winner of the second half without the possibility of a draw. If the second half ends in a draw, the bet is refunded.
2nd Half – Odd/Even
Predict whether the total points scored in the second half will be an odd or even number.
ICE HOCKEY
Article 1.
The outcome of a bet on an ice hockey event is based only on regular times. Unless otherwise stated overtimes and penalty shootouts will not affect the outcome of the bet.
Article 2.
Whenever an Ice Hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3.
Market Types.
Draw No Bet.
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Handicap RT.
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
Match Winner.
You have to predict the outcome of the match.
Handicap FT.
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage. Overtime and penalties are included. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.
2 Way.
You have to predict the winner of the match, including overtime and penalty shootouts. There are 2 possible outcomes: 1 (the home team wins), 2 (the away team wins).
Totals (Over/Under) RT.
You have to predict if the total number of goals scored during the regular time of the match will be over or under the spread indicated.
Totals (Over/Under) FT.
You have to predict if the total number of goals scored during the entire match (including any overtime period and penalties) will be over or under the spread indicated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.
Home/Away Totals (Over/Under) RT.
You have to predict if the total number of goals scored during the regular time of the match by the Home/Away team will be over or under the spread indicated.
Home/Away Totals (Over/Under) FT.
You have to predict if the total number of goals scored during the entire match (including any overtime period and penalties) by the Home/Away team will be over or under the spread indicated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.
Double Chance.
You have to predict the outcome of the match at the end of the regular time. There are 3 possible outcomes:
1X – Home team wins or Draw
X2 – Away team wins or Draw
12 – Either Home or Away team win
GG/NG (Both Teams to Score).
You have to predict whether both teams in a match will score at least one goal or not.
Odd/Even FT.
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even. Overtime and penalties are included. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.
Odd/Even.
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.
Correct Score.
You have to predict the correct score of the match at the end of the regular time.
Clean Sheet FT.
Clean sheet is a term used to describe a team that has not conceded any goals. You have to predict if the home of the away team will keep a clean sheet during the game. Overtime and penalties are included. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes.
Highest Scoring Period.
You have to predict which period of the match will have the most goals scored.
Overtime Yes/No.
You have to predict whether there will be an overtime period in the game.
First Team to Score.
You have to predict which team will score first during the match.
Last Team to Score / Last Goal.
You have to predict which team will score last during the match.
1X2+Over/Under.
You have to predict the combination of the final result plus the total goals will be over or under the indicated spread. Extra time and penalties are not included.
Xth Period. Draw No Bet. DNB.
You have to predict which team will win the xth period. If the period ends in a draw the selection will be void.
Xth Period. Handicap.
You have to predict the final result of the xth period taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
Xth Period.  Winner (1X2).
You have to predict the outcome of the period.
Xth Period. Total (Over/Under).
You have to predict if the total number of goals scored during the xth period will be over or under the spread indicated.
Xth Period.  Home/Away Total.
You have to predict if the total number of goals scored during the xth period by the Home/Away team will be over or under the spread indicated.
Xth Period. Double Chance.
You have to predict the outcome of the xth period. There are 3 possible outcomes:
1X – Home team wins or Draw
X2 – Away team wins or Draw
12 – Either Home or Away team win
Xth Period.  GG/NG.
You have to predict whether both teams in the xth period will score at least one goal or not.
Xth Period.  1st Goal.
You have to predict which team will score first during the xth period.
Xth Period.  Last Goal.
You have to predict which team will score last during the xth period.
Xth Period. Odd/Even.
You have to predict if the number goals scored during the xth period is going to be odd or even. The score 0-0 is considered even.
Article 4
Ice Hockey Antepost.
All antepost bets are based on the final outcome of the indicated competition.
All bets unless specified are settled after the playoff stage and not on regular season standings.
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.
LACROSSE
Article 1
The outcome of a bet on a Lacrosse event is based on the result of the match after the scheduled regular time and overtime where applicable. All results are settled based on the relevant competition’s official website.
Article 2
Whenever a Lactosse match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
MMA
Article 1
The outcome of a bet on MMA is based on first published official results.
Article 2
Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.
Article 4
Market Types
1X2
You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).
Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.
Victory by Points
You have to predict if the match will be won by points. In case of Knock Out, Technical Knock Out or Draw the bet will be lost.
Victory by KO
You have to predict if the match will be won by Knock Out or Technical Knock Out. In case of victory by points or Draw the bet will be lost.
Winning in 1st minute
Predict if the match will be decided in the 1st minute of the match.
Exact Number Rounds
Predict the total number of completed rounds. For settlement purposes where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over
Winning Round
Predict the winner and the round in which the match will be over.
Until the Last Round
Predict if the match will continue until the end of the last round.
Method of Winning
You have to predict how the match will be decided.
The result is settled on the official result announced by the match referee.
KO – Knockout, Technical Knockout, Submission or Disqualification.
DEC – Points Decision or Technical Decision
Draw – Either a Draw after the completed scheduled rounds or a Technical Draw.
Method of Victory
You have to predict which fighter will win and by what method.
The result is settled on the official result announced by the match referee.
KO – Knockout, Technical Knockout, Submission or Disqualification.
DEC – Points Decision or Technical Decision
Draw – Either a Draw after the completed scheduled rounds or a Technical Draw.
Ov/Un Rounds
You have to predict whether the total number of rounds will be over or under the indicated spread. For settlement purposes where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on Over/Under Round already placed will be void and stakes returned.
Round Betting
You have to predict which round the selected fighter will win the fight in. For betting purposes betting on rounds is for a fighter to win by KO, TKO, Submission or disqualification during that round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
 
MOTOGP RACING
Article 1
The outcome of a bet on a Moto racing event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIM) and affecting or amending the result achieved on the race field will not be taken into consideration.
Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.
Article 4
At the end of all bets, the final classification with 1st, 2nd and 3rd placements officially announced will be considered as valid. For all other positions, the final classification as published by the International Federation of Motorcycling will be taken as valid at the end of the race. Other disqualifications and requests made after the race results are published will not be taken into consideration.
Article 5
If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Bet9ja reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions (or Superpole in the Superbike), all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race.
Article 6
If a driver is not able to complete at least one lap of a free practice session, all bets directly related to that driver for this session will be void.
Article 7
If a decision taken by the race officials/FIM after the completion of the practice/qualifying session directly influences the outcome of the race, Bet9ja reserves the right to void all bets affected by such information.
Article 8
Market Types
Winner (Race).
You predict that the selected driver will be the winner of the race.
1st and 2nd (Race).
You predict that the two drivers selected will conclude the race in first and second position in the correct order.
Podium (Race).
You predict that the selected driver will reach the podium (first, second or third position).
HH (Race).
You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.
Winner (Pole).
You predict that the selected driver will achieve the best position during the qualifying session.
1st and 2nd (Pole).
You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.
Podium (Pole).
You predict that the selected driver will conclude the qualifying session in first, second or third position.
HH (Pole).
You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.
Best of group.
You have to predict which driver will achieve the highest position in the selected group. In case one of the drivers of the group does not take part in the race, the bet will be deemed void.
MUSIC & TV
Article 1
The outcome of a bet available on Cinema and Music is based on the outcome of the entire tournament.
Article 2
All bets will be settled and paid only after the official conclusion of the related tournament. Under no circumstances should these bets be settled and paid before the aforementioned deadline.
Article 3
Possible decisions taken by disciplinary or legal bodies before or during the competition, affecting or amending the outcome of a bet, will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.
Article 4
Market Types
Winner.
You have to predict the winner of the competition.
Big Brother Naija 2019
Winner
You have to predict the Winner of the event; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.
If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)
Head Of House Task (Week (N))
You have to predict the participant named Head of House Task for the nominated week; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be voided and stakes refunded.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
In the event no one is nominated as Head of House Task for the named week, the bets for that week will be voided and stakes refunded.
Winner of “Veto Power Game of Chance (Week (N))
You have to predict the winner of the “Veto Power Game of Chance” for the named week; bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be voided and stakes refunded.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
In the event no one is named as the winner of “Veto Power Game of Chance” for the named week, the bets for that week will be voided and stakes refunded.
Last Male/Female Competitor in the House
You have to predict the last male/female competitor who remains in the event (this includes the eventual winner); bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.
If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)
Participant in the Top 3 Competitors
You have to predict the whether the participants will make the top three final participants in the event (this includes the eventual winner); bets will be settled according to the official results published by the organizer of the event. All bets placed on evicted and ejected participants will be settled as losers. Bets placed on participants who leave voluntarily will be settled as losers.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event, without a clear winner, all bets will be settled as split winners between the remaining participants. All bets on previously eliminated participants will be settled as losers.
In the case of multiple winners, all bets will be settled as split winners between the named winners. All bets on previously eliminated participants will be settled as losers.
If a new participant enters the event, they will be considered as ‘Other’. All previous bets will remain valid.
If the closing date of the event is delayed or brought forward, all bets remain valid (in case of a clear winner)
First Elimination of Sunday Night Live Tv show
You have to predict the first participant to be eliminated in the event; bets will be settled according to the official results published by the organizer of the event. The elimination must occur during the first live Sunday Night TV show, if there is no elimination during the live show all bets we be made void and stakes refunded.
Any bets on participants that leave the event prior to the Live Sunday Night TV show, whether that is through eviction, ejection or leaving voluntarily will voided and stakes refunded.
Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain running.
In the case of a premature closing of the event all bets will be voided and stakes refunded.
In the case of multiple eliminations named at the same time, bets placed on the named participants will be settled as split winners.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
Head to Head
You have to predict the Winner of the event, who progresses furthest in the event; bets will be settled according to the official results published by the organizer of the event. If one of the participants of the head to head is ejected or evicted, the other participants (if still in the house) will be deemed the winner of the head to head. Bets placed on participants who leave voluntarily will be settled as though that participant has left the house. Any readmission of a participant will not be considered as a new participant in the event; therefore, all previous bets will remain settled.
In the case of a premature closing of the event, without a clear winner, all bets remaining bets will voided and stakes returned. In the case of simultaneous eliminations of participants (for example eliminated on the same Live show) where both participants are named in the same Head to Head market, all bets on these markets will be voided and stakes returned.
If new participants enter the event the betting list could be updated, all previous bets will remain valid.
OLYMPICS (WINTER & SUMMER)
Article 1
For settlement purposes, the participants who will be prize winners at the prize-winning ceremony with the gold, silver and bronze medal will be respectively considered as 1st, 2nd and 3rd classified.
Possible disqualifications which will take place after the prize-winning ceremony will be not considered.
In case of suspension of the event, the bets will remain valid until the event is officially cancelled.
In case of cancellation of the event, the bets will be paid only if the organizer will publish a list of the official classification order (in case of the Olympic Games: prize-winning and medals assignment).
Article 2
Markets Rules:
Outrights
In the Outrights (Winner, Placed and Winner “Without”) – it will be always considered the official arrival order. Possible disqualifications which will take place after the publishing of the official results will not be considered. In any case of draw, it will be applied the dead heat rule (ex-aequo).
In case that a bet on a not-participant to the competition will be offered, all the bets on him/her will be refunded.
The list could not include all participants of the competition
Head-to-head
Bets are valid if both the participants take part to the competition.
In case that one of the two participants will not take part to the competition, the head-to-head will be voided and the bet will be refunded.
For the paying-out purposes, only the official results will be considered. In case of draw, the bets will be refunded (draw no bet).
WON MEDALS (Special Bets Olympic Games)
For our bets purposes, only the results of the official ranking list at the moment of the closing ceremony will be considered. Later disqualifications and/or appeals will be not considered.
HH/1X2 Medals
It concerns the forecast of the participant who will gain the best position in the ranking. In case of draw among the gold medals, the winner will be who gained more silver medals. In case of further draw, the winner will be who gained more bronze medals.
Nation with most Gold Medals?
You have to predict which Nations will win the most number of Gold Medals in the Olympic Games. In any case of draw, it will be applied the dead heat rule (ex-aequo).
Nation with most Medals?
You have to predict which Nations will win the most number of Medals in the Olympic Games. In any case of draw, it will be applied the dead heat rule (ex-aequo).
Number of Gold Medals by Nation
You have to predict if the number of Gold Medals won by the indicated Nation will be over or under the spread offered.
Number of Medals by Nation
You have to predict if the number of Medals won by the indicated Nation will be over or under the spread offered.
OTHER SPORTS
Article 1
Bet9ja reserves the right to offer additional sport betting opportunities as well as additional bets in any moment without prior notice to customers. In any such circumstance, new attachments will be added to these betting rules.
Sport Rules:
ARCHERY
Bets are valid if the participants start at least one round, otherwise all bets will be void and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
If one player is replaced with another one before the start of the match, all bets will be void. If a match starts but does not end, all the concerning bets will be voided (otherwise, it will be instead specified).
Markets offered:
-Winning
-Placed
-Head-to-head
CANOE/KAYAK
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head
CURLING
Bets are settled based on official results. If any match is cancelled or postponed and not played within 24 hours of the official start time, all bets related to this match will be void.
Markets offered:
-Winning
-Placed
-Head-to-head
DIVING
Bets are valid if the participants dive at least once, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head
FIGHTING SPORTS
Each fighter is quoted for being the winner of the fighting; in case of draw, all bets will be voided and refunded. If one of the two fighters is replaced, all bets will be voided and refunded.
Fighting sports include:
Judo
Fencing
Crawling Fighting
Greco-Roman Fighting
Boxing
Taekwondo
Markets offered:
-Winning
-Placed
-Head-to-head
GYMNASTICS
Bets are valid if the participants make at least one round and/or one discipline. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head
HORSE RACING
The outcome of a bet on a horse racing event is based on the first published official results. Possible decisions taken by disciplinary or legal bodies after the publication of the official results will not affect the outcome of the bet.
Whenever a race is officially suspended, all the related bets will be voided.
If a horse is for any reason unable to take part in the competition, all bets related to its performance will be voided.
If two or more horses reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two horses whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).Markets offered:
Winner.
You predict that the selected horse will be the winner of the race.
1st and 2nd.
You predict that the two horses selected will conclude the race in first and second position in the correct order.
Placed.
You predict that the selected horse will place (first, second or third position).
HH.
You have to predict which of the two horses specified in the bet will achieve the best position in the race. In case of both horses either retiring or being disqualified at the same lap this bet typology will be deemed void.
If two horses reach the same position/result, the original odds at the time of bet acceptance will be divided by 2.
Best of group.
You have to predict which horse will achieve the highest position in the selected group. In case one of the horses of the group does not take part in the race, the bet will be deemed void.
MODERN PENTATHLON
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets:
-Winning
-Placed
-Head-to-head
ROWING
All bets will be settled according to the official result at the time of podium presentation. Subsequent amendments do not count.
Markets offered:
Winner – You have to predict the overall winner
1X2 – You have to predict the winner.
1 = first listed team wins
2 = second listed team wins
X = dead heat (tie)
SAILING
The outcome of a bet on a sailing competition is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
If a race is officially cancelled all the related bets will be deemed void. If a race is postponed or suspended all bets will stand and will be paid out after its conclusion.
If a team does not take part to the race or is disqualified all bets related to its performances will be void.
Markets offered:
-Winner
-Head to head
SHOOTING
Bets are valid if the participants start a round, otherwise all the bets will be voided and refunded. The podium will establish the bets winning. Possible disqualifications and/or appeals which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head
SOFTBALL
Bets are valid if all events will take place in the pre-established dates. If an event is postponed or cancelled before the given starting hour, all the bets will be voided.
In case the “Mercy Rule” is proclaimed, all the bets will be valid considering the result at that moment.
TRIATHLON
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head
WEIGHTLIFTING
Bets are valid if the participants make at least one lifting. . Possible disqualifications and/or appeals which will take place later will be not considered.
Markets:
-Winning
-Placed
-Head-to-head
FIELD HOCKEY
Unless otherwise stated, all Field Hockey bets will be settled based on the results of 2 x 35 minute halves of play. This includes any additional stoppage time that may be added at the end of the match. Should a match be abandoned, suspended or postponed and fail to resume after 12 hours from the official start time, the result as it stands will be deemed void and all bets will be cancelled unless explicitly stated. The company’s decision to cancel all bets in such an event is final and is regardless of any official decision by the match referee or relevant governing authority.
Markets offered:
-1X2
-Double chance
-DNB
-Over/Under
-Handicap
-Odd/Even
PRO WRESTLING
All bets are paid following the result of the match. Settlements are based on results provided by the relevant governing body: www.wwe.com.
Settlement will be in accordance with the final decision at the end of broadcast as confirmed by the governing body.
Bets will be settled on the winner of the match, not the on the transfer of title.
Should any match end in a ‘no decision’, all bets will be made void.
Should a wrestler be added or removed so that it fundamentally alters the manner of the contest, all bets will be void.
Bets on the Royal Rumble or any other Battle Royal event are valid whether the selected wrestler competes or not.
PESAPALLO
Article 1
All bets are paid on the result after 2 periods of play. Scores in extra periods do not count unless stated otherwise. If a game is not played on the scheduled date, then all bets will be void.
Match Result (1X2)
You have to predict the outcome of the entire match.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.
Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
POLITICS
Article 1
The outcome of a bet on Political Elections will be settled according to the official results of the Electoral Commission.
Any eventual decision taken after the official announcement will not be considered for the settlement of the bets.
Article 2
Market Types
Winner
You have to predict the winning candidate or party of the specific election
POKER
Article 1
The outcome of a bet on Poker is based on first published official results. If a competition is shortened the bets will be settled according to the decisions taken by tournament officials.
Article 2
If a tournament is officially cancelled all the related bets will be deemed void. If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion.
Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament, otherwise they will stand.
Article 4
Market Types
Winner.
You have to predict the winner of the competition.
HH.
You have to predict which of the two players specified in the bet will achieve the best position in the final ranking of the tournament.
Winning Heads Up.
You have to predict which among the two players will win the heads up.
Heads up means a poker match with only two players.
Winning Hand.
You have to predict with which score the last hand will be won.
There are 10 possible outcomes:
Pair: the last hand is won with a pair.
Two Pair: the last hand is won with a double pair.
High Card: the last hand will be won with a high card.
Three of a Kind: the last hand is won with three of a kind.
Flush: the last hand is won with a flush.
Straight: the last hand is won with a straight (not with a straight flush or a royal straight flush)
Full House: the last hand is won with a full.
Four of a Kind: the last hand is won with four of a kind.
Straight Flush: the last hand is won with a straight flush.
Royal Straight Flush: the last hand is won with a royal straight flush.
Suit of Final River Card.
You have to predict the suit of the river card of the last hand. There are 4 possible outcomes:
Clubs: the river card of the last hand is Clubs.
Diamonds: the river card of the last hand is Diamonds.
Hearts: the river card of the last hand is Hearts.
Spades: the river card of the last hand is Spades.
Colour of Final River Card.
You have to predict the colour of the river card of the last hand. There are 2 possible outcomes:
Black: the river card of the last hand is Clubs or Spades.
Red: the river card of the last hand is Hearts or Diamonds.
Sport T&C’s Part 2
Version 18: Effective since 03.04.2024
View previous versions
POOL
Article 1
All results of a Pool event are settled based on the relevant competition’s official website.
Article 2
Whenever a Pool match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the player 1 wins), 2 HH (the player 2 wins).
RUGBY
RUGBY
Article 1.
The outcome of a bet on a Rugby event is based on the result of the match after regular time only.
Article 2.
Whenever a rugby match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3.
Market Types.
1X2.
You have to predict the outcome of the entire match.
12.
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the team 1 wins), 2 HH (the team 2 wins).
Handicap (Spread).
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
The handicap, is always given to the favorite team. The handicap will be subtracted from their final score. Extra time is taken into consideration.
Example: New Zealand – Australia.
If you bet on New Zealand with a handicap of 15 then for the bet to be winning New Zealand must win the match by at least 16 points.
If you bet on the draw, then for the bet to be winning New Zealand must win by exactly 15 points.
If you bet on Australia, then for the bet to be winning Australia must win the match or Australia loses conceding a maximum of 14 points to its opponent.
Handicap 1-2.
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
The handicap, is always given to the favorite team. The handicap will be subtracted from their final score. Extra time is taken into consideration.
Example: England – Wales.
If you bet on England with a handicap of 15.5 then for the bet to be winning England must win the match by at least 16 points.
If you bet on Wales, then for the bet to be winning Wales must win the match or Wales loses conceding a maximum of 15 points to its opponent.
Double Chance.
You have to predict the result of the game excluding any extra time. There are 2 possible results: 1X (considering only the points scored in the regular time, wins or draws the home team), X2 (considering only the points scored in the regular time, the home team wins, the away team wins or draws).
Odd/Even.
You have to predict if the number of points scored is odd or even.
Draw No Bet.
You have to predict which team will win the match. If the match ends in a draw then the selection will be void.
HT/FT.
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.
Highest Scoring Half.
You have to predict which half will have the most points scored.
Total Points.
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
First Team to Score.
You have to predict which team will score the first points in the match.
Last Team to Score.
You have to predict which team will score the last points in the match.
Home/Away Win Both Halves.
You have to predict if the selected team win both halves of the match.
Odd/Even Home/Away.
You have to predict whether the total goals scored by either the home or away team is an odd or even number. Zero is considered even.
Over/Under Home/Away.
You have to predict whether the total points scored in the match by the home/away team is over or under the spread indicated.
Winning Margin.
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.
Point Range.
You have to predict the margin of victory without specifying the wining team.
1×2 & Total.
You have to predict the combination of the final result of the match and whether the total number of points scored in the match will be over or under the spread indicated. 
Race to X.
You have to predict which team will reach X points first.
1st Scoring Play.
You have to predict how the first points in the match will be scored. There are 6 possible outcomes:
Home/Away with Try, Home/Away with Penalty, Home/Away with Drop Goal.
Try 1X2.
You have to predict the outcome of the entire match in terms of scored Tries.
1X2 Try Handicap.
You have to predict the result of the match in terms of scored Tries taking in consideration the handicap indicated. There 3 possible outcomes: 1, X and 2. Extra time is taken into consideration.
For example, (0:1) indicates that the AWAY team has one Try advantage, as for (1:0) indicates that the HOME team has one Try advantage.
For example, (Home -1) indicates that the Away team has one Try advantage, (Home +1) indicates that the Home team has one Try advantage.
Try Handicap.
You have to predict the winner of the entire match in terms of scored Tries adding or subtracting the indicated spread to the result of the match. Extra time is taken into consideration.
Try DNB.
You have to predict which team will win the match in terms of scored Tries. If the match ends in a draw then the selection will be void.
Try DC.
You have to predict which team will win the match in terms of scored Tries. There are 3 possible outcomes: 1X, X2 and 12.
Tries Over/Under.
You have to predict if the total number of scored Tries during the entire match will be over or under the spread indicated.
Tries Home/Away Over/Under.
You have to predict if the total number of scored Tries during the entire match by the Home/Away team will be over or under the spread indicated.
Tries Odd/Even.
You have to predict if the total number of scored Tries during the entire match will be odd or even.
1X2 1st Half.
You have to predict the outcome of the first half of the match only. Points scored in the 2nd half of the match do not count.
Handicap HT (Spread).
You have to predict the winner of the first half adding or subtracting the indicated spread to the result of the first half.
The handicap, is always given to the favorite team. The handicap will be subtracted from their first half score. Extra time is taken into consideration.
Handicap HT 1-2.
You have to predict the winner of the first half adding or subtracting the indicated spread to the result of the first half.
The handicap, is always given to the favorite team. The handicap will be subtracted from their first half score. Extra time is taken into consideration.
Odd/Even 1st Half.
You have to predict if the number of points scored in the first half is odd or even.
Draw No Bet HT.
You have to predict which team will win the first half. If the first half ends in a draw then the selection will be void.
Double Chance HT.
You have to predict the result of the first half. There are 2 possible outcomes: 1X and the X2.
1st Half – Winning Margin.
You have to predict the margin of victory in the first half for the home or away team, or whether the match ends in a draw.
Over/Under Home/Away 1st Half.
You have to predict whether the total points scored in the first half by the home/away team is over or under the spread indicated.
1st Half – Try 1×2.
You have to predict the winner of the first half in terms of scored Tries.
1stH – 1X2 Try Hand.
You have to predict the winner of the first half in terms of scored Tries adding or subtracting the indicated spread.
1st Half – Try Draw No Bet.
You have to predict which team will win the first half in terms of scored Tries. If the first half ends in a draw then the selection will be void.
1st Half – Try Double Chance.
You have to predict which team will win the first half in terms of scored Tries. There are 3 possible outcomes: 1X, X2 and 12.
1st Half – Total Tries.
You have to predict if the total number of scored Tries during the first half will be over or under the spread indicated.
1st Half – Home/Away Total Tries.
You have to predict if the total number of scored Tries during the first half by the Home/Away team will be over or under the spread indicated.
1st Half – Odd/Even Tries.
You have to predict if the number of Tries scored in the first half is odd or even.
1st Half – Over/Under.
You have to predict if the total number of points scored during the first half will be over or under the spread indicated.
1st Half – Point Range.
You have to predict the margin of victory of the first half without specifying the wining team.
Article 4
Rugby Antepost.
 
All antepost bets are based on the final outcome of the indicated competition.
All bets unless specified are settled after the playoff stage and not on regular season standings.
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.
SNOOKER
Article 1
The outcome of a bet on a snooker event is based on published official results.
Article 2
If a snooker event is officially cancelled all the related bets will be deemed void. If a snooker event is postponed or suspended all bets will stand and will be paid out after its conclusion. If the event is not completed within the indicated time-frame, the bets will be void.
Article 3
Market Types
Match Result
You have to predict the winner of the match. If the match ends in a draw the selection will be void unless the draw option was offered.
Article 4
Snooker Antepost
Tournament Winner
You have to predict the winner of the competition.
SOCCER
Article 1
The outcome of a bet on a football (soccer) event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a football match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets where the outcome has not already been determined will be settled as void. All the markets where the outcome has been determined will be settled accordingly.
That rule doesn’t apply in the event of matches where the date change occurs before the day originally scheduled for the match. In this event, if the game is announced to be rescheduled at least one day before the expected date of the match, and the match is played within 96 hours of the original date of the match, all related bets will be considered valid.
Article 3
A team is considered to have scored the goal even if it was actually scored by an opponent’s player (an own goal) or if it was the result of a penalty kick occurred during regular or injury times.
Article 4
If the match takes place in a neutral venue, the first mentioned team will be considered the home team and the second mentioned team will be considered the away team.
Article 5
In relation to friendly matches; if a friendly match is played in a traditional format (eg. two halves) then bets will be settled based on the full time result not including extra-time or penalties. An exception to this rule would be if the odds offered were incorrect and based on a different time period. (eg if odds offered were based on 2x45min halves and only 2x30min halves were played). In these cases, we reserve the right to void any market.
If a friendly is played over 3 or 4 periods, we reserve the right to void the match, however the full time result not including extra-time or penalties will be settled only if odds offered were correct. Any bets on 1st & 2nd half will be made void. As above, we reserve the right to void any market if the odds offered are based on settlement of a different match time.
Article 6
Market Types
1X2
You have to predict the outcome of the entire match.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Over/Under
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Handicap
You have to predict the final result of the match taking in consideration the handicap indicated.
For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
For example (Home -1) indicates that the Away team has a one goal advantage, (Home +1) indicates that the Home team has a one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
Asian Handicap
Predict the winner in regular time taking in consideration the handicap in brackets. Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost. Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
Tickets are settled according to the full-time result using the following logic:
Handicap Line 0
The team that wins by any margin is to be settled as the winning selection. In the event of a draw all tickets are void.
Handicap Line 0.25
If the team that is giving (-) a 0.25 ball start:
Wins – All tickets on this selection are settled as won
Draws – Half the stake is void, the other half is settled as lost
Loses – All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.25 ball start:
Wins – All tickets on this selection are settled as won
Draws – Half the stake is settled at the odds of the chosen selection, the other half is void
Loses – All tickets on this selection are settled as lost
Handicap Line 0.5
If the team that is giving (-) a 0.5 ball start:
Wins – All tickets on this selection are settled as won
Draws – All tickets on this selection are settled as lost
Loses – All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.5 ball start:
Wins – All tickets on this selection are settled as won
Draws – All tickets on this selection are settled as won
Loses – All tickets on this selection are settled as lost
Handicap Line 0.75
If the team that is giving (-) a 0.75 ball start:
Wins by >2 goals – All tickets on this selection are settled as won
Wins by 1 goal – Half the stake is settled at the odds of the chosen selection, the other half is void
Draws or Loses – All tickets on this selection are settled as lost
If the team that is receiving (+) a 0.75 ball start:
Wins or Draws – All tickets on this selection are settled as won
Loses by 1 goal – Half the stake is void, the other half is settled as lost
Loses by >2 goals – All tickets on this selection are settled as lost
Handicap Line 1.0
If the team that is giving (-) a 1.0 ball start:
Wins by >2goals – All tickets on this selection are settled as won
Wins by 1 goal – All tickets on this selection are void
Draws or Loses –  All tickets on this selection are settled as lost
If the team that is receiving (+) a 1.0 ball start:
Wins or Draws – All tickets on this selection are settled as won
Loses by 1 goal – All tickets on this selection are void
Loses by >2 goals – All tickets on this selection are settled as lost
The following table summarises all possible scenarios.
 
Asian Total (Under/Over)
Predict whether the total number of goals scored in regular time is over/under a given line.
Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void.
Tickets are settled according to the full-time result using the following logic:
Over/Under 2.0
Bets on under 2 goals:
<2 goals scored – All tickets on this selection are settled as won
2 goals scored – All tickets on this selection are void
>2 goals scored – All tickets on this selection are settled as lost
Bets on over 2 goals:
<2 goals scored – All tickets on this selection are settled as lost
2 goals scored – All tickets on this selection are void
>2 goals scored – All tickets on this selection are settled as won
Over/Under 2.25
Bets on under 2.25 goals:
<2 goals scored – All tickets on this selection are settled as won
2 goals scored – Half the stake is settled at the odds of the chosen selection, the other half is void
>2 goals scored – All tickets on this selection are settled as lost
Bets on over 2.25 goals:
<2 goals scored – All tickets on this selection are settled as lost
2 goals scored – Half the stake is void, the other half is settled as lost
>2 goals scored – All tickets on this selection are settled as won
Over/Under 2.5
Bets on under 2.5 goals:
<2 goals scored – All tickets on this selection are settled as won
>2 goals scored – All tickets on this selection are settled as lost
Bets on over 2.5 goals:
<2 goals scored – All tickets on this selection are settled as lost
>2 goals scored – All tickets on this selection are settled as won
Over/Under 2.75
Bets on under 2.75 goals:
<2 goals scored – All tickets on this selection are settled as won
3 goals scored – Half the stake is void, the other half is settled as lost
>3 goals scored – All tickets on this selection are settled as lost
Bets on over 2.75 goals:
<2 goals scored – All tickets on this selection are settled as lost
3 goals scored – Half the stake is settled at the odds of the chosen selection, the other half is void
>3 goals scored – All tickets on this selection are settled as won
Over/Under 3.0
Bets on under 3 goals:
<2 goals scored – All tickets on this selection are settled as won
3 goals scored – All tickets on this selection are void
>3 goals scored – All tickets on this selection are settled as lost
Bets on over 3 goals:
<2 goals scored – All tickets on this selection are settled as lost
3 goals scored – All tickets on this selection are void
>3 goals scored – All tickets on this selection are settled as won
The following table summarises all possible scenarios.
 
Asian Handicap HT (Half-Time).
You have to predict the final two-way result of the first half of the match taking into account the handicap offered. Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost. Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
For more information on the Asian spreads view the “Asian handicap” terms and conditions.
Asian Handicap 2HT (Second Half).
You have to predict the final two-way result of the second half of the match taking into account the handicap offered. Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost. Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
For more information on the Asian spreads view the “Asian handicap” terms and conditions.
Asian Total HT (Under/Over Half-Time)
Predict whether the total number of goals scored in the first half is over/under a given line.
Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void.
For more information on the Asian spreads view the “Asian total” terms and conditions.
Asian Total 2HT (Under/Over Second Half)
Predict whether the total number of goals scored in the second half is over/under a given line.
Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void.
For more information on the Asian spreads view the “Asian total” terms and conditions.
Asian Total Home/Away (Under/Over)
Predict whether the total number of goals scored in the match by the Home/Away team is over/under a given line.
Quarter line (0.75; 1.25; 1.75 etc.) can be settled as won, lost or half won/half lost while the other half of the stake is returned. Half line (0.5; 1.5; 2.5 etc.) can be settled as won or lost. Whole line (1; 2; 3 etc.) can be settled as won, lost or void.
For more information on the Asian spreads view the “Asian total” terms and conditions.
 
HT/FT (Half Time/Full Time)
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.
Correct Score Halftime/Fulltime (HT/FT Correct Score)
You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.
Example:
Score at HT is 0-0
Score at FT is 2-0
Winning selection for this example is 0-0/2-0
Goal/No Goal (GG/NG)
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match
GG/NG 2+
You have to predict whether the both teams will score at least 2 goals during the match.There are 2 possible options:
GG: both teams will score at least 2 goals during the match
NG: one team or both team will not score either 2 goals during the match
Examples:
Real Madrid-Barcelona 2-2
Winning Selection: GG
Real Madrid-Barcelona 4-2
Winning Selection: GG
Real Madrid-Barcelona 3-1
Winning Selection: NG
Real Madrid-Barcelona 2-0
Winning Selection: NG
Draw No Bet (DNB)
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Correct Score
You have to predict the correct score of the entire match. Extra time is not included.
The following table shows all the possible outcomes:
1-0 2-1 3-2 0-0 Other
2-0 3-1 4-2 1-1  
3-0 4-1 2-3 2-2  
4-0 1-2 2-4 3-3  
0-1 1-3 4-3 4-4  
0-2 1-4 3-4  
0-3  
0-4  
The selection called “Other” includes all the other possible scores.
Highest Scoring Half
You have to predict which half of the match will have the most points scored.
First Team to Score
You have to predict which team will score first during the match.
Last Team to Score
You have to predict which team will score last during the match.
Total Goals Exact
You have to predict the number of goals that will be scored during the entire match.
Multi Goal
You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja.
Correct Score Multi
You have to predict which selection will contain the correct score of the match.
Example:
You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
1X2 – 5 Minutes
You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – 10 Minutes
You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – 15 Minutes
You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – 20 Minutes
You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – 30 Minutes
You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
1X2 – 60 Minutes
You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Score 5 Min
You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59)
Score 10 Min
You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59)
Score 15 Min
You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59)
Score 20 Min
You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59)
Score 30 Min
You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59)
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.
1st Half 1X2
You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st Half Double Chance (DC HT)
You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
1st Half Draw No Bet (DNB HT)
You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.
1st Half Goal/No Goal (GG/NG HT)
You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.
1st Half Goals Over/Under (O/U HT)
You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
1st Half Multi Goal
You have to predict the number of goals scored during the 1st half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.
1st Half Handicap
You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
1st Half Correct Score
You have to predict the correct score of the first half of the match.
1st Half Total Goals Exact (Total Goals Exact HT)
You have to predict the number of goals that will be scored during the first half of the match.
1st Half Odd/Even
You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.
2nd Half 1X2 (1X2 – 2HT)
You have to predict the outcome of the second half of the match only. Goals scored in the 1st half of the match do not count.
2nd Half Double Chance (DC 2HT)
You have to predict the outcome of the 2nd half of the match only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
2nd HT Draw No Bet (DNB HT)
You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.
2nd Half Goal/No Goal (GG/NG 2HT)
You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.
2nd Half Over/Under (O/U 2HT)
You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.
2nd Half Multi Goal
You have to predict the number of goals scored during the 2nd half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.
2nd Half Correct Score
You have to predict the correct score of the second half of the match. Goals scored in the first half do not count towards settlement of this market.
2nd Half Total Goals Exact
You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.
2nd Half Odd/Even
You have to predict if the number goals scored during the second half only is going to be odd or even. The second half score line 0-0 is considered even.
Home/Away Win Both Halves
You have to predict if the selected team win both halves of the match.
Home/Away Win Either Half
You have to predict if the selected team will win one or both halves in the match.
Home/Away Score In Both Halves
You have to predict if the selected team score in both halves of the match.
Home To Score
You have to predict whether the home team will score at least one goal during the match.
Away To Score
You have to predict whether the away team will score at least one goal during the match
Home No Bet
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No Bet
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Multi Goal Home/Away
You have to predict the number of goals scored during the match by either the home or away team based on different ranges offered by Bet9ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.
Total Goals Exact Home/Away
You have to predict the number of goals scored by the home or away team in the match.
Over/Under Home
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.
Over/Under Away
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.
1st Half Over/Under Home
You have to predict if the total number of goals scored during the 1st half of the match by the home team only will be over or under the spread indicated.
1st Half Over/Under Away
You have to predict if the total number of goals scored during the 1st half of the match by the away team only will be over or under the spread indicated.
2nd Half Over/Under Home (O/U Home 2HT)
You have to predict if the total number of goals scored during the 2nd half of the match by the home team only will be over or under the spread indicated.
2nd Half Over/Under Away (O/U Away HT)
You have to predict if the total number of goals scored during the 2nd half of the match by the away team only will be over or under the spread indicated.
Highest Scoring Half Home/Away
You have to predict which half either the home or away team will score the most goals during the match.
Odd/Even Home
You have to predict if the number goals scored during the match by the home team is going to be odd or even. The score line 0-0 is considered even.
Odd/Even Away
You have to predict if the number goals scored during the match by the away team is going to be odd or even. The score line 0-0 is considered even.
1X2 + Over/Under (1X2 +O/U)
You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins and total goals is over the spread
1&Un=The home team wins and total goals is under the spread
X&Ov= The match finishes in a draw and total goals is over the spread
X&Un= The match finishes in a draw and total goals is under the spread
2&Ov= The away team wins and total goals is over the spread
2&Un= The away team wins and total goals is under the spread
1st Half 1X2 + Over/Under (HT & O/U)
You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the first half and total goals is over the spread
1&Un=The home team wins the first half and total goals is under the spread
X&Ov= The first half finishes in a draw and total goals is over the spread
X&Un= The first half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the first half and total goals is over the spread
2&Un= The away team wins the first half and total goals is under the spread
2nd Half – 1X2 + Over/Under (2HT 1X2 & O/U)
You have to predict the combination of the 2nd half result of the match and whether the total number of goals scored in the 2nd half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the 2nd half and total goals is over the spread
1&Un=The home team wins the 2nd half and total goals is under the spread
X&Ov= The 2nd half finishes in a draw and total goals is over the spread
X&Un= The 2nd half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the 2nd half and total goals is over the spread
2&Un= The away team wins the 2nd half and total goals is under the spread
1X2 + Goal/No Goal (1X2 + GG/NG)
You have to predict the combination of the final result of the match and the result of the both teams to score market. There are 6 possible options:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won’t score;
X&NG=The teams will draw and at least one team won’t score;
2&NG=The away team will win and at least one team won’t score
Winning Margins
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.
Home Win to Nil.
You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).
Away Win to Nil.
You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).
Matchflow (First Goal + 1X2)
You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & home
1-1st goal & draw
1-1st goal & away
2-1st goal & home
2-1st goal & draw
2-1st goal & away.
No Goal (0-0).
Goal/No Goal + Over/Under (GG + O/U)
You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread. Four outcomes are possible:
GG&Under=Both teams will score and total goals is under the indicated spread
GG&Over=Both teams will score and total goals is over the indicated spread
NG&Under=One or both teams will not score and total goals is under the indicated spread
NG&Over=One or both teams will not score and total goals is over the indicated spread
Double Chance + Over/Under (DC & O/U)
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number
Double Chance + Goal/No Goal (DC & GG/NG)
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
Double Chance Half Time/Full Time (DC & HT/FT)
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and the outcome of the 1st half of the match together with the outcome of the entire match.
Chance Mix & Goal Totals
You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.
Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un).
Chance Mix
You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:
1 or GG = Either home team win or both teams score in the match
X or GG = Either the match finishes a draw or both teams score in the match
2 or GG = Either away team win or both teams score in the match
1 or NG = Either home team win or one or neither teams score in the match
X or NG = Either the match finishes a draw or one or neither teams score in the match
2 or NG = Either away team win or one or neither teams score in the match
1st Half – Double Chance & Goal/No Goal (HT DC & GG/NG)
You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
1st Half – 1X2 & Goal/No Goal (HT 1X2 & GG/NG)
You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.
2nd Half – Double Chance & Goal/No Goal (2HT DC & GG/NG)
You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.
2nd Half – 1X2 & Goal/No Goal (2HT 1X2 & GG/NG)
You have to predict the outcome of the 2nd half and whether the both teams will score or not in the 2nd half only.
1st Half – Double Chance & Over/Under (HT DC & O/U)
You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
2nd Half – Double Chance & Over/Under (2HT DC & O/U)
You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.
Total 1H/2H
Bet on on the amount of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:
1+&1+ Y = One or more goals to be scored in both halves independently
2+&2+ Y = Two or more goals to be scored in both halves independently
3+&3+ Y = Three or more goals to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1-&1- Y = One or less goals to be scored in both halves independently
2-&2- Y = Two or less goals to be scored in both halves independently
3-&3- Y = Three or less goals to be scored in both halves independently
1-&1- N = One or less goals NOT to be scored in both halves independently
2-&2- N = Two or less goals NOT to be scored in both halves independently
3-&3- N = Three or less goals NOT to be scored in both halves independently
Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. eg.
3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half
3- & 2- N = You’re predicting there won’t be 3 or less goals scored in the 1st half and 2 or less goals scored in the 2nd half.
Goal/No Goal 1HT & Goal/No Goal 2HT (GG/NG HT & GG/NG 2HT)
You have to predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available.
GGGG Y = Wins if both teams score in both halves of the match
GGGG N = Wins if both teams do not score in both halves of the match
GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half
GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half
NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half
NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half
NGNG Y = Wins if only one or neither teams score in both the 1st & 2nd half
NGNG N = Wins if both teams score in either half of the match
Home Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home team will keep a clean sheet during the entire match.
Away Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the awayteam will keep a clean sheet during the entire match.
Home HT Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home team will keep a clean sheet during the first half of the match.
Away HT Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the Away team will keep a clean sheet during the first half of the match.
Home 2HT Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.
Away 2HT Clean Sheet
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the away team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.
Penalty in the Match
You have to predict whether a penalty will be awarded in the match. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
Penalty Scored/Missed
You have to predict whether a penalty will be scored or missed in the match. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
Penalty Scored/Missed Home/Away
You have to predict whether a penalty will be scored or missed in the match by either the home or away team. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
Time of First Substitution (First Substitution)
You have to predict when there will be the first substitution of the match. There are four possible outcomes: During first half, during second half, during the break (until the kick-off of second half) and no substitution.
Official reports of the leagues organising the events will be used to determine the correct time of substitution.
The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.
Substitution in First Half.
You have to predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in First half).
Official reports of the leagues organising the events will be used to determine the correct time of substitution.
Substitution in Second Half.
You have to predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half).
Official reports of the leagues organising the events will be used to determine the correct time of substitution.
Minute First Goal
You have to predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.
Minute Of First Penalty
Bet on whether the first penalty in the match will be awarded during the selected time period.
To Qualify
You have to predict if the indicated team will qualify to the following phase of the tournament.
Method of Victory
You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered;
– Home team wins in regular time
– Away team wins in regular time
– Home team wins in extra time
– Away team wins in extra time
– Home team wins after penalty shots
– Away team wins after penalty shots
Penalty Shoot Out
You have to predict whether the match will be decided by a penalty shootout scenario
Overtime Yes/No
You have to predict whether the match will go to an extra-time period.
Goal Injury Time
You have to predict whether there will be a goal scored in injury time or not. (After 90:01 but not including extra time).
Chance Mix Goal & Totals
You have to predict the total amount of goals of the match OR whether both, one or nether teams will score in the match.
Bet with four outcomes (GG or Ov, NG or Ov, GG or Ov, GG or Un)
3 Chance Mix (3C MIX)
You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.
3 Combo
You have to predict the combination of the final result of the match and the result of the both teams to score market and the match will be over or under the spread indicated.
Combo Specials:
Combo Corner/Cards/Total
You have to predict the combination of three markets: Corner Under/Over, Cards Under/Over and Total X Goal Under/Over. The selection will be declared as winner if all the three markets are winning. Extra time and penalty shootouts will not affect the outcome of the bet.
Combo Anytime scorer/Corner/Cards/Total
You have to predict the combination of four markets: Anytime scorer, Corner Under/Over, Cards Under/Over and Total X Goal Under/Over. The selection will be declared as winner if all the four markets are winning. The player has to start the game, otherwise the bet will be voided. Extra time and penalty shootouts will not affect the outcome of the bet.
Combo 1X2/GG HT/GG 2T
You have to predict the combination of three markets: 1X2 Final result, Both teams to Score in the First Half, Both Teams to Score in the Second Half. The selection will be declared as winner if all the three markets are winning. Extra time and penalty shootouts will not affect the outcome of the bet.
Combo Anytime scorer/1X2/Corner/Cards
You have to predict the combination of four markets: Anytime scorer, 1X2 Final result, Corner Under/Over and Cards Under/Over. The selection will be declared as winner if all the four markets are winning. The player has to start the game, otherwise the bet will be voided. Extra time and penalty shootouts will not affect the outcome of the bet.
Combo Penalty/Red Card/Total
You have to predict the combination of three markets: Penalty in the match Yes/No, Red Card in the match Yes/No and Total X Goal Under/Over. The selection will be declared as winner if all the three markets are winning. Extra time and penalty shootouts will not affect the outcome of the bet.
Combo Red Card Player/Anytime Scorer
You have to predict the combination of two markets: Player sent off (red card) and Anytime scorer. The selection will be declared as winner if both markets are winning. The player has to start the game, otherwise the bet will be voided. Extra time and penalty shootouts will not affect the outcome of the bet.
GG/NG 2
You have to predict whether the both teams will score at least 2 goals during the match.
To Win From Behind Home/Away
You have to predict whether the home/away team will win the match after being behind in the match.
Home/Away to Score
You have to predict whether the home/away team will score at least one goal during the match.
1X2 & MULTIGOL 1-2
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-2
1X2 & MULTIGOL 1-3
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-3
1X2 & MULTIGOL 1-4
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-4
1X2 & MULTIGOL 1-5
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 1-5
1X2 & MULTIGOL 2-3
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-3
1X2 & MULTIGOL 2-4
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-4
1X2 & MULTIGOL 2-5
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 2-5
1X2 & MULTIGOL 3-4
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-4
1X2 & MULTIGOL 3-5
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 3-5
1X2 & MULTIGOL 4-5
You have to predict the combination of the final result plus if the range of total goals scored during the match will be between 4-5
DC & MULTIGOL 1-2
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-2
DC & MULTIGOL 1-3
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-3
DC & MULTIGOL 1-4
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-4
DC & MULTIGOL 1-5
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 1-5
DC & MULTIGOL 2-3
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-3
DC & MULTIGOL 2-4
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-4
DC & MULTIGOL 2-5
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 2-5
DC & MULTIGOL 3-4
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-4
DC & MULTIGOL 3-5
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 3-5
DC & MULTIGOL 4-5
You have to predict the combination of the double chance plus if the range of total goals scored during the match will be between 4-5
GG/NG + OVER/UNDER 3.5
You have to predict the combination of both teams to score or not (GG/NG) plus the total goals scored will be over or under the indicated spread.
HT/FT & O/U
You have to predict the halftime-fulltime result plus the total goals will be over or under the indicated spread.
HT/FT & O/U HT (1,5)
You have to predict the halftime-fulltime result plus the total goals in the first half will be over or under the indicated spread.
COMBO CORNER O/U HT/2HT
You have to predict whether the number of corners in the first half will be over or under the indicated spread, plus if the number of corners in the second half only will be over or under the indicated spread.
Example: combo corner Ov.4,5/Un4,5. This selection is winning if the total corners in the first half are over 4,5 plus the corners in the second half are under 4,5.
HALF MOST BOOKINGS
You have to predict the half with most bookings. There are three possible outcome: 1HT the first half is the half with more bookings; 2HT the second half is the half with most bookings; X the two halfs have the same number of bookings.
PENALTY YES/NO
You have to predict whether a penalty will be awarded during the match.
SUBSTITUTE TO SCORE
You have to predict whether there will be any goalscorer in the match who starts from the substitutes bench.
First Team to Score Extra time
You have to predict the team that will score the first goal in the Extra Time period.
Penalty Shootout
You have to predict whether the match will be decided by a penalty shootout scenario
Qualified In Extra time
You have to predict which team will qualify after the Extra Time period.
If this is the final of the given tournament, you are predicting which team will lift the trophy after the Extra Time period.
Qualified On Penalties
You have to predict the team that will win the match at the end of the penalty shootout.
1X2 Only Extra Time
You have to predict the outcome of the extra time of the match. If the game ends before extra time the bets will be voided.
O/U Only Extra Time
You have to predict whether the total goals scored in the Extra Time period will be under or over the spread indicated. If the game ends before extra time the bets will be voided.
Home to Score 2 in a row
You have to predict whether the home team will score at least two goals in a row during the match.
Away to score 2 in a row
You have to predict whether the away team will score at least two goals in a row during the match.
Home to score 3 in a row
You have to predict whether the home team will score at least three goals in a row during the match.
Away to score 3 in a row
You have to predict whether the away team will score at least three goals in a row during the match.
A team to score 2 in a row
You have to predict whether at least a team will score at least two goals in a row during the match.
A team to score 3 in a row
You have to predict whether at least a team will score at least three goals in a row during the match.
VAR
You have to predict whether or not there will be a VAR decision in a selected match during the regular time only. Extra time will not count.
The settlement of bets which are placed on VAR markets will be validated on Livescore website: https://www.livescore.com/. If there is no notification of a VAR decision in the website tracker of the chosen match, the bet will be settled as if no VAR decision had occurred.
VAR HT
You have to predict whether or not there will be a VAR decision in a selected match during the 1st half.
The settlement of bets which are placed on VAR markets will be validated on Livescore website: https://www.livescore.com/. If there is no notification of a VAR decision in the website tracker of the chosen match, the bet will be settled as if no VAR decision had occurred
Half first goal
You have to predict in which half will be scored the first goal of the match.
There are three possible outcomes:
1st Half – the first goal of the match will be scored during the first half.
2nd Half – the first goal of the match will be scored during the second half.
No Goal – there won’t be any goal scored during the match.
Half first goal home
You have to predict in which half the home team will score the first goal of the match.
There are three possible outcomes:
1st Half – the first goal of the home team will be scored during the first half.
2nd Half – the first goal of the home team will be scored during the second half.
No Goal – the home team won’t score any goal during the match.
Half first goal away
You have to predict in which half the away team will score the first goal of the match.
There are three possible outcomes:
1st Half – the first goal of the away team will be scored during the first half.
2nd Half – the first goal of the away team will be scored during the second half.
No Goal – the away team won’t score any goal during the match.
At Least One Half Ends In A Draw
You have to predict if there will be at least a half which ends with a draw (regarding the second half, without considering the score acquired during the first half).
There are two possible outcomes:
Yes – at least one of the two halves will end with a draw.
No – both halves won’t end with a draw.
Team To Score
You have to predict which team will score during the match.
There are four possible outcomes:
GG – both teams will score during the match.
No Goals – The game will finish 0-0
Only Home – only the home team will score during the match.
Only Away – only the away team will score during the match.
Away Win to 0 first half
You have to predict whether or not the away team will win the first half of the match without conceding any goal to his opponent.
European H. First Half
You have to predict the result of the first half of the match taking in consideration the handicap indicated.
For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
For example (Home -1) indicates that the Away team has one goal advantage, (Home +1) indicates that the Home team has one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the first half of the match with 2 or more goals difference
XH (0:1): The home team will win the first half of the match with 1 goal difference
2H (0:1): The away team will win first half of the match or will draw
1H (0:2): The home team will win the first half of the match with 3 or more goals difference
XH (0:2): The home team will win the first half of the match with 2 goals difference
2H (0:2): The away team will win the first half of the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the first half of the match with 4 or more goals difference
XH (0:3): The home team will win the first half of the match with 3 goal difference
2H (0:3): The away team will win the first half of the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the first half of the match or will draw
XH (1:0): The away team will win the first half of the match with 1 goal difference
2H (1:0): The away team will win the first half of the match with 2 or more goals difference
1H (2:0): The home team will win the first half of the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the first half of the match with 2 goals difference
2H (2:0): The away team will win the first half of the match with 3 or more goals difference
1H (3:0): The home team will win the first half of the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the first half of the match with 3 goal difference
2H (3:0): The away team will win the first half of the match with 4 or more goals difference
Home Score First Half
You have to predict whether the home team will score at least one goal during the first half.
Away Score First Half
You have to predict whether the away team will score at least one goal during the first half.
European H. Second Half
You have to predict the result of the second half of the match taking in consideration the handicap indicated, without considering the result acquired during the first half.
For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.2H (0:3): The away team will win the second half of the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the second half of the match or will draw
XH (1:0): The away team will win the second half of the match with 1 goal difference
2H (1:0): The away team will win the second half of the match with 2 or more goals difference
1H (2:0): The home team will win the second half of the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the second half of the match with 2 goals difference
2H (2:0): The away team will win the second half of the match with 3 or more goals difference
1H (3:0): The home team will win the second half of the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the second half of the match with 3 goals difference
2H (3:0): The away team will win the second half of the match with 4 or more goals difference
1H (0:1): The home team will win the second half of the match with 2 or more goals difference
XH (0:1): The home team will win the second half of the match with 1 goal difference
2H (0:1): The away team will win second half of the match or will draw
1H (0:2): The home team will win the second half of the match with 3 or more goals difference
XH (0:2): The home team will win the second half of the match with 2 goals difference
2H (0:2): The away team will win the second half of the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the second half of the match with 4 or more goals difference
XH (0:3): The home team will win the second half of the match with 3 goals difference
Home Score Second Half
You have to predict whether the home team will score at least one goal during the second half.
Away Score Second Half
You have to predict whether the away team will score at least one goal during the second half.
Home Win to 0 1st Half
You have to predict whether the Home Team will win the first half without conceding a goal.
Away Win to 0 1st Half
You have to predict whether the Away Team will win the first half without conceding a goal.
Double Chance Half Time/1X2 Full Time (DC HT / 1X2 FT)
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) at the halftime together with the outcome of the entire match.
1X2 Half Time/Double Chance Full Time (1X2 HT / DC FT)
You have to predict the halftime result together with 3 possible double chance outcomes (1X, 12 & X2) of the entire match.
Chance Mix +
You have to predict the winning outcome of the match OR whether both,
Only one prediction has to occur for the bet to be a winner. Options available are:
1 HT or 1 FT
Home will win the first half or the match
X HT or X FT
The first half or the match will end in a draw
2 HT or 2 FT
Away will win the first half or the match
GG HT or GG 2HT
Both teams will score in at least one half
1 HT or GG HT
First half : Home will win or both teams will score
X HT or GG HT
First half: will end in a draw or both teams will score
2 HT or GG HT
First half : Away will win or both teams will score
1 HT or NG HT
First half : Home will win or at least one team won’t score
X HT or NG HT
First half will end in a draw o one of the teams won’t score
2 HT or NG HT
First half : Away will win or at least one team won’t score
1 HT or 0 Gol HT
First half : Home will win or it will be 0:0
2 HT or 0 Gol HT
First half : Away will win or it will be 0:0
Un 1.5 HT or GG HT
First half : Both teams will score or there will be 0 or 1 goal
Un 1.5 2HT or GG 2HT
Second half : Both teams will score or there will be 0 or 1 goal
1 2HT or GG 2HT
Second half : Home will win or both teams will score
X 2HT or GG 2HT
Second half will end in a draw or both teams will score
2 2HT or GG 2HT
Second half : Away will win or both teams will score
1 2HT or NG 2HT
Second half : Home will win or at least one team won’t score
X 2HT or NG 2HT
Second half will end in a draw o one of the teams won’t score
2 2HT or NG 2HT
Second half : Away will win or at least one team won’t score
1 2HT or 0 Gol 2HT
Second half : Home will win or it will be 0:0
2 2HT or 0 Gol 2HT
Second half : Away will win or it will be 0:0
Home Win to Nil HT.
You have to predict whether or not the home team will win the first half conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins first half without conceding any goal) and No (any other outcome).
Away Win to Nil HT.
You have to predict whether or not the away team will win the first half conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins first half without conceding any goal) and No (any other outcome).
Home Win to Nil 2HT.
You have to predict whether or not the home team will win the second half conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins second half without conceding any goal) and No (any other outcome).
Away Win to Nil 2HT.
You have to predict whether or not the away team will win the second half conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins second half without conceding any goal) and No (any other outcome).
Minute Last Goal
You have to predict in which minute the last goal of the match will be scored. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.
Team Xth Goalscorer
You have to predict which player will score the xth Goal for the indicated team.
Home Team First Half Clean Sheet.
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the home team will keep a clean sheet during the first half of the match.
Away Team First Half Clean Sheet.
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the away team will keep a clean sheet during the first half of the match.
Half Time Total Goals (Bands).
You have to predict the total number of goals to be scored during the first half of the match.
Article 8
ESoccer
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.
Simulated Reality League: Bets are all virtual, based on real team names and real football leagues, but the games and results are virtual
Article 9: Esoccer Market Types
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), 2 (the away team wins), X (Draw)
Over/Under
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
Home To Score
You have to predict whether the home team will score at least one goal during the match.
Away To Score
You have to predict whether the away team will score at least one goal during the match
Home No Bet
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.
Away No Bet
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.
Draw No Bet (DNB)
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Goal/No Goal (GG/NG)
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.
CORNER BETTING
General Rules
Only corners taken count towards the final total count. Corners awarded but not taken do not count toward the final count.
Corner 1X2
You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.
Corner Handicap
You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.
Corner 10 Minutes
You have to predict whether a corner will be taken by either team in the first 10 minutes of the match.
Yes = A corner taken between 00:00 – 09:59 on the match clock
No = No corner taken during 00:00 – 09:59 on the match clock
Corner Over/Under
You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Corners Home Over/Under
You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.
Corners Away Over/Under
You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.
1st Corner
You have to predict which team will be awarded the first corner of the match.
Number of Corners
You have to predict the exact number of corners taken in the match.
Odd/Even Corners
You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.
1st Half – 1X2 Corner
You have to predict which team will have more corners in the first half (1X2).
2nd Half – 1X2 Corner
You have to predict which team will have more corners in the second half (1X2).
1st Half – Corner Over/Under (Corner HT Over/Under)
You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).
2nd Half – Corner Over/Under (Corner 2HT Over/Under)
You have to predict if the total amount of corners in the second half of the match will be over or under the total spread (Over/Under).
Corner HT/FT
You have to predict which team will have the most corners in the first half of the match together with team that has the most corners when the match is completed.
These are the selections that are possible:
1/1 – 1/X – 1/2 – X/1 – X/X – X/2 – 2/1 – 2/X – 2/2
Example
1/1: The home team has more corners in the first half and also has the most corners when the match ends.
2/X: The away team has more corners in the first half but when the match ends both teams have the same amount of corners.
Corner HT/2ND OV/UN
You have to predict how many corners there will be in the first half and in the second half according to the indicated spread (not a precise number).
Examples of spread are indicated below:
3- / 4- 3- / 5+ 4+ / 4- 4+ / 5+ 3- / 5-
3- / 4- : 3- (under 3.5) in the first half and 4- (under 4.5) in the second half.
4+ / 5+: 4+ (over 3.5) in the first half and 5+ (over 4.5) in the second half.
Half Most Corner
You have to predict which half of the match there will be more corners,
Example
1HT – More corners in the 1st Half.
X- Same amount of corners in both halves.
2nd – More corners in the 2nd Half.
Last Corner
You have to predict which team will be awarded the last corner of the match.
Corner HT – (Aggregated)
You have to predict the exact number of corners awarded during the match.
Corner Handicap
You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.
1st Half – 1X2 Corner Handicap
You have to predict the team who takes the most corners in the first half taking into consideration the handicap spread offered.
2nd Half – 1X2 Corner Handicap
You have to predict the team who takes the most corners in the second half taking into consideration the handicap spread offered
First Team X Corner
You have to predict the team who reach the quoted number of corners first during the match.
DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
1st Half – DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
2nd Half – DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
1X2 Corner & O/U Corner
You have to predict the combination of the final result of the Corner and if the total number of corners awarded during the entire match will be over or under the spread indicated.
1st Half – 1X2 Corner & O/U Corner
You have to predict the combination of the first half result of the Corner and if the total number of corners awarded during first half will be over or under the spread indicated.
2nd Half – 1X2 Corner & O/U Corner
You have to predict the combination of the second half result of the Corner and if the total number of corners awarded during second half will be over or under the spread indicated.
Multi Corner
You have to predict the number of corners during the match based on different ranges offered by Bet9ja.
Multi Corner Home/Away
You have to predict the number of corners taken by the home/away team during the match based on different ranges offered by Bet9ja.
Multi Corner HT
You have to predict the number of corners during the first half based on different ranges offered by Bet9ja.
Asian Handicap Corners
You have to predict the team who takes the most corners in the match, taking into consideration the handicap spread offered.
Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost.
Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void. For more information on the Asian spreads consult the “Asian handicap” terms and conditions.
Asian Handicap Corners 1st/2nd Half
You have to predict the team who takes the most corners in the first/second half of the match, taking into consideration the handicap spread offered.
Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost.
Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void. For more information on the Asian spreads consult the “Asian handicap” terms and conditions.
European Handicap Corners 1st/2nd Half
You have to predict the team who takes the most corners in the first/second half of the match taking into consideration the European handicap spread offered. European handicap is a 3-way bet type where an integer number of corners is deducted from the favourite and added to the underdog.
First Corner HT
You have to predict which team will score the first Corner in the first half.
Last Corner HT
You have to predict which team will score the last Corner in the first half.
Odd/Even Corner HT
You have to predict if the total number of Corners in the first half is odd or even.
CARD BETTING
General Rules
Bet outcome on cards will be defined on basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players in bench or players already replaced) will be not considered.
A yellow card has value of 1 point, a red card has value of 2 points. When a player is sent off because of being shown two yellow cards, a maximum of 3 points will be considered (yellow card + red card).
Red Card
You have to predict if one or more players will be sent off in the match.
1X2 Cards.
You have to predict which team more cards will be awarded during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).
First/Last Card.
You have to predict which team first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of card awarded to both teams at the same time, both players will be classified as winners.
HT 1X2 Cards.
You have to predict which team more cards will be awarded during the 1st half. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).
Odd/Even Cards
You have to predict whether the total cards shown in the match is an odd or even total.
Over/Under Cards
You have to predict whether the total number of cards awarded during the match is over or under the spread indicated.
Number of cards Home/Away
You have to predict whether the total number of bookings awarded to either the home or the away team in the match will be over or under the indicated spread.
Number of cards Home/Away
You have to predict the exact total number of bookings awarded to either the home or the away team in the match.
Exact Cards
You have to predict the exact number of cards awarded during the match.
1st Half Exact Cards
You have to predict the exact number of cards awarded during the first half period only.
1st Half – OVER/UNDER CARD (HT O/U Cards)
You have to predict if the amount of cards in the first half will be over or under the indicated spread.
2nd Half – OVER/UNDER CARD (2HT O/U Cards)
You have to predict if the amount of cards in the second half will be over or under the indicated spread.
Half Most Card
You have to predict which half of the match that there will be more cards.
Example
1HT – More cards in the 1st Half.
X- Same amount of cards in both halves.
2nd – More cards in the 2nd Half.
Asian Handicap Yellow Cards
You have to predict the final two-way result of the match on Yellow Cards into account the handicap offered.
DNB Cards
You have to predict the result of the CARDS excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
1st Half – DNB Cards
You have to predict the result of the CARDS in the first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
2nd Half – DNB Cards
You have to predict the result of the CARDS in second first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.
Double Chance Cards (DC Cards)
You have to predict the result of the Cards of the match excluding any overtime. There are 3 possible results: 1X-home win or draw, X2-away win or draw, 12 – home win or away win.
Asian Handicap Cards
You have to predict the team who gets the most cards in the match, taking into consideration the handicap spread offered.
Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost.
Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
For more information on the Asian spreads consult the “Asian handicap” terms and conditions.
Asian Handicap Cards 1st/2nd Half
You have to predict the team who gets the most cards in the first/second half of the match, taking into consideration the handicap spread offered.
Quarter ball (0.25; 0.75; 1.25 etc.) advantage can be settled as won/lost or half won/half lost while the other half of the stake is returned. Half ball (0.5; 1.5; 2.5 etc.) advantage can be settled as won or lost.
Whole ball (1; 2; 3 etc.) advantage can be settled as won, lost or void.
For more information on the Asian spreads consult the “Asian handicap” terms and conditions.
Cards 15 min. Y/N
You have to predict if there will be at least one Card (yellow or red) in the first 15 minutes. Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Cards 30 min. Y/N
You have to predict if there will be at least one Card (yellow or red) in the first 30 minutes. Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Multi cards
You have to predict the number of cards during the match based on different ranges offered by Bet9ja:
0-2 / 3-4 / 5-6 / 7-8 / 9+
Both teams at least X Cards.
You have to predict if both teams will get at least X cards according to the offered outcomes.
First Card HT
You have to predict which team will be awarded with the first Card in the first half.
HT/FT & O/U
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match and if the match will be over or under the spread indicated.
GG/NG & Odd/Even
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match and if the match is going to be odd or even. The score 0-0 is considered as even.
1X2 & Odd/Even
You have to predict the outcome of the match and if the match is going to be odd or even. The score 0-0 is considered as even.
Penalty Home/Away in the Match
You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
2nd Half – 1X2 or O/U
You have to predict either the winning outcome of the 2nd half or whether the 2nd half amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner. (check website)
1X2+1X2 Cards
You have to predict the combination of 2 markets: the final result plus the team which will be awarded with more cards. Extra time and penalty are not included.
1X2+1X2 Corners
You have to predict the combination of 2 markets: the final result plus the team that will take more corners. Extra time and penalty are not included.
1X2 Corner+1X2 Cards
You have to predict the combination of 2 markets: the team that will be awarded with more cards plus the team that will shot more corners. Extra time and penalty are not included.
1X2 + 1X2 Corner+1X2 Cards
You have to predict the combination of 3 markets: the final result, the team that will shot more corners and the team that will be awarded with more cards. Extra time and penalty are not included.
SOCCER PLAYERS
Soccer Goalscorers
Article 1.
The option ‘any player’ refers to any player for the named team that is a valid selection for the markets below.
eg. ‘Any Nigeria Player’
If this selection is offered for anytime goalscorer and Nigeria score at least one goal in regular time. The Anytime YES selection will be deemed a winner.
Also, if this selection is offered for first goalscorer and any player for Nigeria scores the first goal of the match, this selection will be deemed the winner of this market.
Article 2
Market Types
1st Goalscorer.
Predict whether the selected player will score the first goal of the match. If the player is on the pitch anytime before the first goal, the bet is valid. if the selected player enters the match after the first goal has been scored, the bet is void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime Scorer YES/NO.
You have to predict that the selected player will score at least one goal during the match. There are two possible outcomes, YES (the selected player will score at least one goal in the match) and NO (the player will not score a goal in the match). The selected player must start the match or the bet will be voided. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
2 or More.
You predict that the selected player will score at least two goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
3 or More.
You predict that the selected player will score at least three goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Last Scorer.
You predict that the selected player will score the last goal of the match. If the player you have selected is not included in the team the bet is void. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime Scorer – 1st Half YES/NO.
You have to predict that the selected player will score at least one goal during the 1st half. There are two possible outcomes, YES (the selected player will score at least one goal in the 1st half) and NO (the player will not score a goal in the 1st half). If the player you have selected does not start the match the bet is void. If the player starts the game, and does not score any goal the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime Scorer – 2nd Half YES/NO.
You have to predict that the selected player will score at least one goal during the 2nd half. There are two possible outcomes, YES (the selected player will score at least one goal in the 2nd half) and NO (the player will not score a goal in the 2nd half). If the player you have selected is not on the pitch at the start of the 2nd half, the bet is void. If the player starts the 2nd half, and does not score any goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime Scorer & 1X2.
You have to predict a player to score anytime in the match plus predict the final result of the game combined. Your selected player must start the match, otherwise the selection is void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime scorer & Correct Score.
You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Your selected player must start the match, otherwise the selection is void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Anytime Goal Player Minutes (15 Min).
You have to predict the minute interval that your selected player will score a goal.
if your bet is 0-15mins and your player scores between 0.00 – 14.59 on the match clock, your bet will be a winner.
If your player does not start the match the selection will be void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Goalscorer Score/No Score.
There are two possible outcomes:
-Score Yes: You have to predict that the selected player will score at least one goal during the match.
-Score No: You have to predict that the selected player won’t score any goal during the match.
In both cases this bet is valid if the player you have selected is first string.
Score & GG/NG.
You have to predict if the player scores at least one goal in the match and both teams’ score or not in the match. There are two selections Yes + GG and Yes + NG.
Example
Yes+GG – The selected player scores and both teams score in the match.
Yes+NG – The selected player scores and one team scores in the match.
Score & Match Over/Under.
You have to predict if the player scores at least one goal in the match and if the match finishes over or under the indicated spread.
Example:
Yes+Ov 1.5 – The selected player scores and the match finishes with over 1.5 goals in the match.
Yes+Un 1.5 – The selected player scores and the match finishes with under 1.5 goals in the match.
Yes+Ov 2.5 – The selected player scores and the match finishes with over 2.5 goals in the match.
Yes+Un 2.5 – The selected player scores and the match finishes with under 2.5 goals in the match.
Player Cards
Card Yes/No.
You have to predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count. Extra time is not included.
Player Stats
Over/Under Player Shots.
You have to predict whether the total number of shots made by a selected player during the match will be over or under the spread offered. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer. Extra time is included. If the selected player will not start the match, all the selections on that player will be paid as void.
Over/Under Player Shots On Target.
You have to predict whether the total number of shots on target made by a selected player during the match will be over or under the spread offered. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer. Extra time is included. If the selected player will not start the match, all the selections on that player will be paid as void.
Over/Under Player Passes.
You have to predict whether the total number of passes made by a selected player during the match will be over or under the spread offered. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer. Extra time is included. If the selected player will not start the match, all the selections on that player will be paid as void.
Over/Under Player Tackles.
You have to predict whether the total number of tackles made by a selected player during the match will be over or under the spread offered. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer. Extra time is included. If the selected player will not start the match, all the selections on that player will be paid as void.
Player Assists.
Player Assist Yes/No.
You have to predict if the selected player will record an assist during the match. The selected player must start the match or the bet will be voided. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer.
Any score + Assist.
You have to predict the combination of two markets: Player to score a Goal, Player to make an assist. The indicated player/players must start the game, otherwise the bet will be voided and the stake refunded. Extra-time is not included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer.
Any score + Assist + Card.
You have to predict the combination of three markets: Player to score a Goal, Player to make an assist and Player to be booked. Extra-time is not included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer. Any cards shown to a player won’t count when:
They are not on the field.
Have already been substituted.
Given during half-time break.
Given after the full-time whistle.
The player/players must start the game, otherwise the bet will be voided and the stake refunded.
Any Score or Assist.
You have to predict if the indicated Player will score a Goal or will make an assist. The indicated player/players must start the game, otherwise the bet will be voided and the stake refunded. Extra-time is not included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer.
Any Score or Assist or Card.
You have to predict if the indicated Player will score a Goal or will make an assist or will be booked. The player/players must start the game, otherwise the bet will be voided and the stake refunded. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer.
Any cards shown to a player won’t count when:
They are not on the field.
Have already been substituted.
Given during half-time break.
Given after the full-time whistle.
Extra-time is not included.
SOCCER SPECIALS
Article 1.
Markets included in “Soccer Specials” may be related to one single match or to multiple matches. Unless otherwise specified for certain bets, extra time and the following penalty shootout do not affect the outcome of the bet. Unless otherwise stated, when a special bet is based on multiple matches and at least one of them is deemed void, also the special bet will be considered void.
Article 2.
The outcome of a special bet is based on the results published on the official website of the related event or competition or using Opta Data. The settlement reference website will be specified on each market.
Article 3.
Markets offered:
Kick Off.
You have to predict which team will be awarded the kick off of the match.
Fantasy Players 1X2.
You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void. The matchup could be between two players from two different matches. Extra time and penalty shootouts will not affect the outcome of the bet.
Players 1X2 – Anytime 1st Half.
You have to predict which player will score the most goals during the first half. If both players score the same number of goals during the first half, the winning selection will be X. The bet is only valid if both players participate in the game from the first minute, otherwise it will be declared void.
Players 1X2 – Anytime 2nd Half.
You have to predict which player will score more goals during the second half. If both players score the same number of goals during the second half, the winning selection will be X. The bet is only valid if both players taking part in the second half from the first minute, otherwise it will be declared void.
Goalscorer Group Betting.
You have to predict which of the nominated players will score the most goals after completion of their respective teams upcoming fixture. This market only refers to each players’ next fixture in the specified competition unless otherwise stated. This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (WAT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).
First Goal Method.
Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.
Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.
Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.
Own Goal – goal must be declared as an own goal
Header – goal must be scored with the last touch from the head.
No goal – no goal in the match.
First Goal Method – Players.
Bet on the type of goal the selected player will score. The goal scored MUST be the first goal of the match. Bets are valid only if the selected player starts the match.
Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.
Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.
Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.
Own Goal – goal must be declared as an own goal
Header – goal must be scored with the last touch from the head.
No goal – Selected player fails to score
Player vs Team.
Predict whether the named player will score more goals in the match or the named team. In case the selected player does not start the game, this selection will be void. If the player starts the game and is substituted at any time, the selection will stand.
More Points Next Three Matches.
You have to predict the total points earned by the team during the following 3 matches of its National League choosing among the ranges offered. If one of the three matches involved is deemed void also the related odds will be void. Unless otherwise stated in the bet details, possible rematches or other events not belonging to the National League are not included in the computation of the points earned.
First Team to Score.
The aim of this bet is to predict what team in the list will score first.
In order to determine the winner the chronological order of goals will be established, taking into consideration possible different kick-off times among the various matches involved in the bet.
If two or more goals are scored within the same minute, Dead Heat rules will apply and bets will be settled by dividing the odds at the time of bet acceptance by the number of teams who scored within the same minute.
Official reports of the leagues organizing the events will be used to determine the correct time of goals.
In case of simultaneous goals in two or more pitches, Dead Heat rules will apply, as explained in Section I paragraph 12 of our General sport betting rules.
If one of the matches involved is postponed and not played in the following 48 hours all bets will be void.
Team to Score More Goals.
You have to predict the team that will have scored the most goals after completion of all matches of the teams named in the event, for example, Man City may be the top scoring team in the Premier League but they may not win the fantasy market as another named team could score more. This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (WAT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).
League Totals (Over/Under).
You have to predict if the total number of goals scored of an entire championship tournament will be greater (Over) or lower (Under) than the spread offered by Bet9ja. The tournament and the matches included will be specified in the bet details by either the relative round number of that tournament or the date the matches are played. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the total amount of goal scored in the specified championship round.
League Totals (Exact Goal).
You have to predict on exact number of goals that will be scored in the same round of competition specified. The entire tournament and the relative round’s number will be specified in the bet details. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the exact number of goals scored in the specified championship round.
Over/Under Fouls.
You have to predict whether the total amount of fouls in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Fouls Home/Away.
You have to predict whether the total amount of fouls conceded in the match by the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Fouls.
You have to predict which team will concede the most number of fouls in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Odd/Even Fouls.
You have to predict whether the total amount of fouls conceded in the match will be an odd or even number. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Offside.
You have to predict whether the total amount of offside in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Offside Home/Away.
You have to predict whether the total amount of offside in the match for the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Offside.
You have to predict which team will commit the most number of offsides in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Odd/Even Offside.
You have to predict whether the total amount of offside committed in the match will be an odd or even number. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Shots on Target.
You have to predict whether the total amount of shots on target in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Shots on Target Home/Away.
You have to predict whether the total amount of shots on target in the match by the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Shots on Target.
You have to predict which team will have the most number of shots on target in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Odd/Even Shots on Target.
You have to predict whether the total amount of shots on target in the match will be an odd or even number. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Shot.
You have to predict whether the total amount of shots in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Shots.
You have to predict which team will have the most number of shots in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Shots Home/Away.
You have to predict whether the total amount of shots in the match by the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
O/U Possession Home.
You have to predict whether the percentage of ball possession for the home team will be over or under the spread offered.
If the percentage will be exactly as the spread offered, all the bets on that spread will be paid as void. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Example: Liverpool – Manchester United O/U Possession Home 59.5. If Liverpool will have 59.5% ball possession, all the selections over or under 59.5 will be paid as void.
Over/Under Tackles.
You have to predict whether the total amount of tackles made in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Tackles Home/Away.
You have to predict whether the total amount of tackles made in the match by the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Tackles.
You have to predict which team will make the most number of tackles in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Odd/Even Tackles.
You have to predict whether the total amount of tackles made in the match will be an odd or even number. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Saves.
You have to predict whether the total amount of saves made in the match will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Over/Under Saves Home/Away.
You have to predict whether the total amount of saves made in the match by the home/away team only will be over or under the spread offered. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
1X2 Saves.
You have to predict which team will make the most number of saves in the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Odd/Even Saves.
You have to predict whether the total amount of saves made in the match will be an odd or even number. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
Woodwork Yes/No.
You have to predict if there will be at least one woodwork during the match. Extra time is included. The official website of Opta – Stats Perform will be used to confirm results. For game details visit https://optaplayerstats.statsperform.com/en_GB/soccer
 
TRANSFER SPECIALS
The market is whether the stated player will sign on a transfer to the nominated club before the quoted date of the market.
Eg. Lionel Messi to sign for before 03.09.2019 means the player needs to have signed for the nominated club before the 03.09.2019.
Loan deals DO COUNT
If the player fails to move club within the specified time, all bets will be losers
Any clubs not quoted are available on request. If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT
Change Club
The market is whether the nominated player will move clubs by the quoted date.
If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT. Loan deals do count.
Player signed must be on the official league squad list.
Player’s Club on this date
You have to predict which club the indicated player will belong to on the quoted date (Loan deals DO COUNT)
If the player fails to move club within the specified time, all bets will be losers. Any clubs not quoted are available on request. If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT
Calendar Year Goals
This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.
Season Player Total Goals
This takes into consideration ONLY Premier League goals scored in the named season. If the selected player is transferred out of the Premier League before the end of the Summer Transfer window the selection will be void. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named season otherwise bets will be void.
Manager Specials
Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead heat rules will apply. Caretaker and interim managers will not count unless they compete at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.
Man of the Match.
You have to predict which player will be indicated as man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League matches, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part to the match.
First Player Booked.
You have to predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full Time whistle do not count.
Fantasy Matches
Fantasy matches are related to matches created between two team or players who are not playing each other in a real match, but against different opponents with the total goals scored by each team used to determine the outcome of the fantasy match. So the result of the fantasy match will be determined only by the goals scored by the teams indicated in the fantasy match.
If one or more of the teams match is postponed or abandoned, the fantasy match will be deemed void. Only goals scored in regular time count towards the final score of the fantasy match.
Example:
Fantasy Match: “Arsenal vs. Milan – 1X2”
1st Real Match: “Arsenal vs. Liverpool” with result 2-3
2nd Real Match: “Milan vs. Lecce” with result 1-0
Result of the Fantasy Match “Arsenal vs. Milan” will be 2-1. The winning selection is 1 (home).
A fantasy match between two players will be settled as void if at least one player will not start the game.
SOCCER SPECIAL PACK BET
Pack Bet is a contest based on a round of a Competition specified.
You have to predict the exact number of matches won by the home team, the exact number of matches won by the away team and the exact number of matches ended up in a draw.
Whenever a match is officially postponed and/or interrupted, all related bets will remain valid if the event takes place and is completed by midnight (WAT) of the day following the date originally set for the match.
If it does not take place or is not completed according to foregoing, all the bets related to that event will be deemed void within 24 hours.
Example:
England Premier League – 6th Round
Burnley – Leeds United 1 – 1
Tottenham Hotspur – Watford 1 – 0
Wolverhampton Wanderers – Manchester United 0 – 1
Manchester City – Arsenal 5 – 0
Aston Villa – Brentford 1 – 1
Brighton & Hove Albion – Everton 0 – 2
Newcastle United – Southampton 2 – 2
Norwich City – Leicester City 1 – 2
West Ham United – Crystal Palace 2 – 2
Liverpool – Chelsea 1 – 1
There are 2 games won by the home team, 5 ties and 3 won by the away team. In this case the winning selection is (2 – 5 – 3).
THE CRAZY COUPLE
You have to predict which of the selected couples will score more goals in the match. If both couples score the same amount of goals the winning selection will be ‘X’. The bet is valid only if all selected players start the match, otherwise the selection will be declared void.
POINTS NEXT 3 MATCHES
Predict how many points the selected team will attain in their next 3 league matches. The next 3 matches are indicated by the date written next to each team. All 3 matches must be played within those dates otherwise bets will be considered void. If any matches within the listed dates are postponed, all bets on that selection will be considered void.
To Happen
You are betting on whether one of the stated eventualities will occur during the match, event or period of time specified. If the effective conditions of the competition are different from those originally published by the organisational committee, Bet9ja reserves the right to deem void all the related bets.
All the related Corner markets, cards markets, goalscorer markets follow the same rules as the General rules of each section.
Next Manager to Leave
Predict the Next manager of the indicated competition to leave first. Sacking, resignation or any other reasons counts. The date shown for the market is for display purposes. If no manager leaves before the end of the season, then the selection of ‘No Manager’ will be a winner. When a manager leaves, the market is settled and a new market is then set up and the process is repeated until the end of the season.
SQUASH
Article 1
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.
Article 2
If a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.
If after the start of the match, a player withdraws prior to the completion of the second set; bets based on the final result will be void, with the exception of markets where the outcome has already been determined.
If the withdrawal takes place after the completion of the second set, the opponent will be deemed the winner.
Article 3
Market Types
HH
You have to predict the winner of the match. If a player retires or is disqualified before the completion of the first two sets, this market will be considered void. If the withdrawal takes place after the completion of the first two sets the opponent will be deemed winner of the match.
Article 4
Squash Antepost
Tournament Winner
You have to predict the winner of the competition.
SWIMMING
Article 1
The outcome of a bet on swimming is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If the effective conditions of the competition are different from those originally published by the organizational committee Bet9ja reserves the right to deem void all the related bets.
Article 4
If one or more swimmers retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.
Article 5
If a swimmer retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5, Bet9ja reserves the right to declare all the types of bets influenced by this event as void.
Article 6
Market Types
Winner.
You have to predict the winner of the competition.
Podium.
You predict that the selected swimmer will reach the podium (first, second or third position).
HH.
You have to predict which of the two swimmers specified in the bet will achieve the best position in the overall event. If one or both of them are disqualified this bet typology will be deemed void.
TABLE TENNIS
Article 1
Whenever a table tennis match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual
Article 2
If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.
Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.
Article 4
Market Types
Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
Total (Under/Over)
You have to predict if the total points scored in the match will be over or under the spread indicated.
Asian Handicap
You have to predict the winner of the match by adding or subtracting the spread offered from the the total point scored by players or teams.
Article 5
Table Tennis Antepost
Tournament Winner
You have to predict the winner of the competition.
TENNIS
Article 1
Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 48 hours from the official start time. If it is not resumed or if it is not completed within 48 hours, all the undecided markets related to that event will be considered void.
 
Article 2
Whether a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.
 
Whether a player withdraws/retires after the start of the match all the bets will be voided, with the exception of markets where the outcome has already been determined.
 
Example: if you select the “over” games played 18,5 and a player retires on the score 6-4 4-6 3-0 the bet will be settled as winning.
 
Example: if you select player 1 to win the match, and the player 2 will retire on the score of 6-3 5-0 the bet will be voided.
 
Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual.
 
Article 3
 
Market Types.
 
Head to Head (HH).
 
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
 
Head to Head (HH) Xth Set.
 
You have to predict the winner of the Xth Set. There are 2 possible outcomes: 1 HH (the first player wins the Xth Set), 2 HH (the second player wins the Xth Set). If a player retires before the completion of the Xth set this bet typology will be considered void, otherwise it will stand valid. The winner of the 1st Set will be indicated in the bet settlement by the first number in brackets.
 
Set Betting.
 
You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match this bet typology will be considered void.
 
Over/Under Games (spread).
 
You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets.
 
Over/Under Games Player X.
 
You have to predict whether the total number of games for Player X will be over or under the indicated spread.
 
A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets
 
Handicap Games (spread).
 
You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.
 
The handicap, if positive or negative is always associated with the first player.
 
Example:
 
If you bet on”(H.-4.5) Home” the bet will be winning if the first player wins with a margin of victory of at least 5 games.
 
If you bet on “(H.-4.5) Away” the bet will be winning if the second player wins the match or if it loses conceding a maximum of 4 games to its opponent.
 
Odd/Even Games.
 
You have to predict if the number of games played during the match is going to be odd or even. If one player retires during the match this bet typology will be considered void. In the event of a Super tie-break, every point scored will be considered as a game. In the event of a Tie-break, the entire Tie-break will be considered as one game.
 
Odd/Even Xth Set.
 
You have to predict if the total amount of games in the Xth set will be odd or even.
 
Handicap Sets.
 
You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
 
The handicap, if positive or negative is always associated with the first player.
 
Example:
 
A bet on “(H.-1.5) Home” will be winning if the first player wins with a margin of victory of at least 2 sets.
A bet on “(H.-1.5) Away” will be winning if:
 
– the second player wins the match.
– the second player loses with a margin less than 2 sets.
 
Will there be a Tiebreak.
 
You have to predict whether there will be a tie-break contested in the match.
 
Number of Sets Played.
 
You should predict the total number of sets played by the two players.
 
Win at least a set Player X.
 
You have to predict if Player X will win at least one set in the match.
 
If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid.
 
Both Players Win at least a Set Y/N.
 
You have to predict if both players will win at least one set during the match.
 
1st Set/Match.
 
You have to predict the combination of the first set winner and the winner of the entire match.
Correct Score Xth set.
 
You have to predict the exact correct score of the Xth set only.
 
Set 1 Over/Under.
 
You have to predict whether the total games scored in the first set only is over or under the indicated spread.
 
1st Set Game Handicap (spread).
 
You have to predict the winner of the first set adding or subtracting the indicated spread to the result of the first set.
 
The handicap, if positive or negative is always associated with the first player.
 
Example:
 
If you bet on”(H.-4.5) Home” the bet will be winning if the first player wins with a margin of victory of at least 5 games.
 
If you bet on “(H.-4.5) Away” the bet will be winning if the second player wins the match or if it loses conceding a maximum of 4 games to its opponent.
 
Player Sets.
 
You have to predict the total number of sets won by your selected player in the match.
 
Over/Under 1st Set Player 1.
 
You have to predict the number of games that player 1 wins in the first set only will be over or under the indicated spread.
 
Over/Under 1st Set Player 2.
You have to predict the number of games that player 2 wins in the first set only will be over or under the indicated spread.
 
Over/Under 2nd Set Player 1.
 
You have to predict the number of games that player 1 wins in the second set only will be over or under the indicated spread.
 
Over/Under 2nd Set Player 2.
 
You have to predict the number of games that player 2 wins in the second set only will be over or under the indicated spread.
 
Correct Score for match 3-0 Yes/No.
 
You have to predict if the match will finish 3-0 to Player 1 or not.
 
Correct Score for match 0-3 Yes/No.
 
You have to predict if the match will finish 0-3 to Player 2 or not.
 
Multi Correct Xth Set.
 
You have to predict the which selection will contain the correct score for the Xth Set of the match.
 
Example: you choose the selection 6-0 or 6-1 or 6-2
 
If player 1 wins the set with one of the scores in your selection then the bet is winning.
Example: You choose the selection 4-6 or 5-7.
 
If player 2 wins the set with one of the scores in your selection then the bet is winning.
 
Win 6-0 or 0-6 Yes/No.
 
You have to predict whether or not either player will win a set 6-0 or 0-6.
 
Race to 3 Games 1st Set.
 
You have to predict which player will reach 3 games first in the first set.
 
Race to 5 games 1st Set.
 
You have to predict which player will reach 5 games first in the first set.
 
Any set to Nil.
 
you have to predict if at least one set will end with a 6-0/0-6 score.
 
HH & Over/Under Games.
 
You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.
 
1st Set + HH + Over/Under.
 
You have to predict the winner of the 1st set, the winner of the match and whether the number of games will be over or under the indicated spread.
 
Example: 1-1 Set + 1HH + Ov – the bet will be winning if player 1 wins the first set, if player 1 wins the match and if the total number of games in the match is over the indicated spread.
 
Example: 2-1 Set + 1HH + Un – the bet will be winning if player 2 wins the first set, if player 1 wins the match and if the total number of games in the match is under the indicated spread.
 
1st Set Winner + 1st Set Total.
 
You have to predict the winner of the 1st set and if the number of games of the first set will be over or under the indicated spread.
 
Next 1st Break.
 
You have to predict which player will do the first/next “Break” of the game. (Break = to win a game in which another player is serving)
 
Player X to Win Exactly 1 Set.
 
You have to predict if the player X will win exactly 1 set or not.
 
Player X to Win Exactly 2 Set.
 
You have to predict if the player X will win exactly 2 sets or not.
 
Over/Under Aces.
 
You have to predict the number of Aces in the match will be over or under the indicated spread.
 
Over/Under Double Fault.
 
You have to predict the number of Double Faults in the match will be over or under the indicated spread.
 
1X2 Ace.
 
You have to predict which Player will have the most Aces in the match. The competition official website will be used to confirm results.
 
1X2 Double Faults.
 
You have to predict which Player will have the most Double Faults in the match. The competition official website will be used to confirm results.
 
1X2 Break.
 
Predict which player will break the opponent’s serve the most in the match. All bets will be void if a break does not take place. The competition official website will be used to confirm results.
 
1X2 1st Break.
 
Predict which player will break the opponent’s whole game serve first. All bets will be void if a break does not take place. The competition official website will be used to confirm results.
Article 4
Tennis Antepost
Tournament Winner
You have to predict the winner of the tournament. If your selected player withdraws prior to the start of the tournament, the selection will be considered void. All tournament winner bets will stand once the tournament has started.
Tournament Head-to-Head (Match bets)
You have to predict which player will achieve the best result in the tournament. If both players are eliminated at the same stage, set difference in the tournament will be used to determine the winner. In a result of a set difference tie, the match will be considered void.
Tournament Most Aces (Match bets)
You have to predict which player will score the most aces throughout the entire tournament. Aces scored during qualification do not count. If the two players score the same number of aces the bet will be void.
Stage of Elimination
Predict which round the selected player will be eliminated in.
Reach the Final
Predict whether the selected player will reach the final of the named tournament.
Name the Finalists
You have to predict which two players will reach the final of the named tournament
Grand Slams – Total Titles
You have to predict the exact number of Grand Slam tournaments that will be won by the indicated player.
All the bets have action, even if a player is missing one or more tournaments.
There are four Grand Slam tournaments during the year: Australian Open, Roland Garros, Wimbledon and US Open.
VOLLEYBALL
Article 1.
Unless otherwise stated, the outcome of a bet on a volleyball event is based on the result of the match after the scheduled score has been reached. In some competitions an extra set is played to determine the winner of a tournament, whose result will not be considered for betting purposes.
Article 2.
Whenever a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place in the next 48 hours from the original time set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.
Article 3.
Market Types.
Head to head. HH.
You have to predict the winner of the entire match.
Set Handicap (Spread).
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of sets won by each team.
The handicap, if positive or negative is always associated with the home team.
Example:
If you bet on “(H.-1.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 2 sets.
Points Handicap (Spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of points won by each team.
The handicap, if positive or negative is always associated with the home team.
Example:
If you bet on “(H.-15.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 16 points.
Set Betting.
You have to predict the correct score of the match in terms of number of sets won by each team.
Totals.
You have to predict if the total number of points scored during the match will be over or under the spread indicated.
Odd/Even.
You have to predict if the number points scored during the match is going to be odd or even.
Number of Sets.
You have to predict how many sets are completed over the course of the match.
Sets Over/Under (spread).
You have to predict if the total number of sets played during the match will be over or under the spread indicated.
Xth Set Winner.
You have to predict the winner of the named set.
If the Xth Set will not be played, the bets placed on the Xth set will be voided.
Set Totals.
You have to predict whether the number of points scored in the named set is over or under the indicated spread.
Xth Set Handicap.
You have to predict the winner of the named set taking into account the indicated spread.
Xth Set Odd Even.
You have to predict if the number of points scored in the Xth set is an odd or even number.
Point Handicap.
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of points won by each team.
1st Set – Point Handicap.
You have to predict the winner of the first set adding or subtracting the indicated spread to the result of the first set.
1st Set – Total Points.
You have to predict if the total number of points scored during the first set will be over or under the spread indicated.
Sets Extra Points.
You have to predict the number of sets that will go to the extra point situation.
1°Set/Match.
You have to predict the combination of 2 markets: first set winner and match winner.
Over/Under Home/Away.
You have to predict if the total number of points scored by the home/away team during the match will be over or under the spread indicated.
4th Set Yes/No.
You have to predict if the 4th Set will be played. Both teams have to win at least 1 set.
5th Set Yes/No.
You have to predict if the 5th Set will be played. Both teams have to win at least 2 set.
Home/Away to Win A Set.
You have to predict if the home/away team will win at least 1 set.
Home/Away to Win Exactly 1 Set.
You have to predict if the home/away team will win exactly 1 set.
Home/Away to Win Exactly 2 Sets.
You have to predict if the home/away team will win exactly 2 set.
Article 4
Volleyball Antepost.
All antepost bets are based on the final outcome of the indicated competition.
All bets unless specified are settled after the playoff stage and not on regular season standings.
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.
WATERPOLO
Article 1
The outcome of a bet on a waterpolo event is based on the result of the match after the scheduled regular time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a waterpolo match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.
Article 3
Market Types
1X2.
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).
Heads-Up with Handicap (spread).
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
The handicap, if positive or negative is always associated with the home team.
Example:
If you bet on “(H.-5.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 6 goals.
If you bet on “(H.-5.5) Away” the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 5 goals to its opponent.
Over/Under (spread).
You have to predict if the total number of goals scored during the match will be over or under the spread indicated.
WINTER SPORTS
Article 1
The outcome of a bet on skiing (Alpine skiing, Nordic skiing or ski jumping) is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
If one or more participants retire before the beginning of the competition and at least one of them has odds for winning equal or fewer than 5.0, Bet9ja reserves the right to void all bets affected by this happening.
Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
If the effective conditions of the competition are different from those originally published by the organizational committee Bet9ja reserves the right to deem void all the related bets.
Article 4
If one or more participants retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.
Article 5
Market Types
Winner.
You have to predict the winner of the competition.
1st and 2nd.
You have to predict which two competitors will conclude the event in first and second position in the correct order.
Podium.
You predict that the selected competitor will reach the podium (first, second or third position).
HH.
You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If both competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous stage. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be deemed void. If, during a competition consisting of one run only, one of the two competitors retires after the beginning of the competition, the athlete who completes the competition will be regarded as the winner.
Winner Group.
You have to predict which of the competitors specified for this type of bet will get the best finish in the event. If none of the competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous phase. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.
Article 6
For our bets purposes only official times and/or podium rankings will be considered. Possible disqualifications which will take place later will be not considered. If the game starts but does not end (i.e. there is no winner proclamation) all bets will be voided and refunded.
Markets:
-Winning
-Placed
-Head-to-head
OTHER SPORTS
CHESS
Article 1
All results of a Chess event are determined based on the relevant competition’s official website.
Article 2
Whenever a Chess match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Money Line / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the player 1 wins), 2 HH (the player 2 wins).
1×2
You have to predict the winner of the match. There are 2 possible outcomes: 1 (the player 1 wins), 2 (the player 2 wins), X (draw).
Double Chance
You have to predict the outcome of the match. There are 3 possible outcomes:
1X – player 1 wins, or the match ends in a draw
X2 – player 2 wins, or the match ends in a draw.
12 – either player 1 or player 2 wins
Draw no Bet
You have to predict which player will win the match. If the game ends in a draw at the end of regular time, the selection will be void.
DIVING
Article 1
All results of a Diving event are settled based on the relevant competition’s official website. If a competition is shortened or otherwise affected by weather conditions, the bets will be settled according to the decisions taken by tournament officials.
Article 2
Whenever a Diving event is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the player 1 wins), 2 HH (the player 2 wins).
KABADDI
Article 1
All results of a Kabaddi event are settled based on the relevant competition’s official website.
Article 2
Whenever a Kabaddi event is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day following the date initially set for the match. If it does not occur or is not completed within the mentioned time frame, all the markets related to that event will be considered void.
Article 3
Market Types
1×2
You have to predict the winner of the match. There are 2 possible outcomes: 1 (the team 1 wins), 2 (the team 2 wins), X (draw).
PADEL
Article 1
Whenever a padel match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within 72 hours, all the markets related to that event will be considered void.
Article 2
If a player withdraws or is disqualified before the match’s start, all markets related to the match will be void. If a player withdraws before completing the first set, then bets based on the final result will be void – except for markets where the outcome has already been determined. If the withdrawal occurs after completing the first set, the opponent will be deemed the winner.
Article 3
Market Types
Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
Head to Head (HH) 1st Set.
You have to predict the winner of the 1st Set. There are 2 possible outcomes: 1 HH (the first player wins the 1st Set), 2 HH (the second player wins the 1st Set).
If a player retires before completing the first set, this bet typology will be considered void – otherwise, it will stand valid. The winner of the 1st Set will be indicated in the bet settlement by the first number in brackets.
Head to Head (HH) 2nd Set.
You have to predict the winner of the 2nd Set. There are 2 possible outcomes: 1 HH (the first player wins the 2nd Set), 2 HH (the second player wins the 2nd Set).
If a player retires before completing the second set, this bet typology will be considered void – otherwise, it will stand valid. The winner of the 2nd Set will be indicated in the bet settlement by the second number in brackets.
Set Betting.
You have to predict the correct score of the match in terms of sets won by each player. If one player retires, this bet typology will be considered void.
ROWING
Article 1
All results of a Rowing event are settled based on the relevant competition’s official website. If a competition is shortened or otherwise affected by weather conditions, the bets will be settled according to the decisions taken by tournament officials.
Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the player 1 wins), 2 HH (the player 2 wins).
SAILING
Article 1
All results of a Sailing event are settled based on the relevant competition’s official website. If a competition is shortened or otherwise affected by weather conditions, the bets will be settled according to the decisions taken by tournament officials.
Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
Market Types
Head to Head (HH) / Match Winner
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the team 1 wins), 2 HH (the team 2 wins).
CASH OUT: TERMS & CONDITIONS
Cash Out is available on a wide variety of markets. However, Bet9ja has the right to remove some games or competitions or sports from the Cash Out offer at anytime without prior notice.
A time delay in accepting a Cash Out request is in place. If a price changes or a market suspends then the Cash Out of the original amount request may not be successful.
If the Cash Out request is successful, this will be displayed and the bet will be settled immediately. The actual final result of the related market will have no impact on the Cash Out amount.
The Cash Out amount offered at any time is the total amount that will be returned to your account if successful.
Where we have reason to believe that a Cash Out is carried out after the outcome of an event is known, we reserve the right to void the original bet that was Cashed Out.
Any bets that are settled in full or part using Cash Out will not count towards the turnover requirement of any offer.
?
Bets placed with Bonus Funds cannot be cashed out.
Bet9ja cannot guarantee that the Cash Out feature will be available on your bet selection.
Bet9ja will not be responsible if the Cash Out feature is not available for technical reasons and bets will stand as originally placed during any such period.
Bet9ja reserves the right to accept or decline any bet/wager requested for any sport, competition, market or bet type that is included in the Cash Out feature.
Bet9ja reserves the right to amend, suspend or remove the Cash Out feature at any time for any event, fixture or market. Any bets placed on such events, fixtures or markets will stand as originally placed.
Bet9ja reserves the right to reverse the settlement of a Cash Out if the bet or a market is settled in error.
BETMAKER
Article 1
Betmaker odds are special prices made by Bet9Ja which may combine certain odds which cannot normally be combined.
For example:
Chelsea to beat Man Utd, Over 2.5 goals & Over 7.5 corners in the match (Chelsea – Man Utd)
Usually these markets cannot be combined within a single match but these can be offered as a special unique bet.
They can also be offered as a combination of different matches or related to specific players.
Article 2
If one or more matches included in a bet is abandoned or postponed and not played within midnight (WAT) of the day of the match, all related selections will be void.
If any mentioned player doesn’t start the specific match then all related selections will be void.
Article 3
In any other instance, usual individual sports rules will apply.
ODDS SURGE
Article 1
Odds Surge selections are special bets selected by Bet9Ja where the odds are increased as a special offer.
For example:
Chelsea to beat Man Utd, Barcelona to beat Real Madrid & Juventus to beat Lazio – WAS 7.75, NOW 9.5
They can be offered as a combination of different matches or related to specific players.
Article 2
The ‘WAS’ price is calculated from when the odds surge selection was first published and is subject to change.
Article 3
If one or more matches included in a bet is abandoned or postponed and not played within midnight (WAT) of the day of the match, all related selections will be void.
If any mentioned player doesn’t start the specific match then all related selections will be void.
Article 4
In any other instance, usual individual sports rules will apply.
Zoom Virtual Soccer
Zoom soccer is a virtual soccer game featuring real team names and real league names, but with entirely simulated results and outcomes.
The Zoom scores page, that contains live scores, results and league tables, are all related strictly to the Zoom virtual game ONLY.
The outcome of the match displayed on the results section is the result that Bet9ja will determine winning and losing bets from.
Zoom bets can be combined with selections from any other real life events
Multiple boost will apply to bets on Zoom.
Zoom bets can be combined across leagues.
If the Bet9ja site undergoes any technical problems during a zoom fixture, undergoes maintenance, or becomes unable to access for any reason, games will still be played and the result will be unaffected.
Zoom Soccer is unrelated to any real-life matches or leagues, and any Zoom Soccer virtual fixtures that correspond with a real-life equivalent is strictly coincidence
Bet9ja general terms and conditions apply.
Bet9ja sports terms and conditions apply.
Zoom Market Rules
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Double Chance (DC)
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins)
Goal Goal / No Goal (GG/NG)
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Correct Score
You have to predict the correct score of the entire match
Over/Under (O / U) X.5
You have to predict whether the total goals scored in the match will be over or under the spread indicated. For example; if you bet on ‘over 2.5’, the match would have to contain 3 goals or more to be a winner.
Home/Away Under/Over (H/A O/U) X.5
You have to predict whether the total goals scored by either the home team or the away team is over or under the spread indicated. For example; if you bet on ‘home under 2.5’, the home team would have to score 2 goals or fewer for the bet to win.
1X2 + Over/Under (1X2 +O/U X.5)
You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov = The home team wins and total goals is over the spread
1&Un = The home team wins and total goals is under the spread
X&Ov = The match finishes in a draw and total goals is over the spread
X&Un = The match finishes in a draw and total goals is under the spread
2&Ov = The away team wins and total goals is over the spread
2&Un = The away team wins and total goals is under the spread
Double Chance + Over/Under (DC & O/U X.5)
You have to predict the combination of the double chance of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1X&Ov = The home team wins or draw and total goals is over the spread
1X&Un = The home team wins or draw and total goals is under the spread
X2&Ov = The away team wins or draw and total goals is over the spread
X2&Un = The away team wins or draw and total goals is under the spread
12&Ov = The home or away team wins and total goals is over the spread
12&Un = The home or away team wins and total goals is under the spread
Multi Goal
You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja in Zoom Soccer
1X2 + GG/NG
You have to predict the combination of the final result of the match and the result of the both teams to score market.
1X2 or GG/NG
You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner.
1X2 or Over/Under X.5
You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number.
GG/NG + Over/Under 2.5
You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread.
1st Half 1X2
You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st Half Goals Over/Under (O/U HT)
You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
The current version of the Terms and Conditions is valid for the latest review of the website
Live Betting T&C’s Part 1
Version 37: Effective as of 30.10.24.
View Previous Versions
Article 1
Technical time lag for acceptance
Once you have placed the bet, you will need to wait the time required for acceptance before it comes to validity. If during this interval the chosen odds removed or suspended, the bet will be automatically rejected. Should the odds change, the bet will be rejected, unless the “Accept Change Odds” option on the coupon has been checked.
Article 2
Bet acceptance with reservation
Whenever a bet is submitted to manual approval, Bet9ja retains the right to refuse it or to reduce the amount staked. The stake can be reduced only if the “Accept Odds Changes” option on the coupon has been checked.
Article 3
Bet acceptance in “Danger Zone”
Bet9ja reserves the right to extend the time lag for acceptance whenever a bet is placed during a risky action whose outcome may alter noticeably the odds available (s.c. “Danger Zone”). In this case a message will inform the customer about the risky action, and all bets placed during this interval will be accepted or refused at its conclusion.
Article 4
It is up to the Customer to verify that the number of bets placed and the amount staked are coherent with his will before confirming the bet. Once confirmed, the bet cannot be changed or cancelled by the Customer.
Article 5
The Customer warrants  not to be aware of the outcome of the event when placing a bet. In the event that there are reasons to believe that a bet has been placed on an event, which the result is already known, or after the selected team has obtained a material benefit (eg. Goals or Expulsion, etc.), Bet9ja reserves the right to void  the bet according to the General Terms and Conditions .
Article 6
Bet9ja reserves the right to deny access or to terminate access to the Live Betting section of our website, as well as to modify, suspend or discontinue the Live Betting at its sole discretion and without informing the Customer. All contents scheduled on Live Betting are subject to change and Bet9ja may vary, suspend, replace or withdraw the planned events without notice to the Customer.
Article 7
All the data about the match (current result, timing, etc.) published in the Live Betting section of our website is purely indicative and may not be used as a reliable source of information for placing bets. Bet9ja will not accept any liability for any loss that is caused by such information being reported incorrectly or being not up-to-date.
Article 8
Dead-Heat rule
In the event of equal position/result of two or more competitors, the winnings will be computed dividing the original odds accepted by the number of competitors that share the same result. If, for example, two competitors whose price is 2.80 and 1.90 share the same result (they are both declared winners) the resulting prices will be: 1.4 (2.80/2) and 0.95 (1.90/2).
Article 9
Unless otherwise stated for certain sports/bet typologies, whenever an event is officially interrupted and not completed within midnight (WAT) of the day following that scheduled for the match, all the bets still open at the moment of the interruption will be considered void.
Article 10
If an event is not offered with the market “Any Other”, Bet9ja reserves the right to add new participants at any time after the publication of the initial list, including eventually requests by the Customers.
Article 11
The minimum betting amount on a live bet is NGN 100  for a single, multiple or combined bet.
American Football Live
Article 1
The outcome of a bet on an American football live event is based on the score at the end of the game, overtime included, unless otherwise stated.
Article 2
Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the open bet typologies related to that event will be considered void.
Article 3
Market Types
Moneyline
You have to predict the winner of the match. If the result is a draw when the event is over, the selection is considered void.
Win Match in Regular Time (1X2 (Regular Time))
You have to predict the result of the match at the end of regular time.
1X2 (Including overtime)
You have to predict the final result of the match, overtime included.
Win Match in Overtime
You have to predict if the Home or Away team will win the match in the overtime period.
Home / Away X Drive Outcome
You have to predict the outcome of the indicated drive. There are four possible outcomes: touchdown, field goal, safety, none.
Handicap (2 Ways)
You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
If the spread offered is -6,5:
-Betting on “1H” the bet is won if the home team wins with a margin of at least 7 points.
-Betting on “2H” the bet is won if the away team wins by any margin, or loses with a margin lower than 7 points.
Handicap Betting (3 Ways)
You have to predict the outcome of the match by adding or subtracting the spread offered from the final score.
Total Points Over / Under (Total)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Home / Away Total Points Over / Under
You have to predict if, at the end of the match, the total number of points scored by a team (home or away) will be over or under the spread indicated.
Total Points Odd / Even (Odd/Even)
You have to predict if the total number of points scored during the entire match will be odd or even.
Winning Margin
You have to predict the winning margin of the winning team.
Total Field Goals Made Under / Over
You have to predict if the number of Field Goals made in the match will be over or under the spread indicated.
Total Touchdowns Under / Over
You have to predict if the number of Touchdowns in the match will be over or under the spread indicated.
Xth Touchdown
You have to predict which team will score the Xth touchdown of the match.
1st Half Money Line
You have to predict the result of the first half of the match. If the first half ends in a tie, the selection is considered void.
1st Half 3way (1st Half – 1X2)
You have to predict the result of the first half of the match.
1st Half Handicap
You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins by any margin or loses the 1st half with a margin lower than 7 points.
1st Half Total Points Under / Over (1st Half – Total)
You have to predict if the total number of points scored during the 1st half only will be over or under the spread indicated.
1st Half – Odd/Even
You have to predict if the total number of points scored during the 1st half only will be odd or even.
2nd Half – 1X2 (Regular Time)
You have to predict the result of the 2nd half of the match considering only the points scored during the 2nd half.
2nd Half – Handicap (Incl. OT)
You have to predict the winner of the 2nd half (plus overtime) by adding or subtracting the spread offered from the 2nd half (plus overtime) score without considering the points scored before the 2nd half.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins the 2nd half (plus overtime) with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins by any margin or loses the 2nd half (plus overtime) with a margin lower than 7 points.
2nd Half – Total (Incl. OT)
You have to predict if the total number of points scored during the 2nd half (plus overtime) will be over or under the spread indicated.
2nd Half – Odd/Even (Incl. OT)
You have to predict if the total number of points scored during the 2nd half (plus overtime) will be odd or even.
X Field Goal Made
You have to predict which team will score the Xth field goal in the game:
– Home (the home team will score the Xth field goal)
– Away (the away team will score the Xth field goal)
– Neither (neither team will score the Xth field goal)
Missed Field Goal
You have to predict if there will be a missed Field Goal during the match.
X Quarter Field Goal Made
You have to predict if at least one Field Goal will be scored during the X quarter.
X Quarter Touchdown
You have to predict if at least one Touchdown will be scored during the X quarter.
X Quarter Handicap (Xth Quarter – Handicap)
You have to predict the winner of the Xth quarter by adding or subtracting the spread offered from the indicated quarter score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins the Xth quarter with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins by any margin or loses the Xth quarter with a margin lower than 7 points.
X Quarter Money Line
You have to predict the winner of the X quarter. If the quarter ends in a tie, the selection is considered void.
X Quarter Winner (Xth Quarter – 1X2)
You have to predict the result of the Xth quarter considering only the points scored during the indicated quarter.
X Quarter Total Points Under / Over (Xth Quarter – Total)
You have to predict if the total number of points scored during the Xth quarter only will be over or under the spread indicated.
Xth Quarter – Odd/Even
You have to predict if the total number of points scored during the Xth quarter will be odd or even.
Handicap and Total Under / Over
You have to predict the combination of the handicap result of the match plus whether the total points scored will be over or under the indicated spread
X Touchdown Scorer
You have to predict which player will score the indicated touchdown.
Player to Score the Xth Home / Away Touchdown
You have to predict which player will score the indicated touchdown for his team.
Home / Away Player to Score a Touchdown Anytime
You have to predict if a player will score a touchdown anytime during the match.
Badminton Live
Article 1
Whenever a badminton match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
If a player is disqualified during the match, only settled bets and all bets placed on the market “Match Winner”, will be paid. All other bets placed and not yet settled will be considered Void.
Article 2
Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid
Article 3
Market Types
Which team will win the match? (Match Winner)
You have to predict the winner of the match.
Total (spread) (Total Points)
You have to predict if the total number of points scored during the entire match will be over or under the indicated spread.
Asian Handicap (spread) (Match Point Handicap)
You have to predict which player will score the most number of points adding or subtracting the indicated spread.
Which team will win the set? (Set X)
You have to predict the winner of the indicated set.
Total for X period (spread)
You have to predict if the total number of points scored during the indicated period will be over or under the indicated spread.
Asian Handicap for X period (spread)
You have to predict the winner of the indicated period adding or subtracting the indicated spread to the result of the match.
Which Team Wins Race to X Points, X set?
You have to predict which team will score the indicated point first in an indicated set in a race situation.
Who scores X point Y set
You have to predict which team will score the indicated point in an indicated set.
Final Result (in sets) (Correct Score Match)
You have to predict the final result in sets of the match.
Number of Sets
You have to predict how many sets will be played to completion in the entire match.
Odd/Even for X period
You have to predict if the total number of points scored during an indicated period are going to be odd or even.
How many sets will exceed score limit
You have to predict how many sets will exceed score limit.
Game X Lead After Y Points
You have to predict which player will lead the indicated game after the indicated number of points.
Game X Race to Y Points
You have to predict which player will score the indicated point first in an indicated game in a race situation.
Game X Winner
You have to predict the winner of the indicated game.
Game X Handicap (spread)
You have to predict the winner of the indicated game adding or subtracting the indicated spread to the result of the match.
Game X Point Y Winner
You have to predict which player will score the indicated point in an indicated game.
Game X Total Points (spread)
You have to predict if the total number of points scored during the indicated game will be over or under the indicated spread.
Match Game Handicap (spread)
You have to predict the winner of the match adding or subtracting the indicated spread (in terms of games) to the result of the match.
Total Games (spread)
You have to predict if the total number of games played during the entire match will be over or under the indicated spread.
Game X Extra Points
You have to predict if the indicated game will finish at extra points.
Player X Total Points (spread)
You have to predict if the total number of points scored by the indicated Player during the match will be over or under the indicated spread.
Player X Odd/Even Points
You have to predict if the total number of points scored by the indicated Player during the match will be odd or even.
Game X Odd/Even Points
You have to predict if the total number of points scored in the indicated game will be odd or even.
Odd/Even Points
You have to predict if the total number of points scored during the entire match will be odd or even.
Game X Correct Score
You have to predict the correct score of the indicated game.
Baseball Live
Article 1
The outcome of a bet on a baseball live event is based on the score at the end of regular playing time, extra inning included. For settlement purpose will be considered the competition’s official websites results.
Article 2
If the difference in points between the two teams is more than or equal to 10 points starting from 7th inning, the game ends in advance for obvious primacy of a team (Mercy rule). Back-to-front, in the Major League Baseball, winners and losers are official after 5 innings completed, or 4.5 if the home team is leading.
Article 3
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.
Article 4
Market Types
Which team will win the match, including overtime? (Money Line)
You have to predict the winner of the match.
3way
You have to predict the result of the match at the end of the regular time (extra innings excluded). There are 3 possible outcomes, 1 (home team wins), X (regular time draw), 2 (away team wins).
Total for whole match, including overtime (spread) (Total Runs Over/Under)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Asian Handicap for whole match, including overtime (spread)(Run Line)
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is Home -6.5:
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.
Who wins the rest of the match, including overtime
You have to predict the outcome of the match not considering runs scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Total hometeam including overtime (spread) (Home Team Total Runs Over/Under)
You have to predict if the total number of runs scored during the entire match by the home team only will be over or under the spread indicated.
Total awayteam including overtime (spread) (Away Team Total Runs Over/Under)
You have to predict if the total number of runs scored during the entire match by the away team only will be over or under the spread indicated.
Odd/Even for whole match, including overtime (Total Runs Odd/Even)
You have to predict whether the number of runs scored in the match is an odd or even number (0-0 is considered an even number of runs).
Home Team Total Runs Odd/Even
You have to predict whether the number of runs scored in the match by the home team only is an odd or even number (0-0 is considered an even number of runs)
Away Team Total Runs Odd/Even
You have to predict whether the number of runs scored in the match by the away team only is an odd or even number (0-0 is considered an even number of runs)
Winning Margins, including overtime
You have to predict the margin of victory for the winning team.
Team with highest scoring inning
You have to predict which team will score the most runs in one single inning during the match.
Maximum period total score
You have to predict the maximum amount of runs scored in any period.
Who scores X point, including overtime
You have to predict which team will score the indicated point.
Which team wins race to X points, including overtime (Race to X Runs)?
You have to predict which team will score the indicated point first in a race situation.
Will there be Overtime?
You have to predict if any overtime innings are played.
Matchbet & Totals (spread)
You have to predict the combination of the result of the match plus whether the total runs scored will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team win and total runs in the match is over the indicated spread)
1 & Under (home team win and total runs in the match is under the indicated spread)
X & Over (match ends in a draw and total runs in the match is over the indicated spread)
X & Under (match ends in a draw and total runs in the match is under the indicated spread)
2 & Over (away team win and total runs in the match is over the indicated spread)
2 & Under (away team win and total runs in the match is under the indicated spread)
Which team will lead at halftime?
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins). Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.
Which team will lead after X innings (3way – After X Innings)?
You have to predict which team will be leading after each team has played X innings
Asian handicap 1st half (spread)
You have to predict the winner of the half by adding or subtracting the spread offered from the half time score. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.
If the spread offered is Home -6.5:
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.
Halftime – Total (spread)
You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.
1st Half – Total hometeam (spread)
You have to predict if the total number of runs scored in the first half by the home team only will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.
1st Half – Total awayteam (spread)
You have to predict if the total number of runs scored in the first half by the away team only will be over or under the spread indicated. Halftime is defined as the first 4.5 innings, so the score in consideration is in the break between 5th Top and 5th Bottom Inning.
Asian Handicap after X innings (spread) (Run Line – After X Innings)
You have to predict the winner of the game by adding or subtracting the spread offered from the score after X innings.
Example:
If the spread offered is Home -6.5:
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 runs.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 runs.
Total after X innings (spread) (Total Runs – After X Innings Over/Under)
You have to predict if the total number of points scored after X innings will be over or under the spread indicated.
Total hometeam after X innings (spread) (Home Team Total Runs – After X Innings Over/Under)
You have to predict if the total number of runs scored after X innings by the home team only will be over or under the spread indicated.
Total awayteam after X innings (spread) (Away Team Total Runs – After X Innings Over/Under)
You have to predict if the total number of runs scored after X innings by the away team only will be over or under the spread indicated.
Who wins the period? (Period X) (Team to Win The X Inning)
You have to predict which team will score the most runs in the indicated inning.
Total for X period (spread) (Total for X Inning)
You have to predict if the total number of runs scored in the indicated inning will be over or under the spread indicated.
A Score in the X Inning
You have to predict if there will be a run scored during an indicated inning.
A Hit in the X Inning
You have to predict if there will be a hit marked during an indicated inning.
Next Team to Score
You have to predict the team that will score the next run.
Will there be an 18th half-inning?
You have to predict wheter the home team will win the game without requiring their last at bat.
Basketball Live
Article 1
The outcome of a bet on a basketball live event is based on the score of the entire match, including overtime.
For settlement purpose will be considered the competition’s official websites results.
Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid.
Article 3
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Basketball.
Article 4
Market Types
3Way
You have to predict the result of the match at the end of regular time. There are 3 possible outcomes, 1 (home team wins), X (regular time draw), 2 (away team wins).
Which Team Will Win the Match, including Overtime?
You have to predict which team will win the match including any overtime periods if played.
Over / Under – Including Overtime
You have to predict if the total number of points scored during the entire match (including overtime) will be over or under the spread indicated.
Over / Under
You have to predict if the total number of points scored during regular time will be over or under the spread indicated. Extra time is not included.
Home/Away Team Over / Under
You have to predict if the total number of points scored by the Home/Away team during the entire match (including overtime) will be over or under the spread indicated.
Handicap Including Overtime
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 points.
Draw No Bet
 
 
You have to predict which team will win the match. If regular time ends in a draw the selection will be void.
Winning Margin
You have to predict the winning margin of the winning team.
Odd / Even
You have to predict if the total number of points scored during regular time are going to be odd or even.
Odd/Even Including Overtime
You have to predict if the total number of points scored during the match (including overtime) are going to be odd or even.
Will There Be Overtime?
You have to predict if an overtime period will be played in the match.
Team to Score Point X, Including Overtime
You have to predict which team will score the indicated point. Overtime period counts.
Which Team Wins Race to X Points, Including Overtime?
You have to predict which team will score the indicated point first in a race situation. Overtime period counts.
Half Time 3Way
You have to predict the result of the first half of the match.
Half Time Draw No Bet
You have to predict the result of the first half of the match. If the first half ends in a tie, the selection is considered void.
Half Time Handicap
You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 points.
Half Time Over / Under
You have to predict if the total number of points scored during the 1st half only will be over or under the spread indicated.
Half Time Odd / Even
You have to predict if the total number of points scored during the 1st half only are going to be odd or even.
Period X Draw No Bet
You have to predict the result of the indicated period. If the indicated period ends in a tie, the selection will be void.
Period X 3Way
You have to predict the result of the indicated period.
Period X Over/Under
You have to predict whether the total points scored in the indicated period is over or under the spread.
Period X Handicap
You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins the period with a margin of at least 7 points.
– Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 7 points.
Xth Quarter – Home Total
You have to predict if the total number of points scored during the indicated period by the home team will be over or under the spread indicated.
Xth Quarter – Away Total
You have to predict if the total number of points scored during the indicated period by the away team will be over or under the spread indicated.
Xth Quarter – Winning Margin
You have to predict the winning margin of the team that will score more points during the indicated period.
Period X Odd/Even
You have to predict if the total number of points scored during the indicated period is going to be odd or even.
Period X – Which Team Wins Race to Y Points?
You have to predict which team will score the indicated points total first. If a ‘Neither’ option is offered then this will be declared the winner if neither team reaches the points stated in the time period. If it is not offered then the market will be declared void if neither team reaches the total.
Highest Scoring Quarter
You have to predict which quarter in the match will see the most points scored. There are 5 betting options: 1st quarter, 2nd quarter, 3rd quarter, 4th quarter & Equals. Equals is the winner if two or more quarters share the same number of points and are declared the highest scoring periods.
Matchbet and Totals
You have to predict the combination of the final result of the match and whether the total points scored in the match is over or under the specified line.
Draw No Bet Second Half (Regular Time)
You have to predict which team will win the second half of the match. Any overtime period is not included.
Odd or Even for Second Half (Regular Time)
You have to predict if the total number of points scored during the second half are going to be odd or even. Any overtime period is not included.
Asian Handicap Second Half (Regular Time)
You have to predict the winner of the second half by adding or subtracting the spread offered from the score at the end of the indicated period. Any overtime period is not included.
2nd Half 3way (Regular Time)
You have to predict the result of the indicated half.
2nd Half Total Points Over / Under (Regular Time)
You have to predict if the total number of points scored during the second half only will be over or under the spread indicated. Any overtime period is not included.
2nd Half – 3way (incl. OT)
You have to predict the result of 2nd half (overtimes included), considering only the points scored from the beginning of the 2nd half.
2nd Half – Total (incl. OT)
You have to predict if the total number of points scored during the 2nd half (overtimes included) will be over or under the spread indicated.
2nd Half – Handicap (incl. OT)
You have to predict the winner of the 2nd half (overtimes included) by adding or subtracting the spread offered from the score of the indicated half plus overtimes.
 
2nd Half – Draw no bet (incl. OT)
You have to predict the winner of the 2nd half (overtimes included), considering only the points scored from the beginning of the 2nd half. If the sum of the points is the same for both teams, the selection will be void.
2nd Half – Odd/Even (incl. OT)
You have to predict if the total number of points scored during the 2nd half (overtimes included) will be odd or even.
Boxing Live
Article 1
The outcome of a bet on boxing is based on the first results which are published officially. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If an event in boxing is officially postponed or suspended,all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match
Article 3
Types of Bets
Fight Outright
You have to predict the outcome of the fight, independently from the method of victory.
Method of Victory
You have to predict the outcome of the fight and the method of victory.
Total Round Over/Under (spread)
You have to predict whether the total number of rounds fighted during the match will be over or under the spread offered.
Knock Out in X Round
You have to predict whether there will be a Knock Out (KO or TKO) in the indicated round.
Will the Fight Go the Distance
You have to predict whether the fight will “go to the distance”, which means “fighting a full bout without being knocked out”.
Cricket Live
Article 1
The bet outcome of an event on Cricket is based on the result at the end of the match.
If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.
In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion. e.g. declaration, team all out, etc.
All markets do not consider ‘Super Overs’ unless specified.
Bets will stand if at least one ball is bowled.
Article 2
All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.
In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.
Article 3
Types of bet
Winner (incl. super over)
Predict the match result at full time (including any super over).
Xth innings – Total
Bet over or under the quoted line. Winner will be determined by the amount of runs scored in the indicated inning.
Xth innings – Home/Away total
Bet over or under the quoted line. Winner will be determined by the amount of runs scored by the home/away team in the indicated inning.
Xth innings – Yth dismissal method
 Predict the method of Yth dismissal at Xth innings.
Xth innings – Yth dismissal method (limited)
Predict the method of Yth dismissal at Xth innings.
Xth innings – odd/even
Predict whether the runs scored on Xth innings will be odd or even.
Xth innings over y – Home/Away odd/even
Predict whether the runs scored by the home/away team on Xth innings over y will be odd or even.
Number of runs in the highest scoring over
Bet on how many runs will be scored in the highest scoring over in the innings.
Which team will have the highest scoring over
Bet on the team to score the most runs in a single over.
Will there be a tie
Bet on whether the match will finish in a tie.
Will there be a super over
Predict whether there will be a super over.
Xth innings overs 0 to y – 1×2
Predict the result of the match between over 0 to over y of Xth innings.
Xth innings overs 0 to y – Home/Away total
Predict whether home/away total runs between over 0 to over y of Xth innings is over or under the indicated spread.
Xth innings over y – Home/Away total
Predict whether home/away total runs on Xth innings over y will be over or under the indicated spread.
Xth innings over y – zth delivery Home/Away total
Predict whether on zth delivery home/away total runs on Xth innings over y will be over or under the indicated spread.
Runs in an over
Bet over or under the quoted line for the amount of runs to be scored in a given over.
Twenty20
All scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion.
ODIs
A minimum of 90% of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.
Cycling Live
Article 1
The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterised by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.
Article 2
If a race is officially cancelled, all the relative bets on it will be declared null and void. If one of the legs of the whole race is suspended, all the relative bets will remain valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will remain valid if the event is completed until midnight of the following day of the said event. If the event is not run or completed during this period, all the bets on the said event will be null and void.
Article 3
Types of Bets
Winner
 
This means that the cyclist selected will win the event. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).
If the “Any Other” selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the live betting event. Under no circumstances a runner that has previously offered during the live event will be included into the “Any Other” selection
Placing
This means that the cyclist selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section).
Head to Head
One has to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.
Winning Margin
One has to predict what will be the winning margin of the winner in the event.
Darts Live
Article 1.
The outcome of a bet on a darts match is based on the first published official results. If a competitor retires before the total number of legs needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.
Article 2.
If a match is officially cancelled, all the related bets will be declared void. If a match is suspended or postponed, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match.
Article 3.
Market types.
Head to Head.
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.
1X2.
You have to predict the winner of the match. There are three possible outcomes: Player 1, Tie, Player 2.
Correct Score.
You have to predict the exact result of the indicated set or leg.
Handicap.
Depending whether the match is divided into sets and legs or only into legs, you have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the offered spread is -2.5:
– Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 sets or legs.
– Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 sets or legs.
Total Sets.
You have to predict if the total sets played during the match will be over or under the spread indicated.
Total Legs.
You have to predict if the total legs played during the match will be over or under the spread indicated.
Leg handicap.
You have to predict the winner of the leg adding or subtracting the indicated spread to the result of the leg.
Most 180s.
You have to predict which player will achieve the highest number of 180s during the entire match. It’s a 3-way market.
Total 180s.
You have to predict whether the number of 180s achieved during the match will be over or under the indicated spread.
Over/Under 180 3 Bands.
You have to predict whether the number of 180s achieved during the match will be over, under or equal to the spread offered by Bet9ja.
Highest Match Checkout (spread).
You have to predict whether the highest checkout score achieved during the match will be over, under or included in the spread offered by Bet9ja.
Competitor X total 180s.
You have to predict whether the total 180s scored in the match by the player1/player2 is over or under the spread indicated.
Leg X Winner.
You have to predict the winner of the indicated leg.
Leg X 180.
You have to predict whether one of the two players will achieve a 180 during the indicated leg.
Leg X Winning Checkout
You have to predict whether the checkout score achieved during the indicated leg will be over, under or included in the spread offered by Bet9ja.
Set X Leg Y Winner.
You have to predict the winner of a certain leg of the indicated set.
Set X Leg Y 180.
You have to predict whether one of the two players will achieve a 180 during a certain leg of the indicated set.
Xth Set Leg Y – Checkout Score X+.
You have to predict which is the checkout score achieved during a certain leg. There are 2 bands to choose from: 0-40, 41+.
Xth Set Leg Y – Total Darts.
You have to predict if the number of darts thrown during a certain leg will be over or under the indicated spread.
Xth Set Leg Y – Checkout Colour.
You have to predict the checkout colour. In order to checkout, a player has to score double points with their final dart, achieving the amount needed to get down to zero. The sections on a dartboard alternate between red and green, and the color of the checkout will be determined by whether the player has to score a red or a green double.
Xth Set Leg Y – CompetitorX to score a 180.
You have to predict whether the competitor X will achieve a 180 during a certain leg of the indicated set.
Xth Set Leg Y – Point Range on xth Visit.
you have to predict the point aggregate range that the 2 players will score during the xth visit.  There are 3 possible outcomes: <89,5; between 90 and 100; >100.5.
Xth Set Leg x – Highest Scoring Player on Xth Visits.
You have to predict which player will score more during the Xth visit. A single visit or turn to the board gives the player the chance to throw three darts.
Xth set – Total 180s.
You have to predict whether the total 180s scored during the Xth Set will be over or under the indicated spread.
Xth Set – Most 180s.
You have to predict which player will score more 180s during the Xth Set.
Xth Set – CompetitorX total 180s.
You have to predict whether the number of 180s achieved during the set by the competitor X will be over or under the indicated spread.
Xth Set Leg x – Any Player to Score a 180.
You have to predict whether any player during the Leg X will score at least one 180.
Set X Winner.
You have to predict the winner of the indicated set.
Xth Set – Total Legs.
You have to predict if the total legs played during the set will be over or under the spread indicated
Xth Set – Which Player Wins the Rest.
You have to predict the outcome of the indicated set not considering points scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt.
Xth Set – Correct Score.
You have to predict the exact result of the set, based on the number of legs won by each competitor.
Xth Set – Odd/Even Legs.
You have to predict whether the number of legs played during the set will be odd or even.
Xth Set – Leg Handicap.
You have to predict the winner of the set by adding or subtracting the spread offered from the set score.
Odd/Even Sets.
You have to predict whether the number of sets played during the match will be odd or even.
FUTSAL LIVE
Article 1
The outcome of a bet on a futsal event is based on the result of the match after the scheduled regular time plus injury time. Unless otherwise stated for specific bets overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a futsal match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.
Article 3
Market Types
3way
You have to predict the outcome of the entire match.
Asian Handicap
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void
1X2 Handicap
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the home team has one goal advantage.
Total
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Double chance (1X – 12 – X2)
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).
Halftime – Total
You have to predict if the total number of goals scored during the first half of the match will be over or under the spread indicated.
Total (OT only!)
You have to predict if the total number of goals scored during the overtime will be over or under the spread indicated.
Who Wins the Rest of the Match?
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Halftime – Who Wins the Rest of the Match?
You have to predict the outcome of the first half of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Overtime – Who Wins the Rest of the Match?
You have to predict the outcome of the overtime not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).
Halftime – Next Goal
You have to predict the team that will score the next goal in the first half. There are three possible outcomes: 1 (the home team scores the next goal in first half), 2 (the away team scores the next goal in first half) and No Next Goal (no more goals are scored during first half).
Overtime – Next Goal
You have to predict the team that will score the next goal in the overtime. There are three possible outcomes: 1 (the home team scores the next goal in overtime), 2 (the away team scores the next goal in overtime) and No Next Goal (no more goals are scored during overtime).
Halftime – 3way
You have to predict the outcome of the first half of the match.
3-way (OT only!)
You have to predict the outcome of the overtime.
Correct Score flex
You have to predict the correct score of the entire match.
Correct Score first half flex
You have to predict the correct score of the first half of the match.
Total Goal Home / Away
You have to predict the exact sum of goals scored by the home or away team (0-1 / 2-3 / 4-5 / 6+)
Goal/No goal
You have to predict whether both teams score at least one goal each during the match or only one team or both teams do not score any goals during the match.
Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.
Which team will win the penalty shootout?
You have to predict the team will win the penalty shootout.
Handball Live
Article 1
Excluding indications on particular bets, the results of a Handball event is based on the final result of the game excluding extra time, unless otherwise specified in a single market. The official sites of the competitions in question will be those referred to until further notice.
Article 2
If a game of handball is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If this is not the case, all bets relative to this event and which were open before the suspension will be considered null and void while those already made will be considered valid.
Article 3
Types of Bets
3way (Match Winner)
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Total (spread) (Total Match Goals – Over/Under)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Asian Handicap (spread) (Match Handicap)
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 goals.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 goals.
Handicap (spread) (3way Handicap)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.
Odd/Even (Total Match Goals Odd/Even)
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).
Halftime – 3way (1st Half – 3 way)
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).
Halftime – Total (spread) (Total 1st Half Goals – Over/Under)
You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.
Asian handicap first half (spread) (1st Half Handicap)
You have to predict the winner of the 1st half by adding or subtracting the spread offered from the half time score.
Example:
If the spread offered is Home (-6.5):
– Betting on 1H, the bet is won if the home team wins the 1st half with a margin of at least 7 goals.
– Betting on 2H, the bet is won if the away team wins or loses the 1st half with a margin lower than 7 goals.
Handicap for first half (spread) (Half Time 3 Way Handicap)
You have to predict the result of the first half only, taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the 1st half by three or more goals. If you bet on XH your bet is a winner if the home team win the 1st half by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins the 1st half by any margin, the 1st half finishes in a draw or if the away team lose the 1st half by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins the 1st half by any score, the 1st half finishes in a draw or the home team lose the 1st half by 2 goals or less. If you bet XH your bet will be a winner if the Away team win the 1st half by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win the 1st half by 4 or more goals.
Odd/Even for first half (1st Half Goals – Odd/Even)
You have to predict whether the number of goals scored in the 1st Half only is an odd or even number (0-0 is considered an even number of goals).
Who scores X point, including overtime
You have to predict which team will score the indicated goal. Overtime period counts.
Which team wins race to X points, including overtime?
You have to predict which team will reach the indicated number of goals first in a race situation. Overtime period counts.
2nd Half – 3 way
You have to predict the result of the indicated half.
Halftime/Fulltime
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.
Total 1st Half Home Team Goals Over/Under (Spread)
You have to predict if the total number of goals scored by the home team during the 1st half only will be over or under the spread indicated.
Total 1st Half Away Team Goals Over/Under (Spread)
You have to predict if the total number of goals scored by the away team during the 1st half only will be over or under the spread indicated.
X Half – Draw No Bet
You have to predict which team will win the half indicated. If the teams will draw, the selections will be void.
Total Home Team Goals Over/Under (Spread)
You have to predict if the total number of goals scored by the home team during the entire match will be over or under the spread indicated.
Total Away Team Goals Over/Under (Spread)
You have to predict if the total number of goals scored by the away team during the entire match will be over or under the spread indicated.
Winning Margin
You have to predict the winning margin of the winning team.  In case of a draw, there is the outcome “Draw”
X Half – Winning Margin
You have to predict the margin of victory for the winning team during the half indicated. In case of a draw, there is the outcome “Draw”.
Horse Racing Live
Article 1
The outcome of a bet on a horse racing live event is based on the first published official results. Following decisions taken by disciplinary or legal bodies and affecting or amending the result achieved on the race field will not be taken into consideration.
Article 2
Whenever a race is officially postponed or suspended, all the bets still open at the moment of the interruption will be considered void.
Article 3
Market Types
Winner
You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.
Podium
You predict that the selected horse will reach the podium (first, second or third position).
Matchups
You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.
Ice Hockey Live
Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on an Ice Hockey live event is based on the result of the match after regular time. Markets including Overtime and Penalty shootout scores will be specified.
For settlement purposes we will consider only the results of respective official competition websites.
Article 2
Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. All the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.
Article 3
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Ice Hockey.
Article 4
Market Types
3way (Regular Time)
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Total (Regular Time)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Handicap (Regular Time)
You have to predict the winner of the game by adding or subtracting the spread offered from the final score.
Example:
If the spread offered is (-6.5):
– Betting on 1H, the bet is won if the home team wins with a margin of at least 7 goals.
– Betting on 2H, the bet is won if the away team wins or loses with a margin lower than 7 goals.
Handicap 3way (Regular Time)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.
Which Team Will Win the Match Including Overtime & Penalties?
You have to predict which team will win the match including any overtime or penalties required to determine the winner.
Draw No Bet (Regular Time)
You have to predict which team will win the match. If the teams draw the selection will be void.
Rest of Match 1X2
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Team to Score Next Goal (Regular Time)
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).
Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).
Correct Score
You have to predict the correct score of the match during regular time.
Correct Score (Inc OT & Shootout)
You have to predict the correct score of the match. Overtime and penalty shootouts are included.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score for settlement purposes.
Both Teams to Score
You have to predict whether at least one goal will be scored by both team during the entire match.
Goals Home Team
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Goals Away Team
You have to predict the exact number of goals that will be scored by the away team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Total Home Team (spread)
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.
Total Away Team (spread)
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.
Odd/Even
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).
Who Wins The Period?
You have to predict the result of the indicated period.
Total for X Period (spread)
You have to predict whether the total goals scored in the indicated period is over or under the spread.
Handicap for X Period (spread)
You have to predict the winner of the indicated period by adding or subtracting the spread offered from the score at the end of the indicated period.
Example:
If the spread offered is (-1.5):
– Betting on 1H, the bet is won if the home team wins the period with a margin of at least 2 goals.
– Betting on 2H, the bet is won if the away team wins or loses the period with a margin lower than 2 goals.
Period X Odd/Even
You have to predict if the total number of goals scored during the indicated period are going to be odd or even.
A Goal in the X Period
You have to predict whether at least one goal will be scored during X period
Both Teams to Score Twice (Regular Time)
You have to predict whether at least two goals will be scored by both team during the entire match.
Overtime Money Line
You have to predict the winner of the overtime. If the teams draw, the selection will be void.
Overtime Who Wins the Rest?
You have to predict the outcome of the Overtime period only not considering possible goals scored in Overtime before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Next Goal Overtime
You have to predict the team that will score the next goal in the Overtime period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).
To Win Penalty Shootout
You have to predict the team that will win the match at the end of the penalty shootouts.
Next Goal Penalty Shootout
You have to predict which team will score the next goal in the penalty shootouts.
Highest Scoring Period
You have to predict which period in the match will see the most goals scored. There are 4 betting options: 1st period, 2nd period, 3rd period & Equals. Equals is the winner if two or more periods share the same number of goals and are declared the highest scoring periods.
Match Result & Both Teams to Score (Regular Time)
You have to predict the combination of the result of the match plus whether both teams will score will at least one goal in the match. There are 6 possible outcomes:
Home & Yes (Home team to win the match and both teams to score in the match)
Home & No (Home team to win the match and only one or neither team to score in the match)
Draw & Yes (Match to end in a draw and both teams to score in the match)
Draw & No (Match to end in a draw and only one or neither team to score in the match)
Away & Yes (Away team to win the match and both teams to score in the match)
Away & No (Away team to win the match and only one or neither team to score in the match)
Race to X Goals (Regular Time)
You have to predict which team will reach the indicated number of goals first.
Match to go to Penalties
You have to predict if the winner of the match is decided by penalty shootouts.
Will there be Overtime
You have to predict if any overtime period is played.
X Period Both Teams to Score
You have to predict whether at least one goal will be scored by both team during the X period.
Total Spread Goals (Inc OT & Penalties)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated. Extra time and penalty shootout are included. Penalty shootout counts for 1 additional goal for the winning team.
Total Hometeam (Inc OT & Penalties)
You have to predict if the total number of goals scored during the entire match by the home team will be over or under the spread indicated. Extra time and penalty shootout are included. Penalty shootout counts for 1 additional goal for the winning team
Total Awayteam (Inc OT & Penalties)
You have to predict if the total number of goals scored during the entire match by the away team will be over or under the spread indicated. Exatratime and penalty shootout are included. Penalty shootout counts for 1 additional goal for the winning team
When Will The Game End
You have to predict when the game will end. There are three possible scenarios:
Three possible outcomes: regular time, overtime and penalty shootout.
If there is no overtime period there are two possible outcomes: regular time and penalty shootout.
If they will play repeat overtimes there are two possible outcomes: regular time and overtime
Martial Arts/MMA Live
Article 1
The outcome of a bet on martial arts is based on the first results which are published officially. Decisions taken after
the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results
will not be taken into consideration.
Article 2
If an event in martial arts is officially postponed or suspended, all the best will remain valid if the event is completed
before midnight (WAT) of the following day from the actual one.
Article 3
Types of Bets
Fight Outright
You have to predict the outcome of the fight, independently from the method of victory.
Method of Victory
You have to predict the outcome of the fight and the method of victory.
Total Round Over/Under (spread)
You have to predict whether the total number of rounds fought in the match will be over or under the spread offered.
Will the Fight Go the Distance
You have to predict whether the fight will “go to the distance”, which means “fighting a full bout without being knocked out”
Motor Sports Live
Formula 1, Formula E, MotoGp
Article 1
Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. Following decisions taken by disciplinary or legal bodies (including but not limited to FIA, DORNA, NASCAR, FIM, etc.) and affecting or amending the result achieved on the race field will not be taken into consideration.
Article 2
Events being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly.
If a race is postponed to another day, all markets are considered void.
Article 3
Unless otherwise stated in the market rules, the dead heat rule (Art. 8 in the General Rules section) will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.
If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.
If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.
Winner (team) and Head2head (teams) are settled with the team which has the best ranked car in the final result.
Winner – Driver (Practice, Qualifying, Race)
You have to predict that the selected driver will be the winner of the indicated session.
Winner – Team (Practice, Qualifying, Race)
You have to predict which will be the team of the driver that will win the indicated session.
Top 3 – Driver (Practice, Qualifying, Race)
You have to predict that the selected driver will end the indicated session in the Top 3.Top 3 – Teams
You have to predict that the selected team will end the race in the Top 3 of teams.
Example:
If these will be the final positions of a race:
 
1. Verstappen (Red Bull)
2. Leclerc (Ferrari)
3. Sainz (Ferrari)
4. Perez (Red Bull)
5. Alonso (Aston Martin)
6. Norris (McLaren)
In this situation Red Bull, Ferrari and Aston Martin will be the winning outcomes.
Head2Head (Practice, Qualifying, Race)
You have to predict which among the two drivers specified in the bet will achieve the best position in the indicated session.
If both drivers (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
Markets will be considered void if one of the drivers retires in or before the formation lap.
Head2Head (teams) (Practice, Qualifying, Race)
You have to predict which is the team of the driver that will achieve the best position in the indicated session among the two teams specified in the bet.
If all drivers of the teams (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
Markets will be considered void if both drivers of one or both teams retire in or before the formation lap.
Winner of Group
You have to predict that the selected driver will be the winner of the given group.
If all drivers (which are reflected as dedicated selections) retire in the same lap, the market will be voided.
Markets will be considered void if one of the drivers retires in or before the formation lap.
Overtakings
An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.
Overtakings during the first lap are not considered for settlement purposes.
Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.
Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team.
Please note: Specific overtakings market rules are considered as valid for this market.
Lapping and unlapping is not considered as overtaking.
Total Overtakings (driver or team)
You have to predict if the total number of overtakings made by the indicated driver or team will be over or under the spread indicated.
Total Overtakings
You have to predict if the total number of overtakings during the race will be over or under the indicated spread.
Pit Stop
The car which enters the pit-lane first will be considered as winner of this market.
If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.
1st pit stop (teams) is settled with the team whose car entered the pit-lane first.
Please note: Specific pit stop market rules are considered as valid for this market.
Xth Pit Stop (driver or team)
You have to predict which driver or team will make the Xth Pit Stop during the race.
Winning Margin
You have to predict which will be the margin in seconds between the winner of the race and the driver who will finish the race in second position.
Total Finishers
You have to predict if the total number of drivers that will finish the race will be over or under the indicated spread.
Grid Position Range of the Winner
You have to predict the grid position range of the winner of the race.
 
If one or more drivers have to start the race from the pit-lane, they will be considered at the end of the grid for settlement purposes.
Fastest Lap
You have to predict which driver will perform the fastest lap during the race.
The lap time in milliseconds is valid for settlement purposes.
Lap X – Fastest Lap
You have to predict which driver will perform the fastest lap during the indicated lap.
The lap time in milliseconds is valid for settlement purposes.
Laps X to Y – Fastest Lap
You have to predict which driver will perform the fastest lap during the indicated interval of laps X-Y.
The lap time in milliseconds is valid for settlement purposes.
Retirements
A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.
If more than one driver retires in the same lap where the first retirement happened, the dead heat rule will be applied.
If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.
1st to retire (teams) is settled with the team that will retire one car first.
Please note: Specific retirement market rules are considered as valid for this market.
Lap X – Total Retirements
You have to predict if the total number of retirements during the indicated lap will be over or under the spread indicated.
Xth to Retire (driver or team)
You have to predict which driver or team will be the Xth to Retire during the race.
Rugby Live
RUGBY UNION and RUGBY LEAGUE
Article 1
The outcome of a bet on a rugby union/league live event is based on the score at the end of regular playing time. For settlement purpose will be considered the competition’s official websites results.
Article 2
Whenever a rugby union/league match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the bets already settled will stand valid
Article 3
Market Types
3way
You have to predict the winner of the match at the end of regular playing time.
Handicap (3ways)
You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the spread offered is -5:
– Betting on “Home”, the bet is won if the home team wins with a margin of at least 6 points.
– Betting on “Tie”, the bet is won if the home team wins with a margin of exactly 5 points.
– Betting on “Away”, the bet is won if the home team wins with a margin lower than 5 points or loses the game by any margin.
Asian Handicap
You have to predict the winner of the match by adding or subtracting the spread offered by Bet9ja from the final score.
Example:
If the spread offered is -6,5:
– Betting on “Home”, the bet is won if the home team wins with a margin of at least 7 points.
– Betting on “Away”, the bet is won if the home team wins by any margin or loses with a margin lower than 7 points.
Over/Under points
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.
Who Wins the rest of the Match
You have to predict the outcome of the match not considering points scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void
Total Points
You have to predict if the total number of points scored during the entire match will be over, under or included in the range offered.
Next Try
You have to predict which team will get the next try. If there won’t be scored any try (or if that specific try won’t be scored), the bet will be considered void.
Next Try to be converted
You have to predict if the kick consequent the next try will be scored. If there won’t be scored any try the bet will be considered void.
Over/Under total tries
You have to predict if the total number of tries scored during the entire match will be over, under or included in the range offered.
Over/Under team tries (3ways)
You have to predict if a Team’s (Home or Away) total number of tries scored during the entire match will be over, under or included in the range offered.
Double chance (1X – 12 – X2)
You have to predict the outcome of the entire match. There are 3 possible outcomes:
-1X (at the end of the match the home team wins or draws),
-X2 (at the end of the match the away team wins or draws),
-12 (at the end of the match the home team wins or the away team wins).
Odd / Even
You have to predict whether the number of points scored in the match is an odd or even number (0-0 is considered an even number of points)
Total Hometeam
You have to predict if the total number of points scored during the entire match by the home team only will be over or under the spread indicated.
Total Awayteam
You have to predict if the total number of points scored during the entire match by the away team only will be over or under the spread indicated.
Matchbet and Totals
You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified line.
Total range Rugby
You have to predict which range the total points scored in the game will be.
Halftime – 3way
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).
Halftime – Who wins the rest?
You have to predict the outcome of the the first half not considering points scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Draw No Bet first half
You have to predict which team will win the first half. If the first half ends in a draw the selection will be void
Halftime – Double chance (1X – 12 – X2)
You have to predict the outcome of the first half of the match. There are 3 possible outcomes:
1X (at the end of the first half of the match the home team wins or draws),
X2 (at the end of the first half of the match the away team wins or draws),
12 (at the end of the first time of the match the home team wins or the away team wins).
Odd/Even for first half
You have to predict whether the number of points scored in the first half of the match is an odd or even number (0-0 is considered an even number of points)
Halftime – Winning margins Rugby
You have to predict the margin of victory for the winning team during the first half of the match. In case of a draw, there is the outcome “Draw”.
Halftime – Total range Rugby
You have to predict which range the total points scored in the first half will be.
1st Half – Total hometeam
You have to predict if the total number of points scored during the first half of the match by the home team only will be over or under the spread indicated.
1st Half – Total awayteam
You have to predict if the total number of points scored during the first half of the match by the away team only will be over or under the spread indicated.
Snooker Live
Article 1
The outcome of a bet on a snooker event is based on the first published official results. If a competitor retires before the total number of frames needed to win the match has been reached, all settled bets will remain valid, whereas open bets will be refunded, except for bets on the match winner, which will be paid normally.
Article 2
If a match is officially cancelled, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match.
Article 3
Market types
Which team will win the match?
You have to predict the winner of the match. If one of the competitors retires, he will be regarded as the loser of the match.
Correct Score Frames
You have to predict the exact result of the match, based on the number of frames won by each of the competitors.
Total (spread)
You have to predict whether the final score of the entire match will be over or under the spread indicated.
Who wins the rest of the match?
You have to predict the outcome of the match not considering the result before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes:
1 (the home player wins);
X (the players draw);
2 (the away player wins)
Asian Handicap (spread)
You have to predict which player will win the most number of frames by adding or subtracting the spread offered from the total number of frames won by players or teams.
Example:
If the offered spread is -2.5:
– Betting on Player 1, the bet will be winning if Player 1 wins the match with a margin of at least 3 frames.
– Betting on Player 2, the bet will be winning if Player 2 wins the match or if he loses the match with a margin of less than 3 frames.
Top Break
You have to predict if the highest break will be achieved by Player 1 or by Player 2 or if both players will achieve the same score.
Who will win the frame? (Frame X)
You have to predict the winner of the indicated frame.
X frame – First colour potted
You have to predict the first coloured ball (Black, Blue, Pink, Yellow, Green or Brown) to be potted during the indicated frame.
X frame – Highest break
You have to predict the score of the highest break in the indicated frame among the bands offered.
X frame – Player with highest break
You have to predict which player will score the highest break in the indicated frame.
X frame – Total points (spread)
You have to predict if the total number of points scored during the indicated frame will be over or under the spread offered.
X frame – Any player with a break 100+
You have to predict whether at least one player will score a break of 100 or more points in the indicated frame.
X frame – Player Y with a break 100+
You have to predict whether the indicated player will score a break of 100 or more points in the indicated frame.
X frame – Any player with a break 50+
You have to predict whether at least one player will score a break of 50 or more points in the indicated frame.
X frame – Player Y with a break 50+
You have to predict whether the indicated player will score a break of 50 or more points in the indicated frame.
X frame – Asian Handicap (spread)
You have to predict which player will score the most number of points by adding or subtracting the spread offered from the total number of points scored by players or teams in the indicated frame.
X frame – Last points scored
You have to predict how the last points of the indicated frame will be scored (colour of last ball potted or foul).
X frame – Odd/even number of points
You have to predict whether the number of points scored during the indicated frame will be odd or even.
X frame – Player to pot first ball
You have to predict which player will pot the first ball in the indicated frame.
X frame – Player to pot last ball
You have to predict which player will pot the last ball in the indicated frame.
X frame – Race to 30
You have to predict which player will score 30 points first.
X frame – Will there be a foul
You have to predict whether there will be a foul during the indicated frame.
Leader after X frames
You have to predict which player will have the leadership after the indicated number of frames.
Match will go to a deciding frame
You have to predict whether the match will end to the deciding frame.
Odd/even number of frames
You have to predict whether the number of frames played during the match will be odd or even.
Any player to win next X consecutive frames (Y-Z)
 
You have to predict whether one of players will win the indicated consecutive frames.
 
Race to X frames
 
You have to predict which player will win the indicated number of frames first.
The current version of the Terms and Conditions is valid for the latest review of the website.
Live Betting T&C’s Part 2
Version 5: Effective as of 22.07.24.
View Previous Versions
Soccer Live
Article 1
The outcome of a bet on a football (soccer) live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 2
Whenever a football match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
Article 3
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Soccer.
Simulated Reality League: Bets are all virtual, based on real team names and real football leagues, but the games and results are virtual.
Article 4
Regarding all the interval markets: injury time is included for the outcome of a bet when the market is related to an interval from X to 45 min or from Y to 90 min. It is also included for the interval straddling the two halves.
Article 5
Market Types
1X2 (3way)
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Over/Under (spread) (Total)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
3 Way Handicap (spread) (Handicap)
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team win by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team lose by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the Home Team wins by any score, the match finishes in a draw or the home team lose by 2 goals or less. If you bet XH your bet will be a winner if the Away team win by 3 goals exactly. If you bet 2H your bet will be a winner if the Away team win by 4 or more goals.
Halftime/Fulltime
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.
Halftime 1X2 (Halftime – 3way) (1st Half – 1X2)
You have to predict the winner of the 1st half only. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).
Halftime Over/Under (spread) (1st Half – Over/Under) (Halftime – Total)
You have to predict if the total number of goals scored during the 1st half only will be over or under the spread indicated.
1st Half Over/Under Home (spread) (Halftime – Over/Under Home)
You have to predict if the total number of goals scored by the home team during the 1st half only will be over or under the spread indicated.
1st Half Over/Under Away (spread) (Halftime – Over/Under Away)
You have to predict if the total number of goals scored by the away team during the 1st half only will be over or under the spread indicated.
1st Half 3 Way Handicap (spread) (Halftime – 3 Way Handicap)
You have to predict the final result of the first half only taking into consideration the handicap spread offered.
Second Half 1X2 (2nd Half – 3way)
You have to predict the result of the second half, considering only the goals scored in this half.
Second Half Over/Under (spread) (2nd Half – Total)
You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.
2nd Half 3 Way Handicap (spread)
You have to predict the final result of the second half only taking into consideration the handicap spread offered.
Draw No Bet (DNB)
You have to predict which team will win the match. If the teams draw the selection will be void.
1st Half Draw No Bet (DNB 1HT)
You have to predict which team will win the 1st half. If the teams draw the 1st half the selection will be void.
2nd Half Draw No Bet (DNB 2HT)
You have to predict which team will win the 2nd half, considering only the goals scored in this half. If the teams draw the 2nd half, the selection will be void.
Rest of Match 1X2 (Who wins the rest of the match?)
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Next Goal
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Next Goal (no more goals are scored during the match).
Halftime Next Goal (1st Half – Next Goal)
You have to predict the team that will score the next goal in the 1st half of the match. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Goal (no more goals are scored during the 1st half).
Double Chance (1X- 12 -X2)
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).
1st Half Double Chance
You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:
1X (at the end of the 1st half the home team wins or draws),
X2 (at the end of the 1st half the away team wins or draws),
12 (at the end of the 1st half the home team wins or the away team wins).
2nd Half – Double chance (1X – 12 – X2)
You have to predict the outcome of the second half only, considering only the goals scored during this half.
Correct Score
You have to predict the correct score of the entire match.
Goals Home Team (Total Goals Home)
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Goals Away Team (Total Goals Away)
You have to predict the exact number of goals that will be scored by the away team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Total Home Team (spread) (Over/Under Home Team)
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.
Total Away Team (spread) (Over/Under Away Team)
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.
Kick Off (Which team has kick off?)
You have to predict which team will be awarded the kick off of the match.
Goal/No Goal
You have to predict whether both teams will score in the match. There are two possible outcomes:
GG (both teams score at least one goal each during the whole match),
NG (one or both the teams do not score any goal during the whole match).
1st Half Goal/No Goal (1st Half – Both teams to score)
You have to predict whether both teams will score in the 1st Half. There are two possible outcomes:
GG (both teams score at least one goal each during the 1st half),
NG (one or both the teams do not score any goal during the 1st half).
2nd Half Goal/No Goal (2nd Half – Both teams to score)
You have to predict whether both teams will score in the 2nd half. There are two possible outcomes:
GG (both teams score at least one goal each during the 2nd half),
NG (one or both the teams do not score any goal during the 2nd half).
Matchbet & Totals (spread) (Matchbet And Totals)
You have to predict the combination of the result of the match plus whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team wins and the total number of goals in the match is over the indicated spread)
1 & Under (home team wins and the total number of goals in the match is under the indicated spread)
X & Over (match ends in a draw and the total number of goals in the match is over the indicated spread)
X & Under (match ends in a draw and the total number of goals in the match is under the indicated spread)
2 & Over (away team wins and the total number of goals in the match is over the indicated spread)
2 & Under (away team wins and the total number of goals in the match is under the indicated spread).
1st Half Matchbet & Totals (spread) (1st Half – 3way & Total)
You have to predict the combination of the result of the 1st half of the match plus whether the total goals scored in the first half will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team wins the 1st half and the total number of goals in the 1st half is over the indicated spread)
1 & Under (home team wins the 1st half and the total number of goals in the 1st half is under the indicated spread)
X & Over (1st half ends in a draw and the total number of goals in the 1st half is over the indicated spread)
X & Under (1st half ends in a draw and the total number of goals in the 1st half is under the indicated spread)
2 & Over (away team wins the 1st half and the total number of goals in the 1st half is over the indicated spread)
2 & Under (away team wins the 1st half and the total number of goals in the 1st half is under the indicated spread)
2nd Half Matchbet & Totals (spread) (2nd Half – 3way & Total)
You have to predict the combination of the result of the 2nd half only plus whether the total goals scored in the 2nd half only will be over or under the indicated spread. There are 6 possible outcomes:
1 & Over (home team wins the 2nd half and the total number of goals in the 2nd half is over the indicated spread)
1 & Under (home team wins the 2nd half and the total number of goals in the 2nd half is under the indicated spread)
X & Over (2nd half ends in a draw and the total number of goals in the 2nd half is over the indicated spread)
X & Under (2nd half ends in a draw and the total number of goals in the 2nd half is under the indicated spread)
2 & Over (away team wins the 2nd half and the total number of goals in the 2nd half is over the indicated spread)
2 & Under (away team wins the 2nd half and the total number of goals in the 2nd half is under the indicated spread)
Matchbet & Both Teams To Score (1X2 & both teams to score)
You have to predict the combination of the result of the match plus whether both teams will score at least one goal in the match. There are 6 possible outcomes:
Home & Yes (Home team to win the match and both teams to score in the match)
Home & No (Home team to win the match and only one or neither team to score in the match)
Draw & Yes (Match to end in a draw and both teams to score in the match)
Draw & No (Match to end in a draw and only one or neither team to score in the match)
Away & Yes (Away team to win the match and both teams to score in the match)
Away & No (Away team to win the match and only one or neither team to score in the match)
1st Half Matchbet & Both Teams To Score
You have to predict the combination of the result of the first half plus whether both teams will score at least one goal in the first half. There are 6 possible outcomes:
Home & Yes (Home team to win the 1st half and both teams to score in the 1st half)
Home & No (Home team to win the 1st half and only one or neither team to score in the 1st half)
Draw & Yes (1st half to end in a draw and both teams to score in the 1st half)
Draw & No (1st half to end in a draw and only one or neither team to score in the 1st half)
Away & Yes (Away team to win the 1st half and both teams to score in the 1st half)
Away & No (Away team to win the 1st half and only one or neither team to score in the 1st half)
2nd Half Matchbet & Both Teams To Score (2nd Half – 1X2 + Both Teams To Score) (2nd Half – 3way & Goal/No Goal
You have to predict the combination of the result of the 2nd half only plus whether both teams will score at least one goal during the 2nd half of the match. There are 6 possible outcomes:
Home & Yes (Home team to win the 2nd half and both teams to score in the 2nd half)
Home & No (Home team to win the 2nd half and only one or neither team to score in the 2nd half)
Draw & Yes (2nd half to end in a draw and both teams to score in the 2nd half)
Draw & No (2nd half to end in a draw and only one or neither team to score in the 2nd half)
Away & Yes (Away team to win the 2nd half and both teams to score in the 2nd half)
Away & No (Away team to win the 2nd half and only one or neither team to score in the 2nd half)
Double Chance & Totals (Double Chance (1X – 12 – X2) and Totals)
You have to predict the combination of the result of the match and whether the total goals scored will be over or under the indicated spread. There are 6 possible outcomes:
1X & Under (The match finishes in a home win or a draw and the total number of goals scored are under the indicated spread)
1X & Over (The match finishes in a home win or a draw and the total number of goals scored are over the indicated spread)
X2 & Under (The match finishes in an away win or a draw and the total number of goals scored are under the indicated spread)
X2 & Over (The match finishes in an away win or a draw and the total number of goals scored are over the indicated spread)
12 & Under (The match finishes in a home win or an away win and the total number of goals scored are under the indicated spread)
12 & Over (The match finishes in a home win or an away win and the total number of goals scored are over the indicated spread)
1st Half – Double Chance & Total
You have to predict the combination of the result of the 1st half of the match and whether the total goals scored during the 1st half will be over or under the indicated spread. There are 6 possible outcomes:
1X & Under (The 1st half finishes in a home win or a draw and the total number of goals scored in the 1st half are under the indicated spread)
1X & Over (The 1st half finishes in a home win or a draw and the total number of goals scored in the 1st half are over the indicated spread)
X2 & Under (The 1st half finishes in an away win or a draw and the total number of goals scored in the 1st half are under the indicated spread)
X2 & Over (The 1st half finishes in an away win or a draw and the total number of goals scored in the 1st half are over the indicated spread)
12 & Under (The 1st half finishes in a home win or an away win and the total number of goals scored in the 1st half are under the indicated spread)
12 & Over (The 1st half finishes in a home win or an away win and the total number of goals scored in the 1st half are over the indicated spread)
2nd Half – Double Chance & Total
You have to predict the combination of the result of the 2nd half only of the match and whether the total goals scored during the 2nd half only will be over or under the indicated spread. There are 6 possible outcomes:
1X & Under (The 2nd half finishes in a home win or a draw and the total number of goals scored in the 2nd half are under the indicated spread)
1X & Over (The 2nd half finishes in a home win or a draw and the total number of goals scored in the 2nd half are over the indicated spread)
X2 & Under (The 2nd half finishes in an away win or a draw and the total number of goals scored in the 2nd half are under the indicated spread)
X2 & Over (The 2nd half finishes in an away win or a draw and the total number of goals scored in the 2nd half are over the indicated spread)
12 & Under (The 2nd half finishes in a home win or an away win and the total number of goals scored in the 2nd half are under the indicated spread)
12 & Over (The 2nd half finishes in a home win or an away win and the total number of goals scored in the 2nd half are over the indicated spread)
Double Chance & Both Teams to Score (Double chance (1X – 12 – X2) and both teams to score)
You have to predict the combination of the result of the match and whether both teams will score in the match. There are 6 possible outcomes:
1X & Yes (The match finishes in a home win or a draw and both teams score in the match)
1X & No (The match finishes in a home win or a draw and only one team or neither team score in the match)
X2 & Yes (The match finishes in an away win or a draw and both teams score in the match)
X2 & No (The match finishes in an away win or a draw and only one team or neither team score in the match)
12 & Yes (The match finishes in a home win or an away win and both teams score in the match)
12 & No (The match finishes in a home win or an away win and only one team or neither team score in the match)
1st Half – Double Chance & Goal/No Goal
You have to predict the combination of the result of the 1st half of the match and whether both teams will score during the 1st half of the match. There are 6 possible outcomes:
1X & Yes (The 1st half finishes in a home win or a draw and both teams score in the 1st half)
1X & No (The 1st half finishes in a home win or a draw and only one team or neither team score in the 1st half)
X2 & Yes (The 1st half finishes in an away win or a draw and both teams score in the 1st half)
X2 & No (The 1st half finishes in an away win or a draw and only one team or neither team score in the 1st half)
12 & Yes (The 1st half finishes in a home win or an away win and both teams score in the 1st half)
12 & No (The 1st half finishes in a home win or an away win and only one team or neither team score in the 1st half)
2nd Half – Double Chance & Goal/No Goal
You have to predict the combination of the result of the 2nd half only of the match and whether both teams will score during the 2nd half. There are 6 possible outcomes:
1X & Yes (The 2nd half finishes in a home win or a draw and both teams score in the 2nd half)
1X & No (The 2nd half finishes in a home win or a draw and only one team or neither team score in the 2nd half)
X2 & Yes (The 2nd half finishes in an away win or a draw and both teams score in the 2nd half)
X2 & No (The 2nd half finishes in an away win or a draw and only one team or neither team score in the 2nd half)
12 & Yes (The 2nd half finishes in a home win or an away win and both teams score in the 2nd half)
12 & No (The 2nd half finishes in a home win or an away win and only one team or neither team score in the 2nd half)
Matchbet and First Team to Score
You have to predict whether the final result of the match will be 1, X or 2 and which team will score the first goal of the match.
Home Win and Home to Score First (HWHSF) – The home team will win the match and the home team will score the first goal of the match.
Home Win and Away to Score First (HWASF) – The home team will win the match and the away team will score the first goal of the match.
Draw and Home to Score First (DHSF) – The match will end in a draw and the home team will score the first goal of the match.
Draw and Away to Score First (DASF) – The match will end in a draw and the away team will score the first goal of the match.
Draw and Neither Team to Score (DNTS) – The match will end in a draw and neither team will score a goal.
Away Win and Home to Score First (AWHSF) – The away team will win the match and the home team will score the first goal of the match.
Away Win and Away to Score First (AWASF) – The away team will win the match and the away team will score the first goal of the match.
Goal/No Goal & Total
You have to predict if both teams will score at least one goal in the match plus whether the total number of goals scored will be over or under the spread indicated. There are 4 possible outcomes:
Yes & Over (both teams will score at least one goal and the total goals scored are over the indicated spread)
Yes & Under (both teams will score at least one goal and the total goals scored are under the indicated spread)
No & Over (one or both teams do not score any goal and the total goals scored are over the indicated spread)
No & Under (one or both teams do not score any goal and the total goals scored are under the indicated spread)
Who scores most goals in X minute’s interval Y-Z?
You have to predict which team will score the most goals during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Who scored most goals in 5 minutes interval 11-15
All goals taken into consideration are those scored from 10:00 to 14:59. A Goal scored at 15:00 will not be considered.
Total (spread) in X minutes interval Y-Z
You have to predict if the total number of goals scored during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Total 0.5 in 15 minutes interval 1-15
All goals taken into consideration are those scored from 00:00 to 14:59. A Goal scored at 15:00 will not be considered.
Who scores the N goal in X minutes interval Y-Z?
You have to predict which team will score the N goal during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Who scores the 1 goal in 15 minutes interval 1-15
All goals taken into consideration are those scored from 00:00 to 14:59. A Goal scored at 15:00 will not be considered.
Total Goal Bands
You have to predict the total number of goals to be scored during the match.
Total Goals
You have to predict the exact amount of goals that will be scored in the entire match.
Exact number of goals
You have to predict the total number of goals in the match with the following outcomes:
0
1
2
3
4
5
6+
Odd/Even (Odd/Even goals)
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).
Halftime Odd/Even (Odd/Even goals)
You have to predict if the number of goals during the first half only is going to be odd or even. If the half time score is 0-0 then this is considered even.
Home Team Odd/Even (Odd/Even Home)
You have to predict whether the number of goals scored by the home team is an odd or even number (0 is considered an even number of goals).
Away Team Odd/Even (Odd/Even Away)
You have to predict whether the number of goals scored by the away team is an odd or even number (0 is considered an even number of goals).
Home Win to Nil
 
You have to predict whether or not the home team will win conceding any goals to their opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).
Away Win to Nil
You have to predict whether or not the away team will win conceding any goals to their opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).
Clean Sheet
 
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if either teams will keep a clean sheet during the match.
Clean Sheet Home
 
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the home team will keep a clean sheet during the entire match.
Clean Sheet Away
 
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the away team will keep a clean sheet during the entire match.
Highest Scoring Half
You have to predict which half in the match will see the most goals. There are 3 possible options:
First half HSH – the 1st half will see the most goals
Second Half HSH – the 2nd half will see the most goals
Equals HSH – an equal amount of goals scored in the 1st and 2nd halves.
1st Half Correct Score (Half Time Correct Score)
You have to predict the correct score of the first half.
Halftime Who Wins The Rest? (Rest of First Half Result)
You have to predict the outcome of the 1st half only not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 HT (the home team wins), X HT (the teams draw), 2 HT (the away team wins).
1st Half – Total Goals
You have to predict the exact amount of goals that will be scored in the first half of the match.
1st Half – Exact number of goals
You have to predict the total number of goals in the first half with the following outcomes:
0
1
2
3+
1st half Goals Home Team (Halftime – Total Goals Home)
You have to predict the exact number of goals that will be scored by the home team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
1st half Goals Away Team (Halftime – Total Goals Away)
You have to predict the exact number of goals that will be scored by the away team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
When Will The Next Goal Be Scored? (Next Goal Time)
You have to predict when the next goal in the match will be scored using the offered time
periods. The outcome “No Goal” means that no more goals will be scored during the match.
Next Home/Away Goal Time
You have to predict when the next goal of the indicated team in the match will be scored using
the offered time periods. The outcome “No Goal” means that no more goals will be scored
during the match by the indicated team.
To Qualify (Who advances to next round)
You have to predict which team will advance to the next round of the indicated competition.
To Win Tie
You have to predict which team will win the tie.
To Win The Trophy
You have to predict which team will win the trophy.
15 Minutes – Which Team Will Score the Most Goals?
You have to predict which team will score the most goals in the indicated 15 minute period.
15 Minutes – Which Team Will Score ?
You have to predict which team will score the named goal in the indicated 15 minute period.
15 Minutes – Totals
You have to predicted whether the total goals scored in the indicated 15 minute period is over or under the indicated spread.
Team to Score Last Goal
You have to predict which team will score the last goal of the match.
Winning margin
You have to predict the winning margin of the winning team (Home or Away). In case of draw, there are the outcomes “0-0 Draw” or “Score Draw”.
Both Teams to Score in Both Halves
You have to predict whether both teams will score at least one goal in both halves.
Home to Score Both Halves
You have to predict whether the home team will score at least one goal in both halves.
Away to Score Both Halves
You have to predict whether the home team will score at least one goal in both halves.
Number of teams to score
You have to predict how many teams will score in the match. There are three possible outcomes:
None : the match will end 0-0
One : only one team will score
Both: both teams will score at least one goal
Home to score
You have to predict whether the home team will score at least one goal.
Away to score
You have to predict whether the away team will score at least one goal.
Exact Total Goals
You have to predict the exact number of goals scored during the match.
Time of First Goal
You have to predict when the first goal will be scored in the match using the offered time periods.
X Half – Time of First Goal
You have to predict when the first goal of the half will be scored, using the offered time periods.
Time of X Match Goal
You have to predict when the X goal will be scored in the match using the offered time periods.
Time of X Home Goal / When Will The Next Home Goal Be Scored?
You have to predict when the X goal will be scored in the match by the home team using the offered time periods.
Time of X Away Goal / When Will The Next Away Goal Be Scored?
You have to predict when the X goal will be scored in the match by the away team using the offered time periods.
Time of X Match Goal – Under/Over/No Goal
You have to predict when the X goal will be scored in the match with three possible outcomes:
Under 30 min: the X goal will be scored between 0:00 and 29:59
Over 30 min: the X goal will be scored between 30:00 and the end of the match
No Goal: there will be no goals
Time of X Home Goal – Under/Over/No Goal
You have to predict when the X goal will be scored in the match by the home team with three possible outcomes:
Under 30 min: the X goal will be scored by the home team between 0:00 and 29:59
Over 30 min: the X goal will be scored by the home team between 30:00 and the end of the match
No Goal: there will be no goals scored by the home team
Time of X Away Goal – Under/Over/No Goal
You have to predict when the X goal will be scored in the match by the away team with three possible outcomes:
Under 30 min: the X goal will be scored by the away team between 0:00 and 29:59
Over 30 min: the X goal will be scored by the away team between 30:00 and the end of the match
No Goal: there will be no goals scored by the away team
Which Half Will the X Goal Be Scored?
You have to predict when the X goal of the match will be scored. There are three possible outcomes:
First half: the X goal will be scored during the first half
Second half: the X goal will be scored during the second half
No Goal: there will be no X goal
Which Half Will the X Home Goal Be Scored?
You have to predict when the X home team goal will be scored. There are three possible outcomes:
First half: the X home team goal will be scored during the first half
Second half: the X home team goal will be scored during the second half
No Goal: there will be no X home team goal
Which Half Will the X Away Goal Be Scored?
You have to predict when the X away team goal will be scored. There are three possible outcomes:
First half: the X away team goal will be scored during the first half
Second half: the X away team goal will be scored during the second half
No Goal: there will be no X away team goal
Home Win Both Halves
You have to predict whether the home team will win both halves of the match.
Away Win Both Halves
You have to predict whether the away team will win both halves of the match.
X Goal Own Goal?
You have to predict whether the X goal scored in the match will be an own goal.
Last Goal Own Goal?
You have to predict whether the last goal scored in the match will be an own goal.
Match Winning Margin
You have to predict the margin of victory for the winning team. In case of a draw, there is the outcome “Draw”.
Home to Win Either Half
You have to predict whether the home team will win at least an half in the match.
Away to Win Either Half
You have to predict whether the away team will win at least an half in the match.
Goal in Both Nets
You have to predict whether a goal will be scored in both nets of the field.
Home No Bet
You have to predict whether the match will end in a draw or away team will win. If home team will win the match, the selections will be void.
Away No Bet
You have to predict whether the match will end in a draw or home team will win. If away team will win the match, the selections will be void.
Time of First Corner
You have to predict when the first corner will be taken.
Time of First Home Corner
You have to predict when the first home team corner will be taken.
Time of First Away Corner
You have to predict when the first away team corner will be taken.
First Team to Be Booked
You have to predict which team will receive the first card in the match.
Sending Off Home
You have to predict whether there will be a red card for home team during the match.
Sending Off Away
You have to predict whether there will be a red card for away team during the match.
Who Receives the X Card
You have to predict which team will receive the X indicated card during the match.
Will There Be a Penalty Awarded?
You have to predict whether a penalty will be awarded during the match.
Will There Be a Penalty Scored?
You have to predict whether a penalty will be scored during the match.
Xth penalty scored
You have to predict if the indicated penalty during the match (overtime and penalty shootout included) will be scored or not.
Next Home Penalty Scored
You have to predict whether the indicated penalty awarded to the home team during the match will be scored or not.
Next Away Penalty Scored
You have to predict whether the indicated penalty awarded to the away team during the match will be scored or not.
Own Goal?
You have to predict whether there will be an own goal scored during the match
X Half Sending Off?
You have to predict whether there will be a red card during the X indicated half only of the match.
X Half Penalty Awarded
You have to predict whether a penalty will be awarded during the X indicated half only of the match.
A Goal to be Scored in X-Y Minutes (Goal Scored in the Next N Minutes (Interval Z))
You have to predict whether a goal will be scored during the indicated interval.
Home to Score a Goal in X-Y Minutes
You have to predict whether the home team will score a goal during the indicated interval.
Away to Score a Goal in X-Y Minutes
You have to predict whether the away team will score a goal during the indicated interval.
Total Corners Range
You have to predict the number of corners taken in the match, with 4 possible outcomes:
0-5
6-10
11-15
16+
X Half Total Corners Range
You have to predict the number of corners taken in the X indicated half of the match, with 4 possible outcomes:
0-3
4-6
7-9
10+
Both Teams to Score No Draw
You have to predict which outcome will happen:
GG No Draw: both teams will score at least one goal and the match will not end in a draw.
NG Or Draw: at least one team will not score a goal or the match will end in a draw.
Home Team to Score a Goal Between X:00-X:59
You have to predict whether the home team will score a goal during the indicated interval.
Away Team to Score a Goal Between X:00-X:59
You have to predict whether the away team will score a goal during the indicated interval.
Home Win From Behind
You have to predict whether the home team will win the match having been in a losing position.
Away Win From Behind
You have to predict whether the away team will win the match having been in a losing position.
Goal in Both Halves
You have to predict whether there will be at least one goal scored in both halves.
Cornerbet (Team With Most Corners)
You have to predict which team will take the most corners in the match. The corner must be taken for it to count. Corners awarded but not taken are not considered.
Total Corners (Spread)
You have to predict whether the total amount of corners taken in the match is over or under the indicated spread. The corner must be taken for it to count. Corners awarded but not taken are not considered.
Total Corners (aggregated)
You have to predict the number of corners taken in the match with three outcomes:
0-8
9-11
12+
Total Corners (Bands)
You have to predict the total number of corners that will be taken in the match. The corner must be taken for it to count. Corners awarded but not taken are not considered.
Corner Handicap
You have to predict which team will take the most corners in the match taking into consideration the handicap offered. The corner must be taken for it to count. Corners awarded but not taken are not considered.
Corners – European Handicap
You have to predict which team will take the most corners in the match taking into consideration the handicap offered. The corner must be taken for it to count. Corners awarded but not taken are not considered.
Corners Odd/Even
You have to predict whether the total amount of corners taken in the match is an odd or even number. The corner must be taken for it to count. If no corners are taken in the match it is considered an even number. Corners awarded but not taken are not considered.
Odd/Even Home/Away Corners
You have to predict whether the total amount of corners taken in the match by the indicated team only is an odd or even number. The corner must be taken for it to count. If no corners are taken in the match by the indicated team it is considered an even number. Corners awarded but not taken are not considered.
Total Corners Home Team/Away Team (spread) (Total – Home/Away Corners)
You have to predict whether the total amount of corners taken in the match by the home/away team only is over or under the indicated spread.
Corners Home/Away Team (Home/Away Corners (Bands))
You have to predict the number of corners taken in the match by the home/away team only.
1st Half Cornerbet (1st Half – Corner Matchbet)
You have to predict which team will take the most corners in the 1st half only. The corner must be taken for it to count. Corners awarded but not taken are not considered.
1st Half – Corner Handicap (spread)
You have to predict the team who takes the most corners in the first half period taking into consideration the handicap spread offered.
1st Half – Total Corners (aggregated)
You have to predict the number of corners taken in the first half with three outcomes:
< 5
5-6
7+
1st Half Corners Odd/Even
You have to predict whether the total amount of corners taken in the 1st half only is an odd or even number. The corner must be taken for it to count. If no corners are taken in the 1st half it is considered an even number. Corners awarded but not taken are not considered.
1st Half – Corners Home Team/Away Team
You have to predict the number of corners taken in the first half by the home/away team only with four outcomes:
0-1
2
3
4+
1st Half – Total Corners Home Team/Away Team (spread)
You have to predict whether the total amount of corners taken in the first half by the home/away team only is over or under the indicated spread.
Which team wins race to X corners
You have to predict which team will reach the indicated number of corners first, in a race situation. ‘None’ option is offered, then this will be declared the winner if neither team will reach the indicated number of corners.
1st Half – Which team wins race to X corners
You have to predict which team will reach the indicated number of corners in the first half first, in a race situation. ‘None’ option is offered, then this will be declared the winner if neither team will reach the indicated number of corners in the first half.
Who takes most Corners in X minutes interval Y-Z?
You have to predict which team will take the most corners during the indicated interval Y-Z. Possible X intervals are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Who takes most Corners in 15 minutes interval 1-15?
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.
Who scores most goals in X minutes interval Y-Z?
You have to predict which team will score the most goals during the indicated interval Y-Z. Possible X intervals are 5,10 or 15 minutes. A goal scored at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Who scored most goals in 5 minutes interval 11-15?
All goals taken into consideration are those scored from 10:00 to 14:59. A Goal scored at 15:00 will not be considered.
Who takes 1st Corner in X minutes interval Y-Z?
You have to predict which team will take the 1st corner during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. If the first corner will be taken at Z:00 minute, it will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Who takes 1st Corner in 15 minutes interval 1-15
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered
Total (spread) corners in X minutes interval Y-Z?
You have to predict if the total of taken corners during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Total 0.5 Corners in 15 minutes interval 1-15
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered
Odd/Even Corners in X minutes interval Y-Z
You have to predict if the number of corners taken during the indicated interval Y-Z will be odd or even. The score line 0-0 is considered even. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Odd/Even Corners in 15 minutes interval 1-15
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.
Total (spread) corners home team in X minutes interval Y-Z
You have to predict if the total corners taken by the home team during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Total 0.5 Corners home team in 15 minutes interval 1-15
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.
Total (spread) corners away team in X minutes interval Y-Z
You have to predict if the total corners taken by the away team during the indicated interval Y-Z will be over or under the spread indicated. Possible X outcomes are 5,10 or 15 minutes. A corner taken at Z:00 minute will not be considered to settle the bets. Regarding the interval Y-45 or Y-90 also injury time is included instead. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
Example: Total 0.5 Corners away team in 15 minutes interval 1-15
All corners taken into consideration are those taken from 00:00 to 14:59. A corner taken at 15:00 will not be considered.
Away Team Goals (Bands)
You have to predict the total number of goals the away team will score in the match.
Home Team Goals (Bands)
You have to predict the total number of goals the home team will score in the match.
Which Team to Score
You have to predict which team will score.
The following options are available:
Only Home – Only the home team scores.
Only Away – Only the away team scores.
Both – Both teams score at least one goal in the match.
Neither – Neither the home or away team scores in the match.
Result after X Minutes (X Minutes – 1X2)
Any injury time added in the first half will not be considered in the minute count, therefore for example 49:59 will include 4 minutes and 59 seconds that are played in the second half.
Result after 5 Minutes (5 Minutes – 1X2)
You have to predict the outcome of the 5 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 5 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 05 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 10 Minutes (10 Minutes – 1X2)
You have to predict the outcome of the 10 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 10 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 09 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 15 Minutes (15 Minutes – 1X2)
You have to predict the outcome of the 15 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 15 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 20 Minutes (20 Minutes – 1X2)
You have to predict the outcome of the 20 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 20 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 25 Minutes (25 Minutes – 1X2)
You have to predict the outcome of the 25 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 25 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 24:59 to be classed in the first 25 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 30 Minutes (30 Minutes – 1X2)
You have to predict the outcome of the 30 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 30 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 35 Minutes (35 Minutes – 1X2)
You have to predict the outcome of the 35 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 35 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 34:59 to be classed in the first 35 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 40 Minutes (40 Minutes – 1X2)
You have to predict the outcome of the 40 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 40 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 39:59 to be classed in the first 40 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 50 Minutes (50 Minutes – 1X2)
You have to predict the outcome of the 50 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 40 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 49:59 to be classed in the first 50 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 55 Minutes (55 Minutes – 1X2)
You have to predict the outcome of the 55 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 55 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 54:59 to be classed in the first 55 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 60 Minutes (60 Minutes – 1X2)
You have to predict the outcome of the 60 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 60 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 65 Minutes (65 Minutes – 1X2)
You have to predict the outcome of the 65 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 65 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 64:59 to be classed in the first 65 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 70 Minutes (70 Minutes – 1X2)
You have to predict the outcome of the 70 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 70 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 69:59 to be classed in the first 70 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 75 Minutes (75 Minutes – 1X2)
You have to predict the outcome of the 75 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 75 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 74:59 to be classed in the first 75 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 80 Minutes (80 Minutes – 1X2)
You have to predict the outcome of the 80 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 80 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 79:59 to be classed in the first 80 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Result after 85 Minutes (85 Minutes – 1X2)
You have to predict the outcome of the 85 minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 85 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 84:59 to be classed in the first 85 minutes. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Total Over/Under after X Minutes (X Minutes – Over/Under)
Any injury time added in the first half will not be considered in the minute count, therefore for example 49:59 will include 4 minutes and 59 seconds that are played in the second half.
Totals Over/Under after 5 Minutes (5 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 5 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 60 minutes of the match. (0:00 – 04:59) is over or under the indicated spread.
Totals Over/Under after 10 Minutes (10 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 10 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 10 minutes of the match. (0:00 – 09:59) is over or under the indicated spread.
Totals Over/Under after 15 Minutes (15 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 15 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 15 minutes of the match. (0:00 – 14:59) is over or under the indicated spread.
Totals Over/Under after 20 Minutes (20 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 20 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 20 minutes of the match. (0:00 – 19:59) is over or under the indicated spread.
Totals Over/Under after 25 Minutes (25 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 25 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 25 minutes of the match. (0:00 – 24:59) is over or under the indicated spread.
Totals Over/Under after 30 Minutes (30 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 30 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 30 minutes of the match. (0:00 – 29:59) is over or under the indicated spread.
Totals Over/Under after 35 Minutes (35 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 35 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 35 minutes of the match. (0:00 – 34:59) is over or under the indicated spread.
Totals Over/Under after 40 Minutes (40 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 40 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 40 minutes of the match. (0:00 – 39:59) is over or under the indicated spread.
Totals Over/Under after 50 Minutes (50 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 50 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 50 minutes of the match. (0:00 – 49:59) is over or under the indicated spread.
Totals Over/Under after 55 Minutes (55 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 55 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 55 minutes of the match. (0:00 – 54:59) is over or under the indicated spread.
Totals Over/Under after 60 Minutes (60 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 60 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 60 minutes of the match. (0:00 – 59:59) is over or under the indicated spread.
Totals Over/Under after 65 Minutes (65 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 65 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 65 minutes of the match. (0:00 – 64:59) is over or under the indicated spread.
Totals Over/Under after 70 Minutes (70 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 70 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 70 minutes of the match. (0:00 – 69:59) is over or under the indicated spread.
Totals Over/Under after 75 Minutes (75 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 75 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 75 minutes of the match. (0:00 – 74:59) is over or under the indicated spread.
Totals Over/Under after 80 Minutes (80 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 80 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 80 minutes of the match. (0:00 – 79:59) is over or under the indicated spread.
Totals Over/Under after 85 Minutes (85 Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated 85 minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 85 minutes of the match. (0:00 – 84:59) is over or under the indicated spread.
General Booking Markets
 
Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Cards for non-players (already substituted players, managers, players on bench) are not considered. Cards shown to players before the kick off, or after the final whistle of regular time, will not be taken into consideration. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
1X2 Bookings
You have to predict which team will be shown the most cards in the match.
Total Bookings (spread) (Total Cards)
You have to predict whether the total number of cards shown to the players on the pitch will be over or under the indicated spread.
Sending off? (Red Card)
You have to predict if one or more players will be sent off in the match.
A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Bookings Hometeam (spread) (Total – Home Cards)
You have to predict whether the total number of bookings awarded to the home team in the match will be over or under the indicated spread.
A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Bookings Awayteam (spread) (Total – Away Cards)
You have to predict whether the total number of bookings awarded to the away team in the match will be over or under the indicated spread.
A card awarded after the end of the match will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Total Cards (Bands)
You have to predict the total number of cards that will be shown to players on the pitch during the match.
Total Bookings (exactly)
You have to predict the exact number of cards shown to the players of both teams selecting one of the offered options (4, 5, 6, 7, 8, 9, 10, 11, 12+).
1st Half – Total Bookings (exactly)
You have to predict the exact number of cards awarded during the first half period only.
A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
1st Half – Bookings Hometeam (spread)
You have to predict whether the total number of bookings awarded to the home team in the first half period only will be over or under the indicated spread.
A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
1st Half – Bookings Awayteam (spread)
You have to predict whether the total number of bookings awarded to the away team in the first half period only will be over or under the indicated spread.
A card awarded after the end of the first half will be not considered to settle the bets. A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Who receives most bookings in X minutes interval Y-Z?
You have to predict which team will receive the most bookings during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Who receives most bookings in 15 minutes interval 1-15
All cards taken into consideration are those awarded from 00:00 to 14:59. A card awarded at 15:00 will not be considered.
A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Sending off in X minutes interval Y-Z?
You have to predict if one or more players will be sent off during the indicated interval Y-Z. Possible X outcomes are 5,10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Sending off in 15 minutes interval 1-15
All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered
A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Sending off home team in X minutes interval Y-Z?
You have to predict if one or more home team players will be sent off during the indicated Y-Z interval. Possible X outcomes are 5, 10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Sending off home team in 15 minutes interval 1-15
All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered
A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Sending off away team in X minutes interval Y-Z?
You have to predict if one or more away team players will be sent off during the indicated Y-Z interval. Possible X outcomes are 5, 10 or 15 minutes. A red card received at Z:00 minute will not be considered to settle the bets. Official reports of the leagues organising the events and reports from official provider will be used to determine the correct outcome.
Example: Sending off away team in 15 minutes interval 1-15
All red cards taken into consideration are those awarded from 00:00 to 14:59. A red card awarded at 15:00 will not be considered
A card awarded to someone who is not participating to the match (already substituted players, players on bench, managers, staff member) will be not considered to settle the bets.
Card Awarded in the Next X Minutes (Interval Y)
You have to predict if there will be a card shown to players on the pitch during the indicated interval.
Next Carded Team
You have to predict which team will receive the next card, only players on the pitch count.
Odd/Even Home/Away Cards
You have to predict whether the number of cards shown to players on the pitch of the indicated team only during the match will be odd or even (0 is considered an even number of cards).
Next Goalscorer
You have to predict which player will score the next goal of the match. If an own goal is scored, the outcome “own goal” will be the winner outcome for that indicated goal.
The winner outcome for the indicated goal will be “other”, if it’s an unlisted player to score the goal.
If no goals are scored after the placement of the bet, the winner outcome will be “no goal.”
Next Home Goalscorer
You have to predict which player will score the indicated home team goal of the match. If an own goal is scored in favour of the home team, the outcome “own goal” will be the winner outcome for that indicated goal.
The winner outcome for the indicated goal will be “other”, if it’s an unlisted home player to score the goal.
If no home goal is scored after the placement of the bet, the winner outcome will be “no goal.”
Next Away Goalscorer
You have to predict which player will score the indicated away team goal of the match. If an own goal is scored in favour of the away team, the outcome “own goal” will be the winner outcome for that indicated goal.
The winner outcome for the indicated goal will be “other”, if it’s an unlisted away player to score the goal.
If no away goal is scored after the placement of the bet, the winner outcome will be “no goal.”
Last Goalscorer
You have to predict which player will score the last goal of the match.
Anytime Goalscorer
You have to predict if your selected player will score at anytime during the match. 90mins only. Own goals do not count towards settlement of this market. All bets on players who take part to the match are valid.
If one player does not take part to the match, all bets on that player will be paid as void.
2 or More
You have to predict if your selected player will score at least two goals during the match. 90mins only. Own goals do not count towards settlement of this market.  All bets on players who take part to the match are valid.
If one player does not take part to the match, all bets on that player will be paid as void.
3 or More
 
You have to predict if your selected player will score at least three goals during the match. 90mins only. Own goals do not count towards settlement of this market. All bets on players who take part to the match are valid.
If one player does not take part to the match, all bets on that player will be paid as void.
1X2 Extra Time
You have to predict the outcome of the extra time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the extra time, the home team wins), X (considering only the goals scored during the extra time, the two teams draw), 2 (considering only the goals scored during the extra time, the away team wins).
Over/Under ET (spread)
You have to predict whether the total goals scored in the Extra Time period only is over or under the indicated spread. Goals scored outside of the extra time period do not count.
Extra Time Who Wins the Rest?
You have to predict the outcome of the Extra Time period only not considering possible goals scored in Extra Time before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Next Goal Extra Time (Extra Time – Next Goal)
You have to predict the team that will score the next goal in the extra time period. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Goal (no more goals are scored during the extra time).
Extra Time Correct Score
You have to predict the correct score of the extra time period only. The outcome “other” is a winning outcome in case at least one of the teams scored at least 3 goals during the extra time period only.
1st Half Extra Time 1X2
You have to predict who wins the 1st half of Extra Time only. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Goals scored outside of the 1st half of Extra Time period do not count.
Overtime – 1st Half Handicap
You have to predict the outcome of the first half of the overtime only taking into account the handicap offered and not considering the goals scored before the overtime.
Overtime – Handicap
You have to predict the outcome of the overtime only taking into account the handicap offered and not considering the goals scored before the overtime.
Match to go to ET & Goal Scored in ET
You have to predict if the match will go to the extra time plus whether a goal will be scored during the extra time. There are 2 possible outcomes:
Yes (the match will go to the extra time and a goal will be scored during the extra time)
No (the match will go to the extra time and no goal will be scored during the extra time or the match will not go to the extra time)
Extra Time – Next Goalscorer
You have to predict which player will score the next goal of the match during the extra time. If an own goal is scored, the outcome “own goal” will be the winner outcome for that indicated goal.
All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand.
To Win Penalty Shootout
You have to predict the team that will win the match at the end of the penalty shootout.
Next Goal Penalty Shootout
You have to predict which team will score the next goal in the penalty shootout.
Goals Home Team (Home exact goals)
You have to predict the exact number of goals that will be scored by the home team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Goals Away Team (Away exact goals)
You have to predict the exact number of goals that will be scored by the away team during the entire match. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
1st half Goals Home Team (Halftime – Home exact goals)
You have to predict the exact number of goals that will be scored by the home team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
1st half Goals Away Team (Halftime – Away exact goals)
You have to predict the exact number of goals that will be scored by the away team during the 1st half only. You can select either 0 goals, 1 goal, 2 goals or 3+ goals (3 or more).
Xth Corner (Next Corner)
You have to predict the team that takes the Corner Xth. There are three possible outcomes: 1 (the home team takes the corner), 2 (the away team takes the corner) and No Xth Corner (no more corners are taken during the match).
1st half – Xth Corner
You have to predict if in the first half the team that takes the Corner Xth.
There are three possible outcomes: 1 (the home team takes the corner), 2 (the away team takes the corner) and No Xth Corner (no more corners are taken during the match).
1st Half – Corners Hometeam/Awayteam (exact corners
You have to predict the number of corners taken in the first half by the home/away team only with four outcomes:
0-1
2
3
4+
Overtime 1st half – correct score x:y
You have to predict the exact result of the Overtime 1st Half.
Penalty shootout – xth goal
You have to predict which team will score the indicated goal during a penalty shootout. Goals scored before a penalty shootout do not count towards settlement of this market.
Penalty shootout – competitor1/ competitor 2 total
You have to predict if the total number of penalties shootout scored during the penalties shootout by the home/away team only will be over or under the spread indicated.
Penalty shootout – xth penalty scored
You have to predict if Penalty Shootout – Xth will be scored or missed.
Xth Home Shoot-out Penalty Scored
You have to predict whether the indicated penalty kicked by the home team during the penalty shoot-out will be scored or not.
Xth Away Shoot-out Penalty Scored
You have to predict whether the indicated penalty kicked by the away team during the penalty shoot-out will be scored or not.
Penalty shootout – correct score
You have to predict the exact result of the Penalty Shootout.
Penalty shootout – winning margin
You have to predict the winning margin of the Penalty Shootout.
Penalty shootout – odd/even
You have to predict if the total number of penalties scored during the penalty shootout will be odd or even.
Penalty shootout – competitor1/competitor2 odd/even
You have to predict if the total number of penalties shootout scored during the penalties shootout by the home/away team only will be odd or even (0 is considered an even number of penalties).
Penalty shootout – exact goals
You have to predict the number of goals in Penalties Shootout
Penalty Shootout – Total
You have to predict if the total number of Penalties Shootout scored during the Penalties Shootout by the home and away team summed up will be over or under the spread indicated.
Penalty shootout – Winner & Total
You have to predict the combination of the result at the end of penalty shootout plus whether the total goals scored during penalty shootout will be over or under the indicated spread.
X minutes – total bookings from a to b
You have to predict whether the total number of cards shown to the players of both teams will be over or under the indicated spread in X minutes.
1X2 Multigoal
You have to predict the combination of the final result plus if the range of total goals scored during the match.
DC Multigoal
You have to predict the combination of the double chance plus the range of total goals scored during the match
Handicap
You have to predict the final result of the match taking in consideration the handicap in brackets.
How will the match be decided? (Winning Method)
You have to predict which team will advance/win the trophy and whether the match will end in regular time, extra time or with a penalty shootout deciding the outcome.
Home Team First Half Clean Sheet.
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the home team will keep a clean sheet during the first half of the match.
Away Team First Half Clean Sheet.
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict if the away team will keep a clean sheet during the first half of the match.
Half Time Total Goals (Bands).
You have to predict the total number of goals to be scored during the first half of the match.
Rapid Markets
Rapid Markets Bets (1-minute markets) will be settled based on the events that occur only within the specific time period of the match.
Every minute interval will count until the 59th second of that specific interval.
Rapid Markets Bets (1-minute markets) will be settled based on the time announced by TV (Official Broadcast).
If this time is not available, the time shown on the match clock will be considered.
Rapid Markets Bets (1-minute markets) are not eligible for cash out.
Only the time intervals specified in the market list of applicable live fixtures on the website page will be valid.
If VAR is used to confirm a penalty or goal, the time of the original goal or penalty decision will stand.
If VAR is used to award a penalty or a red card, the market will settle when the referee awards the penalty or shows the red card following the VAR review.
If VAR is used to overrule the original penalty decision, then that penalty will not be counted as awarded in this instance.
If VAR is used to overrule the original score of a goal, then that goal will not be counted as scored in this instance.
Injury time does not count. The 1-minute period 45:00 to 45:59 refers to the start of the 2nd half only and does not include the 1st half injury time.
Please note that the minute intervals are counted in the following way:
1st minute of the match: 0:00 – 0:59
2nd minute of the match: 1:00 – 1:59
3rd minute of the match: 2:00 – 2:59, etc.
Asian Handicap
Predict the match outcome after the handicap spread has been applied to the Home Team by adding (or subtracting if the value is negative) the number of goals in brackets after the match ends.
Considering that value in brackets is always applied to goals scored by the Home Team, negative value marks advantage of Away Team, while positive value marks advantage of the Home Team.
In the case of a whole goal handicap (value in brackets ends with ”.00”), if the result is level after the handicap is taken into consideration, all bets are void and stake refunded.
By placing a bet on value in brackets that represents a quarter of one or more goals (value in brackets ends with ”.25” or ”.75”), the bet can be:
half won (half of the stake multiplied by the odds is won)
half lost (half of the stake will be refunded).
For example:
1H(-0.25) If Home Team wins, the bet is won. If the match draws, the bet is half-lost. If the away team wins, the bet is lost.
2H(-0.25) If Home Team wins, the bet is lost. If the match draws, the bet is half-won. If away wins, the bet is won.
1H(-0.75) If Home Team wins with 2 or more goals, the bet is won. If home wins by only 1 goal, the bet is half won. The bet is lost if the match draws or the away team wins.
2H (-0,75) If Home Team wins by 2 or more goals, the bet is lost. If the home team wins by one goal, the bet is half lost. If the match draws or away wins, the bet is won.
1st Half Asian Handicap
Predict the outcome of the first half of the match after the handicap spread has been applied to the Home Team by adding (or subtracting if the value is negative) the number of goals in brackets at the end of first half.
Considering that value in brackets is always applied to goals scored by the Home Team, negative value marks advantage of Away Team, while positive value marks advantage of the home team.
In the case of a whole goal handicap (value in brackets ends with ”.00”), if the result is level after the handicap is taken into consideration, all bets are void and stake refunded.
By placing a bet on value in brackets that represent a quarter of one or more goals (value in brackets ends with ”.25” or ”.75”), the bet can be:
half won (half of the stake multiplied by the odds is won)
half lost (half of the stake will be refunded).
For Example
1H(-0.25) If Home Team wins the first half, the bet is won. If the first half draws, the bet is half-lost. If the away team wins the first half, the bet is lost.
2H(-0.25) If Home Team wins, the first half bet is lost. If the first half draws, the bet is half-won. If the away team wins the first half, the bet is won.
1H(-0.75) If Home Team wins the first half by 2 or more goals, the bet is won. If home wins the first half by only one goal, the bet is half won. If the first half draws or away team wins, the bet is lost.
2H (-0,75) If Home Team wins the first half by 2 or more goals, the bet is lost. If home wins the first half by one goal, the bet is half lost. If the first half draws or away wins, the bet is won.
Asian Total
Predict whether the number of goals scored during the match will be over or under the indicated value. If the number of goals scored is the same as the stated value (when the whole goal handicap is chosen – value in brackets ends with ”.00”), the stake will be refunded.
By placing a bet on value in brackets that represent a quarter of 1 or more goals (value in brackets ends with ”.25” or ”.75”), the bet can be:
half won (half of the stake multiplied by the odds is won)
half lost (half of the stake will be refunded).
For example:
If you bet on the lines representing quarter, for example, the outcome “over 2.75”, your bet is won if they will be scored at least 4 goals during the match.
If there are 3 goals, your bet is half-won; meanwhile, your bet is lost if there will be 2 or fewer goals during the match.
If you bet on “under 2.75”, the bet is:
Won if there will be 2 or fewer goals during the game.
Half-lost if there will be 3 goals.
Lost if they will score 4 or more goals during the match.
If you bet on the outcome “over 3.25”, your bet is:
Won if they will be scored at least 4 goals during the match.
Half-lost If there will be 3 goals.
Lost if there will be 2 or less goals during the match.
If you bet on “under 3.25”, the bet is:
Won if there are 2 or less goals during the match.
Half -won if there are 3 goals.
Lost if they will be scored 4 or more goals during the match.
Please refer to the following table for more details on Asian handicap bet results:
 
Scoring Type – Xth Next Goal
Predict how the next goal will be scored from one of the following options: Shot; Header; Own Goal; Penalty; Free Kick or None. The number of the next goal will be shown in brackets.
For example: with the result (1: 1), the number of the third goal will be shown in brackets “Next Goal (3)”.
Home Team No Bet
Predict whether the match will end in a draw or the Away Team will win. If the Home Team wins the game, the selections will be voided.
Away Team No Bet
Predict whether the match will end in a draw or the Home Team will win. If the Away Team wins the match, the selections will be voided.
Competitor 1 to win
Predict if the Home Team wins.
Competitor 2 to win
Predict if the Away Team wins.
Any team to win
Predict if the Home or Away Team wins.
Rapid Markets
Bets markets
1-minute Total Goals
1-minute goal markets will be settled based on the actual time the ball crossed the goal line, not the time of the kick.
In case the minute of the kick and the minute of the line cross do not coincide, the bet outcome will be applied to the minute of the line cross.
1-minute Total Offsides
1-minute offside markets will be settled based on the time the referee gave out the decision, i.e. blew the whistle.
This rule will be applied to any video assistant referee (VAR) situation.
1-minute Total Penalties Awarded
1-minute penalty markets will be settled based on the time the referee gave out the decision, i.e. pointed to the penalty spot.
This rule will be applied to any video assistant referee (VAR) situation.
Penalties awarded but not taken will not be taken into consideration.
1-minute Total Corners
1-minute corner markets will be settled based on the time of the actual corner kick, not the time the corner was conceded or awarded.
Corners awarded but not taken will also not be taken into consideration.
1-minute Total Bookings
1-minute booking markets will be settled based on the time the card was shown, not when the incident occurred.
Only cards shown to any active player in the specific time period before the final whistle is
VAR reviews for bookings during the half time will not be considered.
Soccer Live Players
Article 1
Definitions:
Pass
An intentional played ball from one player to another. Passes do include open play passes, goal kicks and free kicks played as pass – but exclude crosses, keeper throws and throw-ins.
A cross is an intentional played ball from a wide position intending to reach a team mate in a specific area in front of the goal.
Foul conceded
A foul conceded is defined as any infringement that is penalised as foul play by a referee.
Offsides are not given as a foul conceded.
Foul won
A foul won is defined as where a player wins a free kick or penalty for their team after being fouled by an opposing player.
There is no foul won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.
Offside
Awarded to the player deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.
Corner (won, lost and taken)
When the ball has left the field of play resulting in a corner. A corner won is collected for the team being awarded a corner, and corner lost for the team conceded a corner for the opposition team. A corner taken is added on the player event, which is taking the corner, typically a pass or cross.
Goal/Own Goal
Different governing bodies have different rules and Opta usually works with the relevant people to reflect their official decisions on goal scorers.
With regard to deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.
Direct Free Kick for Goals
Direct free kick shots are any attempts created directly from the free kick taken event (unassisted).
Body Part for Goals
The following four body parts are collected: Right foot, left foot, head and other.
Location for Goals
The position of the ball, when the shot is taken (shot origin).
Goal Assist
The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal, this includes touches without a decisive touch from an opposition player. Own goals, directly taken free kicks, direct corner goals or penalties do not get an assist awarded.
Shot on target
A shot on target is defined as any goal attempt that:
Goes into the net regardless of intent.
Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man and the goalkeeper having no chance of preventing the goal (last line block).
Shots directly hitting the frame of the goal are not counted as shots on target.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.
Shot off target
A shot off target is defined as any clear attempt to score that:
Goes over or wide of the goal without making contact with another player.
Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
Directly hits the frame of the goal and a goal is not scored.
Blocked shots are not counted as shots off target.
Blocked Shot
A blocked shot is defined as any clear attempt to score that:
Is going on target and is blocked by an outfield player, where there are other defenders or a goalkeeper behind the blocker.
Includes shots blocked unintentionally by the shooter’s own team mate.
Clearances off the line by an opposition player (last line blocks) are counted as shots on target and do not get counted as a blocked shot.
Direct Free Kick for Shots
Direct free kick shots are any attempts created directly from the free kick taken event (unassisted).
Body Part for Shots
The following four body parts are collected: Right foot, left foot, head and other.
Location for Shots
The position of the ball, when the shot is taken (shot origin).
Hit Woodwork
Hit woodwork is given in any situation the ball hits the frame of the goal.
Goals that hit the frame before going into the net are not counted as hit woodwork. Any shot that hits the frame two times (e.g. bar and left post) only counts as one hit woodwork.
Typically, this is logged for attempts on goal, but can also be given for any open play event (such as passes, crosses or even tackles which result in the ball directly hitting or being deflected onto either post or the bar) for the offensive team.
Hit woodwork is always collected for the attacking team (and the player, who performed the last action), even when the ball hits the frame coming from a defensive back pass.
Tackle
A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.
The tackled player must clearly be in possession of the ball before the tackle is made.
It is not a tackle, when a player reads an opponent’s pass and intercepts the ball by moving into the line of the pass before the intended recipient touches the ball (Interception) or when a player tries to cut out an opposition pass by any means – similar to an interception except there is much less reading of the pass (Blocked Pass).
Cards
Cards are collected as yellow, 2nd yellow or red card. For most competitions, we cross-check cards against official (referee) reports to match the official statistics – unless these are obviously wrong.
Throw-In
Awarded to the team/player taking a throw-in.
Goal Kick
Awarded to the team/player taking a goal kick.
Penalty (won, conceded and taken)
A penalty is collected on the foul conceded (team and player). A foul won resulting in a penalty is only collected for players and doesn’t include handballs instigated. The penalty taken is collected as a shot or penalty pass (team and player).
Article 2
General Rules.
Bet outcome on cards will be defined on basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players in bench or players already replaced) will be not considered.
The selected player must play at least 1 second of the match or the bet will be voided.
Article 3
Markets Types
Anytime Goalscorer (Player X)
You have to predict whether the selected player will score at least one goal during the match.
Last Goalscorer (Player X)
You have to predict whether the selected player will score the last goal of the match.
Next Goalscorer (Goal X) (Player Y)
You have to predict whether the selected player will score the next goal of the match. If the player is on the pitch anytime before the X goal, the bet is valid. if the selected player enters the match after the X  goal has been scored, the bet is void. If the selected player does not score the X goal and is replaced by a substitute, the bet is a loser. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.
Player to score 2+ (Player X)
You have to predict whether the selected player will score at least two goals during the match.
Player to score 3+ (Player X)
You have to predict whether the selected player will score at least three goals during the match.
Total Passes (Spread X) (Player Y)
You have to predict whether the total number of passes made by a selected player during the match will be over or under the spread offered.
Total Shots on Target (Spread X) (Player Y)
You have to predict whether the total number of shots on target made by a selected player during the match will be over or under the spread offered.
Total Shots (Spread X) (Player Y)
You have to predict whether the total number of shots made by a selected player during the match will be over or under the spread offered.
Next Foul Committed (Foul X) (Player Y)
You have to predict whether the selected player will commit the next foul of the match.
Next Shot on Target Attempted (SoT X) (Player Y)
You have to predict whether the selected player will attempt the next shot on target of the match.
Next Shot Attempted (Shot X) (Player Y)
You have to predict whether the selected player will attempt the next shot of the match.
Total Fouls (Spread X) (Player Y)
You have to predict whether the total number of fouls committed by a selected player during the match will be over or under the spread offered.
First/Second/Third… Card (Card X) (Player Y)
You have to predict whether the selected player will get the next card of the match.
Anytime Red Card (Player X)
You have to predict whether the selected player will be sanctioned with a red card during the match.
Anytime Card (Player X)
You have to predict whether the selected player will be sanctioned with at least one yellow or red card during the match.
Anytime Assist (Player X)
You have to predict whether the selected player will make at least one assist during the match.
Swimming Live
Article 1
The outcome of the betting on swimming is based on the first official results published. Decisions taken after the awards ceremony which are taken by the relevant sporting bodies and which eventually amend the said results will not be taken into consideration.
Article 2
If a swimming event is officially postponed or suspended, all the best will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
Article 3
Types of Bets
Winner
This means that the swimmer or national team selected will win the race. If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)
Placing
 
This means that the swimmer or national team selected will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)
Head to Head
One has to predict which one of the two swimmers or one of the two nations specified in the bet reaches the best placing in the final classification. If one of the swimmers or teams retires or is disqualified, this type of bet will be declared void.
Table Tennis Live
Article 1
Whenever a table tennis match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event that where still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
If a player is disqualified during the match, only settled bets and all bets placed on the market “Match Winner”, will be paid. All other bets placed and not yet settled will be considered Void.
Article 2
Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.
Article 3
Market Types
Which team will win the match? (Match Winner)
You have to predict which player or team win the match
Which team will win the set? (Game X Winner)
You have to predict which player or team win the indicated set/game
Total
You have to predict if the total points scored in the match will be over or under the spread indicated.
Total X Period (Game X Total Points Over/Under)
You have to predict if the total points scored in the named set will be over or under the spread indicated.
Asian Handicap
You have to predict the winner of the match by adding or subtracting the spread offered from the the total point scored by players or teams.
Asian Handicap for X period (Game X Handicap)
You have to predict the winner of the set by adding or subtracting the spread offered from the the total point scored by players or teams in the indicated set.
Race to Points Set X
You have to predict which player or team will reach the indicated number of points first.
Who scores Xth point Y set
You have to predict which player or team will score the indicated point in named set.
Final Result (in sets – best of 7/5) (Correct Match Score)
You have to predict what will be the correct score in terms of sets in the entire match (could be best of 5 or 7 sets).
Exact number of Sets
You have to predict how many sets will be played during the entire match (could be best of 5 or 7 sets).
Odd/Even
You have to predict if the total number of points scored in the entire match will be odd or even.
Odd/Even Set X (Game X Total Points Odd/Even)
You have to predict if the total number of points scored in the indicated set will be odd or even.
How many sets will exceed score limit?
You have to predict how many sets will exceed score limit (could be best of 5 or 7 sets).
Competitor X Total Points Odd or Even
You have to predict if the total number of points scored by the X competitor will be odd or even.
Competitor X Total Point Over / Under
You have to predict if the total points scored in the match by the X competitor will be over or under the spread indicated.
Game X Extra Points
You have to predict if the X Game will be decided by the Extra Points. Going to the Extra Points means that at least one team must score 12 points.
Match Game Handicap
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of games won by each team.
Total Games Over / Under
You have to predict if the total Games played in the match will be over or under the spread indicated.
Tennis Live
Article 1
Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid
if the event is resumed or is completed within 72 hours from the official start time. If it is not
resumed or if it is not completed within the mentioned time frame, all the bet typologies related to
that event that where still open at the moment of the interruption will be considered void, while the
settled bets will stand valid.
If a player is disqualified during the match, only settled bets will be paid, all the bet typologies
related to that event that where still open at the moment of the disqualification will be considered
void, “Match Winner” included.
Article 2
Unless otherwise stated for specific bet typologies, if a player withdraws during a match all the bets still open at the moment of the withdrawal will be void, while the settled bets will stand valid.
Article 3
If the player indicated as serving is not the correct one, all the bets related to the current or next game, current or next score, handicap and next game’s first point will be voided, independently from their outcome.
Article 4
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Tennis.
Simulated Reality League: Bets are all virtual, based on real  names and real leagues, but the games and results are virtual
Article 5
Market Types
Which player will win the match?
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
Which player will win the set? (Set X)
You have to predict the winner of the given set. If the set is not completed the selection will be void. There are 2 possible outcomes: 1 (the first player wins the set), 2 (the second player wins the set).
Final Result [in sets – best of X] (Set Betting)
You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match the selection will be void
Correct score in set Tennis (Set X)
You have to predict the correct score of the indicated set in terms of games won by each player. If the set is not completed this selection will be void.
Number of sets (best of X)
You have to predict how many sets will be played to completion in the entire match.
Double Result (1st Set / Match)
You have to predict the combined result of who will win the 1st set and the overall match. There are 4 possible options:
1/1 – Player 1 wins the first set in the match and the match overall
1/2 – Player 1 wins the first set in the match and Player 2 wins the match overall
2/1 – Player 2 win the first set in the match and Player 1 wins the match overall
2/2 – Player 2 wins the first set in the match and the match overall
Who Wins Game X of Set Y? (Game Winner Set Y, Game X)
You have to predict the winner of the indicated game played in the indicated set. There are 2 possible outcomes: 1 (the first player wins the game), 2 (the second player wins the game).
Total number of games (spread)
You have to predict whether the number of games played in the entire match will be over or under the indicated spread. A tie break is regarded as one game.
Total number of games in set X (Set Total Games Over/Under [spread] Set X) 
You have to predict whether the total number of games played in the indicated set is over or under the indicated spread. A tie break is regarded as one game.
Odd/Even number of games
You have to predict whether the number of games played in the match is an odd or even number.
Score of Game X of Set Y or Break  
You have to predict the score of the indicated game. There are 5 possible options:
Player X to 0 – The server wins the game without conceding a point
Player X to 15 – The server wins the game with the receiver scoring 15
Player X to 30 – The server wins the game with the receiver scoring 30
Player X to 40 – The server wins the game after the game went to deuce
Break – The receiver wins the game by breaking serve
Exact Number of Points in Game X of Set Y
You have to predict the exact number of points played in the named game of the specific set.
Who wins X point in game Y of set Z? (Point Winner Set Z, Game Y, Point X)
You have to predict which player will win the named point in the specific game of the set.
Any set will end 6:0 or 0:6
You have to predict whether any set in the match will end with a 6:0 or 0:6 score line.
Correct Score in Tie Break
You have to predict the correct score of the indicated Tie Break.
Total Points in Tie Break (spread)
You have to predict whether the total amount of points scored in the indicated tie break is over or under the indicated spread.
Total Number of Games of Player 1 (spread)
You have to predict whether the number of games won by Player 1 in the entire match will be over or under the indicated spread. A tie break is regarded as one game. If the match is not completed, the bet will be considered void unless already determined.
Total Number of Games of Player 2 (spread)
You have to predict whether the number of games won by Player 2 in the entire match will be over or under the indicated spread. A tie break is regarded as one game. If the match is not completed, the bet will be considered void unless already determined.
Race to [X] points in game [Y] of set [Z]
You have to predict which player will reach the indicated number of points first in named game and set.
Who will win first [X] points of game [Y] of set [Z]
You have to predict which player will win the most points for an indicated number of points in named game and set. The available selections are 1, X or 2.
Race to X games of set Y
You have to predict which player will reach the indicated number of games first in named set.
Player 1 to win a set
 
You have to predict if the Player 1 will win at least one set
Player 2 to win a set
You have to predict if the Player 2 will win at least one set
Odd/Even number of games in set (Set X)
 
You have to predict whether the number of games played in the indicated set is an odd or even number.
Odd/Even points in game X of set Y
 
You have to predict whether the number of points played in the indicated game of the indicated set is an odd or even number.
Tiebreak in match
You have to predict if a tiebreak will be played in the match.
Set Handicap (spread)
You have to predict which player will win the most number of sets taking into account the handicap offered.
Total number of sets (spread)
You have to predict whether the number of set played in the match will be over or under the indicated spread.
Match Handicap Games 2way (spread)
You have to predict which player will win the most number of games taking into account the handicap offered.
Match Handicap Games 3way (spread)
You have to predict which player will win the most number of games taking into account the handicap offered.
Example:
The handicap offered is Player 1 “-2”. If you bet on 1H your bet will be a winner if Player 1 will win three or more games than Player 2. If you bet on XH your bet is a winner if the Player 1 will win exactly two games more than Player 2. If you bet on 2H your bet will be a winner if the Player 2 will win more games than Player 1, if two Players will win the same number of games or if the Player 2 will lose only one game more than Player 1.
Will Set Go To Tie Break? (Set X)
You have to predict whether the indicated set will end on a tiebreak.
Player to win on a Tiebreak (Set X)
You have to predict whether one of players will win the set on Tiebreak or not.
Set X Score After Y Games
You have to predict the score of the indicated set after an indicated number of games.
Set X Total Deuce Games (spread)
You have to predict whether the number of games finished to Deuce in the indicated set will be over or under the indicated spread.
Score of game X of set Y (Game Correct Score Set Y, Game X) 
You have to predict the score of the indicated game. There are 8 possible outcomes:
Player 1 wins to 0 – Player 1 wins the game without conceding a point
Player 1 wins to 15 – Player 1 wins the game to 15
Player 1 wins to 30 – Player 1 wins the game to 30
Player 1 wins to 40 – Player 1 wins the game to deuce
Player 2 wins to 0 – Player 2 wins the game without conceding a point
Player 2 wins to 15 – Player 2 wins the game to 15
Player 2 wins to 30 – Player 2 wins the game to 30
Player 2 wins to 40 – Player 2 wins the game to deuce
Set X Game Y Deuce Betting (Will Game Go To Deuce? Set X, Game Y) 
You have to predict whether the indicated game will end after at least one Deuce situation (40-40) or not.
Set X Game Y Total Points (Game Total Points Over/Under [spread] Set X, Game Y)
You have to predict whether the number of points scored in the indicated game will be over or under the indicated spread.
Which player will win games X and Y of set Z
You have to predict which player will win both of indicated games. If players will win one game each, the winning outcome will be “Neither”.
Set X Games Y & Z Total Points (spread)
You have to predict whether the number of points scored in indicated games will be over or under the indicated spread.
Player To Win & Both Players to Win a Set
You have to predict the combination of the result of the match and if both players will win at least one set in the match. There are 4 possible outcomes:
1&Yes (Player 1 wins and both players win at least one set)
1&No (Player 1 wins and Player 2 doesn’t win any set)
2&Yes (Player 2 wins and both players win at least one set)
2&No (Player 2 wins and Player 1 doesn’t win any set)
Setcast (set exacta)
You have to predict which player will win the match and the correct outcome of each set.
Example: Player 1 wins the match, but loses the second set (match at best of 3 sets).
The winning outcome will be “Player 1 – WLW”.
Player to Win First Set & Win
You have to predict the combination of the result of the first set plus the result of the match.
There are 4 possible outcomes:
Player 1&1 (Player 1 wins the first set and the match)
Player 1&2 (Player 1 wins the first set and Player 2 wins the match)
Player 2&1 (Player 2 wins the first set and Player 1 wins the match)
Player 2&2 (Player 2 wins the first set and the match)
Player to Win & Total Games (spread)
You have to predict the combination of the result of the match plus whether the total of games played will be over or under the indicated spread. There are 4 possible outcomes:
1 & Over (Player 1 wins and total of games in the match is over the indicated spread)
1 & Under (Player 1 wins and total of games in the match is under the indicated spread)
2 & Over (Player 2 wins and total of games in the match is over the indicated spread)
2 & Under (Player 2 wins and total games in the match is under the indicated spread)
Set X Champions Tiebreak Correct Score
You have to predict the correct score of the Champions Tiebreak of the indicated set.
Set X Champions Tiebreak Total Points (spread)
You have to predict whether the number of points scored during the Champions Tiebreak of the indicated set will be over or under the spread indicated.
Set X Tiebreak Correct Score
You have to predict the correct score of the Tiebreak of the indicated set.
Set X Tiebreak Total Points (spread)
You have to predict whether the number of points scored during the Tiebreak of the indicated set will be over or under the spread indicated.
Set X Game Y Total Points Exact
You have to predict the total number of points scored in the indicated game of the indicated set.
Player to Win Most Games
You have to predict which player will win most games during the entire match.
Set Game Handicap (Set X) (spread)
You have to predict which player will win the most number of games in the indicated set, taking into account the handicap offered.
Set Winner and Total Set Games (spread) (Set X)
You have to predict combination of the result of the indicated set and if the number of games played in the indicated set will be over or under the indicated spread.
Beach Volleyball Live
Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition’s official websites results.
Article 2
If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.
Article 3
Market Types
Match Winner
You have to predict which team will win the match.
Total Points (spread)
You have to predict whether the total points scored in the match is over or under the indicated spread.
Set Winner
You have to predict which team will win the indicated set.
Asian Handicap
You have to predict which team will score more points during the match by adding or subtracting the spread offered from the sum of points scored by the indicated team.
If the spread offered is Home -6.5:
– Betting on 1H, the bet is won if the home team scores at least 7 points more than the away team.
– Betting on 2H, the bet is won if the away team scores at most 6 points less than the home team.
Asian Handicap for X period
You have to predict the winner of the indicated set by adding or subtracting the spread offered from the final set score.
If the spread offered is Home -3.5:
– Betting on 1H, the bet is won if the home team wins the set with a margin of at least 4 goals.
– Betting on 2H, the bet is won if the away team wins by any margin or loses the set with a margin lower than 4 goals.
Set X – Which Team Wins Race to Y Points?
You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated set, the selection will be void.
Set X Team to Score Point Y
You have to predict which team will score the indicated point in the set. If the indicated point is not scored, the selection will be made void.
Set X Total Points (spread)
You have to predict whether the total points scored in the set is over or under the indicated spread.
Final Results (in sets – best of 3)
You have to predict the correct score of the match in terms of sets won by each team.
Number of Sets
You have to predict how many sets will be played to completion in the entire match.
Set X Odd/Even
You have to predict if the total number of points scored during the indicated set are going to be odd or even.
How Many Sets Will Exceed Score Limit?
You have to predict how many completed sets in the match will go to a sudden death scenario.
Volleyball Live
Article 1
Unless otherwise stated for specific bet typologies the outcome of a bet on volleyball live event is based on the result of the match after the scheduled regular time. For settlement purpose will be considered only the competition’s official websites results.
Article 2
If a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event is completed within midnight (CET) of the day of the match. Otherwise all the bet typologies related to that event that were still open at the moment of the suspension will be considered void, while all the settled bets will stand valid.
Article 3
In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Volleyball
Market Types
Which Team will win the Match
You have to predict which team will win the match.
Total Points Over / Under spread
You have to predict whether the total points scored in the match is over or under the indicated spread.
Which Team will win the X set
You have to predict which team will win the indicated set.
Asian Handicap
You have to predict which team will score more points during the match by adding or subtracting the spread offered from the sum of points scored by the indicated team.
If the spread offered is Home -6.5:
– Betting on 1H, the bet is won if the home team scores at least 7 points more than the away team.
– Betting on 2H, the bet is won if the away team scores at most 6 points less than the home team.
Asian Handicap for X period
You have to predict the winner of the indicated set by adding or subtracting the spread offered from the final set score.
If the spread offered is Home -3.5:
– Betting on 1H, the bet is won if the home team wins the set with a margin of at least 4 points.
– Betting on 2H, the bet is won if the away team wins by any margin, or loses the set with a margin lower than 4 points.
Set X – Race to Y Points
You have to predict which team will score the indicated point first in a race situation. If the nominated point is not scored in the indicated set, the selection will be void.
Who scores the Y point in the X Set
You have to predict which team will score the indicated point in the set. If the indicated point is not scored, the selection will be made void.
Total for X Set (spread)
You have to predict whether the total points scored in the set is over or under the indicated spread.
Final Result (in sets – best of 5)
You have to predict the correct score of the match in terms of sets won by each team.
Number of Sets
You have to predict how many sets will be played to completion in the entire match.
Odd / Even for X period
You have to predict if the total number of points scored during the indicated set are going to be odd or even.
How Many Sets Will Exceed Score Limit?
You have to predict how many completed sets in the match will go to an extra points scenario.
Match Set Handicap
You have to predict the winner of the match by adding or subtracting the set spread offered from the final score.
Set X Correct Score
You have to predict the correct score of the indicated set.
Set X Extra Points
You have to predict whether the indicated set will go to an extra points scenario.
Total Points Odd or Even
You have to predict if the total number of points scored during the match are going to be odd or even.
Set X Leader after Y Points
You have to predict wich team will be ahead after Y points during the X set.
Home Team Total Points Over / Under (spread)
You have to predict whether the total points scored in the match scored by the home team is over or under the indicated spread.
Away Team Total Points Over / Under (spread)
You have to predict whether the total points scored in the match scored by the away team is over or under the indicated spread.
Odd / Even Home Team
You have to predict if the total number of points scored by the home team during the match are going to be odd or even.
Odd / Even Away Team
You have to predict if the total number of points scored by the away team during the match are going to be odd or even
Waterpolo Live
Article 1
The outcome of a bet on a live waterpolo event is based on the result obtained at the end of normal time plus eventual extra time and penalties.
For reference purposes, the final results published on the official website will be retained as valid.
Article 2
If an event in waterpolo is officially postponed or suspended, all the bets will remain valid if the event is completed before midnight (CET) of the following day from the actual one.
If the event does not take place or is not completed in the stipulated time, all the bets which are open at the moment of suspension will be declared void while those which have been made before will remain valid.
Article 3
Types of Bets
Winner
The winning bet will be on the selected team which will be the winner
Placing
This means that the selected team will reach the podium (first, second or third position). If there is a draw the Dead heat rule applies (Art. 8 in the General Rules section)
Head to Head
One has to predict which one of the two teams specified in the bet reaches the best placing in the final classification. If one of the teams is eliminated in the same phase this type of bet will be declared void.
Winter Sports Live
Article 1
The outcome of a bet on skiing (alpine skiing, nordic skiing) is based on the first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the results published by the tournament officials.
Article 2
If a competition is officially postponed or suspended, all related bets will remain valid if the event is resumed and finished within 72 hours from the official start time. If the competition is not resumed or if it is not completed within the mentioned time frame, all bet typologies related to that event will be deemed void. Bets which have already been settled (Head to Head) will remain valid.
Article 3
If one or more competitors retire before the beginning of the competition, all bet typologies affected by their performance will be deemed void.
Article 4
Market types
Winner
You predict that the selected competitor will win the competition. In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).
If the selection “Any Other” is offered, it will include all the competitors who are not included in the initial list of competitors. Under no circumstances the selection “Any Other” will include a competitor that has been previously offered as a single option during the live event.
Winner First Run
You predict that the selected competitor will win the first run.
Placed
You predict that the selected competitor will reach the podium (first, second or third place). In case of a draw the Dead heat rule will apply (Art. 8 in the General Rules section).
Head to Head
You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If, during a competition consisting of one run only, one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser.
If both competitors do not complete the competition, the bet will be deemed void.
Head to Head Run
You have to predict which of the two competitors specified in the bet will achieve the best position in the run. If both competitors do not complete the run, the bet will be deemed void. If one of the two competitors does not reach the finish line or is disqualified, he will be regarded as the loser. The results of the previous or following runs will not be considered.
Cinema and Music Live
Article 1
The outcome of a bet on Music and Entertainment is based on the final result of the competition.
Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.
Article 3
Any decision taken by disciplinary or legal entities, before or during the course of the competition / phase will be taken into account in the evaluation of the outcome of the bet (for example, any penalties or disqualification). In the event that such decisions are taken after the official announcement of the winner, they will not be considered.
Article 4
Types of market
Winner
You predict which entrant will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
Placing
You predict which entrant will reach the podium (first, second or third position). In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
Head to Head
You predict which one of the two teams specified in the bet reaches the best placing in the classification. If both of the selections were to achieve the same result or be eliminated at the same stage of the competition, this type of bet will be void.
Elections Live
Article 1
The outcome of a bet on Elections will be set according to the official results announced by the relevant Electoral Commission. Any decisions that will affect the result, taken after the official announcement, will not be taken into account.
Article 2
All the bets will be reported and paid only after the official conclusion of the relevant competition or phase. In no case the payment will be made before this time.
Article 3
Types of market
Winner
You predict which political party or politician will win the competition. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
Placing
You predict which political party or politician reach the first, second or third place. In case of a draw the Dead heat rule will be applied (Art. 8 in the General Rules section).
Head to Head
You predict which of the two political parties or politicians specified in the bet will get the best placing in the event.
eSports LIVE
General rules.
Article 1
Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.
Article 2
Dates and start times are shown for information purposes only and may not be accurate. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.
Article 3
Bets are settled based on the official broadcast of the game by the publisher or event organizer. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.
Article 4
In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.
Article 5
If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.
DOTA 2
Where one team surrenders (calls a “GG”), bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving Roshans, barracks, kills and towers are settled based on the situation at the time the ancient was destroyed (either by player or after “GG” countdown as concluded and it destroys the ancient
Map X Game Time Over/Under
You have to predict whether the time of the indicated map will be under or over the indicated spread.
Markets are resulted according to ingame clock. Prehorn duration does not count towards total game time (since when players spawn the timer starts at about -01:00 (minus 1 minute) and horn is sounded when the timer reaches 00:00 and the game time starts recording). If the game time is exactly xx:00, as was the market, then those bets are voided and stakes refunded.
Map X Race to Y Kills    
You have to predict which team will get firstly up to Y kills during the X map.
Map X Team to Destroy the Next Barracks
You have to predict which team destroy the next Barracks during the X map.
All destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion or denied by the player whose tower was destroyed. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.
Map X Team to Score the Most Kills Handicap     
You have to predict which team will score the most kills handicap during the X map.
Map X Team to Slay the Next Roshan     
You have to predict which team will the next Roshan during the X map.
Map X Total Barracks Destroyed
You have to predict whether the Barracks destroyed total of the indicated map will be under or over the indicated spread during the X map.
Map X Total Roshans Slain Over/Under
You have to predict whether the Roshans slain total of the indicated map will be under or over the indicated spread during the X map.
Team to Score a Rampage
You have to predict if the indicated team will score a Rampage.
Team to Score an Ultra Kill
You have to predict if the indicated team will score an Ultra Kill.
X Map – First Aegis
You have to predict which team will get the Aegis power first.
X Map – First Barracks
You have to predict which team will destroy a Barracks first.
X Map – First Tower
You have to predict which team will will destroy a Tower first.
Match Up Handicap (Asian Map Handicap)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.
Counter-Strike: Global Offensive
Draw No Bet
You have to predict the winner of the match. If the match ends in a tie, the selection is considered void.
Match Up Winner
You have to predict the winner of the match.
Match Up Winner (3 way)
You have to predict the final result of the match.
Match Up Handicap
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.
Map X Team to Win the Next Round       
You have to predict which team will win the next round of the X map.
Map X Winner  
You have to predict which team will win the X map.
Map X Rounds Handicap
You have to predict the winner of the map adding or subtracting the indicated spread to the result of the map in terms of Rounds won by each team.
Map X Total Number of Rounds
You have to predict whether the total number of Rounds of the indicated map will be under or over the indicated spread.
League of Legends
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Where one team surrenders, bets stand and are settled as follows. For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.
For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.
Match Up Winner     
You have to predict the winner of the match.
Match Up Winner (3 way)
You have to predict the final result of the match.
Map X Winner  
You have to predict which team will win the X map.
Match Up Handicap (Asian Map Handicap)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of maps won by each team.
X Map – 3 way
You have to predict the winner of the map. If the map goes to extratime (15-15 tie) the X will be the winner outcome.
X Map – Will there be overtime
You have to predict whether the map will need an extratime to proclaim a winner. An extratime starts when the two teams are tied at 15-15.
Best of 2 Correct Score 
You have to predict the final result of the series of maps between the 2 teams indicated. There are 3 possibile outcomes: 2-0, 0-2, 1-1.
Best of 3 Correct Score 
You have to predict the final result of the series of maps between the 2 teams indicated.
Best of 5 Correct Score 
You have to predict the final result of the series of maps between the 2 teams indicated.
Draw No Bet 
You have to predict the winner of the match. If the match ends in a tie, the selection is considered void.
Map X Both Teams to Destroy an Inhibitor
You have to predict whether both teams slay at least one inhibitor each during the X map.
All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.
Map X Both Teams to Slay a Baron        
You have to predict whether both teams slay at least one Baron each during the X map.
Map X Both Teams to Slay a Dragon  
You have to predict whether both teams slay at least one Dragon each during the X map.
Map X Game Time Over/Under
You have to predict whether the time of the indicated map will be under or over the indicated spread.
For bets on Game Time markets (over/under), markets are resulted according to ingame clock. If the game time is exactly xx:00, as was the market, then those bets are voided and stakes refunded.
Map X Race to Y Kills
You have to predict which team will get firstly up to Y kills during the X map.
Map X Team to Destroy the Next Inhibitor
You have to predict which team will destroy the next inhibitor of the X map.
All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.
Map X Team to Destroy the Next Tower
You have to predict which team will destroy the next tower of the X map.
All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
Map X Team to Draw First Blood
You have to predict which team will draw blood first during the X map.
Map X Team to Score the Most Kills
You have to predict which team will score most Kills during the X map.
Map X Team to Score the Next Kill
You have to predict which team will score the next kill during the X map.
Map X Total Barons Slain
You have to predict exactly how many Barons will be killed during the X map.
Map X Total Inhibitors Destroyed Over/Under   
You have to predict whether the Inhibitors destroyed of the X map will be under or over the indicated spread.
All destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion.
Map X Total Kills Odd/Even
You have to predict if the number Kills scored during the X map is going to be odd or even.
Map X Total Kills Scored Over/Under
You have to predict whether the total Kills scored of the X map will be under or over the indicated spread.
Map X Total Towers Destroyed 
All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
Map X Total Towers Destroyed Over/Under      
You have to predict whether the total Towers destroyed of the X map will be under or over the indicated spread.
All destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.
Team to Score a Penta Kill
You have to predict if the indicated team will score a Penta Kill during the match.
Team to Score a Quadra Kill
You have to predict if the indicated team will score a Quadra Kill during the match.
Total Maps Played Over/Under
You have to predict whether the total maps played of the match will be under or over the indicated spread.
FIFA
Article 1
In relation to duration of matches, the time could change depending on the specific tournament.
Article 2
The outcome of a bet on a FIFA live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.
Article 3
Whenever a FIFA match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.
Article 4
Market Types
1×2 (3way)
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Total
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Xth goal (Next Goal)
You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Goal (no more goals are scored during the match).
Double chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X (at the end of the match the home team wins or draws),
X2 (at the end of the match the away team wins or draws),
12 (at the end of the match the home team wins or the away team wins).
Who wins the rest of the match? (Which team wins the rest of the match)
You have to predict the outcome of the match not considering goals scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt. There are 3 possible outcomes: 1 (the home team wins the rest of the match), X (the teams draw the rest of the match), 2 (the away team wins the rest of the match).
Handicap
You have to predict the outcome of the match taking into account the handicap offered.
Example:
The handicap offered is Home -2. If you bet on 1H your bet will be a winner if the home team wins the match by three or more goals. If you bet on XH your bet is a winner if the home team wins by a two goal margin exactly. If you bet on 2H your bet will be a winner if the away team wins by any margin, the match finishes in a draw or if the away team loses by only one goal.
Example 2:
The handicap offered is Away -3. If you bet on 1H your bet will be a winner if the home team wins by any score, the match finishes in a draw or the home team loses by 2 goals or less. If you bet XH your bet will be a winner if the away team wins by 3 goals exactly. If you bet 2H yourWhenever a tennis match is officially postponed or suspended, all the related bets will remain valid
if the event is resumed or is completed within 72 hours from the official start time. If it is not
resumed or if it is not completed within the mentioned time frame, all the bet typologies related to
that event that where still open at the moment of the interruption will be considered void, while the
settled bets will stand valid.
If a player is disqualified during the match, only settled bets will be paid, all the bet typologies
related to that event that where still open at the moment of the disqualification will be considered
void, “Match Winner” included. bet will be a winner if the away team wins by 4 or more goals.
Total Home Team
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.
Total Away Team
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.
Goal Home Team (Home Team exact goals)
You have to predict the exact number of goals that will be scored by the home team during the entire match.
Goal Away Team (Away Team exact goals)
You have to predict the exact number of goals that will be scored by the away team during the entire match.
Odd/Even (Odd/Even goals)
You have to predict whether the number of goals scored in the match is an odd or even number (0-0 is considered an even number of goals).
The current version of the Terms and Conditions is valid for the latest review of the website.
 
 Bet9ja Stadium T&C’s
Version 7: Effective as of 05.06.2023
View Previous Versions
Stadium is a Virtual Game that allows you to bet on the outcome of simulated football matches.
General:
Bet9ja Stadium is a virtual soccer game featuring real team names and real league names, but with entirely simulated results and outcomes.
There are two modes: Standard and Turbo. In Standard mode, there are two minutes between each game week. There are up to two minutes for you to make your selections with results from each game week settled between 30-35 seconds after kick-off.
In Turbo mode, there is no time limit to make your selections for the first bet of the opening game week. After the first bet of the round is placed, you will be able to decide whether to place more bets or simulate the matches by selecting the ‘kick-off’ option.
If you choose to place more bets in the game week, you will then have two minutes to make your selections. After the two minutes have passed with no bets placed, the matches are automatically kicked-off. In Turbo mode, match results are settled within a few seconds after the kick-off.
There are a maximum of seven leagues to bet on, which are the Bundesliga, Serie A, Premier League, La Liga, Ligue 1, Primeira Liga and Eredivisie. There are a maximum of 67 matches per game week available and you can add matches from multiple leagues to your bet slip.
The Bet9ja Stadium live scores, results and league tables are all strictly related only to the Bet9ja Stadium virtual game.
The outcome of the match displayed in the results section is the result that Bet9ja will use to determine winning and losing bets.
Market Rules:
Each match has the following betting options:
Match result, Correct Score, Goal/No Goal, Double Chance, Match result + Over/Under, Over/Under 1.5 (goals), Over/Under 2.5, Over/Under 3.5, Over/Under 4.5, Home Over/Under 1.5, Home Over/Under 2.5, Home Over/Under 3.5, Away Over/Under 1.5, Away Over/Under 2.5, Away Over/Under 3.5, Multigoal, Mutligoal Home, Multigoal Away, DC+Over/Under
Match result
You have to predict the final outcome of the match. The options are Home, Draw or Away. (Home – Home team wins, Draw – Neither team wins, Away – Away team wins).
Double chance
Each selection covers two of the three possible match results. The three possible outcomes are: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Match result + Over/Under
You have to predict the final outcome of the match and predict if the total number of goals scored during the match will be over or under the spread indicated. For example, you must select over or under either 1.5, 2.5, 3.5 or 4.5 goals then whether you think the result will end in home win, draw or away win.
Over/Under
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Home: Over/Under
You have to predict if the home team will score over or under the amount of goals indicated by the spread.
Away: Over/Under
You have to predict if the away team will score over or under the amount of goals indicated by the spread.
Correct score
You have to predict the correct score of the entire match.
Goal/No Goal
You have to predict if the two teams will score at least one goal each during the match. There are two possible outcomes: GG (both teams will score at least one goal during the match); NG (one or both of the two teams will fail to score at least one goal during the match).
Multigoal
You have to predict if the total number of goals scored is within a given range.
Multigoal Home
You have to predict if the total number of goals scored by the home team is within a given range.
Multigoal Away
You have to predict if the total number of goals scored by the away team is within a given range.
DC + Over/Under
You have to predict the outcome of the entire match among three possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 1X2 (at the end of the match the home team wins or the away team wins) and also predict whether the total number of goals scored during the entire match will be over or under the spread indicated.
Betting Rules:
There are three different types of bets you can place at Bet9ja Stadium; Single, Multiple or Combined.
Single bets refers to betting on a single outcome of an event, for example the home team to win.
Multiple bets refers to bets that consist of more than one outcome of an event or different events, added to the same bet slip. If one of your multiple selections loses, the whole bet is lost.
Combined bets refers to the ability to combine multiple bets into one bet slip. For example, you can create single, double and treble bets based on multiple events with the amount wagered, and money won assigned to each combination separately. So if you added three separate events to your bet slip and placed 100 NGN for each single, double and treble combination, that would be a total of seven combinations at 100 NGN each and 700 NGN in total.
You also have the ability to place split bets. This occurs if you specify different events of the same match in your bet slip, such as the ‘home team to win’ and the ‘away team to win.’
In this case, the bet will be considered a split bet and you will only be able to place combinations with the other events in the bet slip.
For example, if you place a bet with the events ‘home team to win’ and ‘away team to win’ from the same match, and two other events from two more matches (four events in total), you will only be able to place a combination of two trebles: one containing ‘home team to win’ for the first match, and the other two events, and the second containing ‘away team to win’ for the first match, in addition to the aforementioned other two events.
Bet9ja operates maximum win limits per bet containing at least one Bet9ja Stadium sport event (single, multiple or combined bet) or per any combination within a bet on Bet9ja Stadium.
The maximum win per bet on Bet9ja Stadium is 2,000,000 NGN.
If a customer has open bets which are yet to be settled, the maximum amount they can win on Bet9ja Stadium is 10,000,000 NGN. In this instance, a customer would need to wait for their open bets to be settled before placing further bets on Bet9ja Stadium.
The customer will be unable to receive any winnings exceeding the maximum bet limit even if they were notified at the time of placing the bet, as the potential win per bet could exceed the maximum win amount.
If the potential winnings included in the bet slip exceed the maximum win per bet due to technical or human error, then the customer will be able to receive the winnings indicated in the bet slip only, up to the maximum amount.
Bet9ja reserves the right to change the maximum win per bet amount at any time by publishing new limits on its website.
The outcome of each new event is fixed and does not change once it has been set.
If the Bet9ja site undergoes any technical problems, maintenance or becomes unable to access for any reason during a Stadium fixture, the simulated matches will still be played and the result will be unaffected.
Bet9ja Stadium is unrelated to any real-life matches or leagues, and any Bet9ja Stadium virtual fixtures or results that have any similarity with a real-life equivalent is strictly a coincidence.
Bet9ja General Terms and Conditions and Bet9ja Sports Terms and Conditions.
Stadium Bonus:
Each bet you place will to get you closer to a free bonus.
The bonus bar will fill up the more you bet, and if you reach 100% in the given time frame, you will earn a free bonus.
After earning a bonus, the amount of the bonus is automatically credited to your account, and the following bets placed will contribute to a new bonus of a higher level, with a larger amount.
There are six bonus levels, starting with level Star with a 100 NGN value to level Diamond, which has the ultimate bonus of 25,000 NGN.
After you complete a Diamond level bonus in the given timeframe, a new Diamond level bonus will start.
If you fail to complete a bonus in the given time frame, the bonus will be considered expired, and you will restart from a level one – star – bonus.
Multiple boost:
When placing a Multiple, Combined or Split bet with three events or more, you are entitled to a multiple boost bonus, which is automatically added to the potential win of your coupon.
The bonus starts from 5% of the potential winnings for a coupon containing three events, and increases by 5% with each event added, up to 90%.
For example, placing a multiple bet on five events will result in a multiple boost of 15% being applied to the potential win.
Combined and Split bets will be considered for the actual combination placed. For example, inserting five events in the bet coupon and selecting to place a bet on the combinations of three events out of the five inserted will result in a multiple boost of 5%.
In the example above, placing a bet on the combinations of two events out of the five inserted, will result in no multiple boost applied.
Free Bets:
Bet9ja may offer free bets promotions to selected users determined by Bet9ja at its sole discretion and may be chosen at random.
The number of free bets assigned are shown on the interface in a dedicated section, and when placing a bet the user is allowed to choose whether to use the free bet or their funds.
When using a free bet no withdrawal is performed, and the possible winning amount will not include the stake.
It is only possible to use a free bet on a multiple or on a single with one event. No combinations, splits and singles with two or more events are allowed when a free bet is used.
The free bets are not counted into the Free Bonus system.
Stadium Cashout
1. A Cash Out option is now available to users on Stadium.
2. If a user selects this option, they will get paid out during the live event and before the end of the match, while accepting the lower amount of winnings than first anticipated.
3. The Cash Out functionality will only be available for logged in users.
4. Cash Out is only available for single bets with one event and for multiples.
5. Cash Out is not available for combi and split bets. It is also not eligible on single wagers on multiple events.
6. The in-play status of a user’s bets are displayed in ‘My Live’ with the Cash Out button available for every bet.
7. The Cash Out option is only enabled if the calculated amount is or more than 1 NGN.
8. The Cash Out function will be disabled if: The Cash Out amount is lower than 1 NGN, if the match event result clearly cannot change, i.e a team is winning or losing by several goals in the closing stages, or if the match is concluded.
9. The user can click on the Cash Out button if enabled in green, which when clicked on becomes orange, accompanied by ‘Confirm Cash Out’ along with the amount.
10. When turning black, this indicates that the user has Cashed Out successfully.
11. If the Cash Out amount isn’t valid when attempting to enable this function, a message will be displayed stating to the user that the value has changed.
12. Bet9ja’s general Cash Out terms and conditions will apply, and can be found here.
Zoom Virtual Soccer T&Cs
Version 19: Effective since 24.06.2022
Game Version 1.0
View Previous Versions
Zoom soccer is a virtual soccer game featuring real team names and real league names, but with entirely simulated results and outcomes.
The Zoom scores page, that contains live scores, results and league tables, are all related strictly to the Zoom virtual game ONLY.
The outcome of the match displayed on the results section is the result that Bet9ja will determine winning and losing bets from.
Zoom bets can be combined with selections from any other real life events
Bet9ja operates maximum limits per bet containing at least 1 (one) Zoom sport event (prematch, live, single bet, multiple bet or combined bet) or per any combination within a bet on Zoom sport. The maximum winning per bet on Zoom sport is NGN 10,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per bet whether or not the Customer was notified at the time of placing the bet or otherwise that potential winnings per bet would exceed the per bet maximum winnings amount. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per bet (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per bet. Bet9ja reserves the right vary the maximum winning per bet at any time by publishing the new limit on its website.
Bet9ja operates maximum limits per day on Zoom sport. The maximum winning per day per user on Zoom sport or any bet/series of bets containing 1 (one) or more Zoom events is NGN 10,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per day whether or not the Customer was notified at the time of placing their bets or otherwise that their potential winnings would exceed the maximum winnings amount per day per user. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per day (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per day per user. Bet9ja reserves the right vary the maximum winning per day per user at any time by publishing the new limit on its website.
Multiple boost will apply to bets on Zoom.
Zoom bets can be combined across leagues.
If the Bet9ja site undergoes any technical problems during a zoom fixture, undergoes maintenance, or becomes unable to access for any reason, games will still be played and the result will be unaffected.
Zoom Soccer is unrelated to any real-life matches or leagues, and any Zoom Soccer virtual fixtures that correspond with a real-life equivalent is strictly coincidence
Bet9ja general terms and conditions
Bet9ja sports terms and conditions
Zoom Market Rules
1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
Double Chance (DC)
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins)
Goal Goal / No Goal (GG/NG)
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).
Correct Score
You have to predict the correct score of the entire match
Over/Under (O / U) X.5
You have to predict whether the total goals scored in the match will be over or under the spread indicated. For example; if you bet on ‘over 2.5’, the match would have to contain 3 goals or more to be a winner.
Home/Away Under/Over (H/A O/U) X.5
You have to predict whether the total goals scored by either the home team or the away team is over or under the spread indicated. For example; if you bet on ‘home under 2.5’, the home team would have to score 2 goals or fewer for the bet to win.
1X2 + Over/Under (1X2 +O/U X.5)
You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov = The home team wins and total goals is over the spread
1&Un = The home team wins and total goals is under the spread
X&Ov = The match finishes in a draw and total goals is over the spread
X&Un = The match finishes in a draw and total goals is under the spread
2&Ov = The away team wins and total goals is over the spread
2&Un = The away team wins and total goals is under the spread
Double Chance + Over/Under (DC & O/U X.5)
You have to predict the combination of the double chance of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1X&Ov = The home team wins or draw and total goals is over the spread
1X&Un = The home team wins or draw and total goals is under the spread
X2&Ov = The away team wins or draw and total goals is over the spread
X2&Un = The away team wins or draw and total goals is under the spread
12&Ov = The home or away team wins and total goals is over the spread
12&Un = The home or away team wins and total goals is under the spread
Multi Goal
You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja in Zoom Soccer
1X2 + GG/NG
You have to predict the combination of the final result of the match and the result of the both teams to score market.
1X2 or GG/NG
You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner.
1X2 or Over/Under X.5
You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number.
GG/NG + Over/Under 2.5
You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread.
Next Goal X
You have to predict the team that will score the indicated goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and No Goal (no more goals are scored during the match).
1st Half 1X2
You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.
1st Half Goals Over/Under (O/U HT)
You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.
Who wins the rest of the match
You have to predict the outcome of the match not considering runs scored before the placement of the bet. The current score when the bet is placed will be indicated in the bet receipt
Home/Away Win Either Half
You have to predict if the selected team will win one or both halves in the match
Correct Score Multi
You have to predict which selection will contain the correct score of the match.
Example:
You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.
1×2 Multi Goal
You have to predict the combination of the final results plus the range of total goals scored during the match.
DC Multigoal
You have to predict the combination of the double chance plus the range of total goals scored during the match
HT / FT
You have to predict the outcome of the first half time of the match together with the outcome of the entire match.
Handicap
You have to predict the final result of the match taking in consideration the handicap in brackets.
1st Half Double Chance (DC HT)
You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win
X Minutes (X Minutes – 1X2)
You have to predict the outcome of the indicated minutes. There are 3 possible outcomes: 1 X 2.
Example:
You have to predict the outcome of the first 5 minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:01 and 05:00 to be classed in the first 05 minutes.
X Minutes Total Over/Under (X Minutes – Over/Under)
You have to predict whether the total goals scored in the indicated X minute period is over or under the indicated spread.
You have to predict the total goals that will be scored in the first 60 minutes of the match. (00:01 – 60:00) is over or under the indicated spread
Corner 1X2
You have to predict which team in the match will be awarded the most corners.
Corner Over/Under
You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.
Xth Corner
You have to predict which team will be awarded the X-th corner of the match. 
Half – 1X2 Corner
You have to predict which team will have more corners in the indicated half (1X2).
Handicap.
You have to predict the final result of the match taking in consideration the handicap indicated.
For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.
For example (Home -1) indicates that the Away team has a one goal advantage, (Home +1) indicates that the Home team has a one goal advantage.
Bet Types available on this market:
1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference
Double Chance + Goal/No Goal (DC & GG/NG)
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
The current version of the Terms and Conditions is valid for the latest review of the website.
Draw No Bet (DNB)
You have to predict which team will win the match. If the match ends in a draw the selection will be void.
Multi Goal Home/Away
You have to predict the number of goals scored during the match by either the home or away team based on the different ranges offered by Bet9ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.
Golden Goal
Golden Goal is a Zoom Virtual Soccer feature that can result in an immediate win for the player who placed a bet on the team that scored it independently from the final outcome of the game. The feature is randomised and available exclusively on the markets “1X2 FT” and “DC FT”.
For Example:
Zoom Virtual Soccer game Juventus vs Inter Milan.
Player A bet on Juventus to win and Player B bet on Juventus to win or draw
If Inter Milan is winning 0-2 and Juventus score to make it 1-2 with a Golden Goal, both players A & B will instantly win independently from what the final result of the game will be.  
Early Payout
The “early payout” is a feature that allows the user to win his bet before the game is finished. The feature can be applied, at Bet9ja sole discretion, when a team is winning by many goals before the final whistle. 
 
For Example:
If after 80 minutes, Juventus is winning 3-0 against Salernitana, the outcomes 1 and 1X will be set as winnings.
The teams paid as winning ones with “early payout” will be colored in green in the “Livescore” section. 
In the situation where the final result ends up being different from the one paid with the “early payout”, 2 outcomes will be paid.
Home/Away Win Both Halves
You have to predict if the selected team wins both halves of the match.
Next Goalscorer
You have to predict which player will score the next goal of the match.
Corner Over/Under HT
You have to predict whether the total amount of corners taken in the first half is over or under the indicated spread.
 
 
 Casino T&C’s
Version 3: Effective since 04.03.2021
View Previous Versions
APPLICABILITY OF THESE RULES
The following rules (the “Casino Rules”) govern the end user’s use of all the Bet9Ja (the “Operator”) interactive games betting products and services (the “Games”) offered via the “CASINO” tab of www.bet9ja.com and/or as Casino product at the Operator’s land-based locations. They form part of the Operator’s General Terms & Conditions, which apply to all the Games. By placing the Games Bet the customer accepts these Casino Rules. All bets on the Games (“Games Bets”) accepted by the Operator are subject to these Casino Rules.
Throughout the Casino Rules, references to “we”, “our”, or “us” refer to the Operator and references to “the customer”, “you” or “your” refer to the end user.
In the case of any inconsistency between the General Terms and Conditions and any of these Casino Rules, the General Terms and Conditions shall prevail.
GENERAL GAMES RULES
These General Games Rules are supplemented by (and are deemed to include) rules relating to each specific game (“Individual Game Betting Rules”) if such are applicable for a specific Game. Where there is any inconsistency between these Casino Rules and Individual Game Betting Rules, the latter will apply.
1. Effective date of the Casino Rules
These Casino Rules are effective as of 01 May 2014.
2. Interpretation of the Casino Rules
If there is any dispute over the interpretation of the Casino Rules the Operator’s interpretation shall prevail.
3. Betting method
The Operator will accept Games Bets that are made online via your Account and/or at the Operator’s land-based location. Please note that some Games may not be available both online and at the land-based locations. You will not need to use your Account to place Games Bets at the land-based location and the General Terms and Conditions shall apply to your eligibility to receive the winnings. All winnings for the Game Bets placed via the land-based location can be received only at the same land-based location where the relevant Game Bet was made. Any other betting method (eg telephone betting) will not be accepted.
4. Minimum stake
The minimum stake is NGN 50.
5. Maximum cumulative payout
The maximum cumulative payout for Bet9ja within any given 24 hour period will not exceed NGN 10,000,000,000 (the “daily payout”)). If the cumulative daily payout on all Bet9ja tickets exceeds this amount, any subsequent payout of the winnings on each valid bet  will be adjusted accordingly; e.g. if Bet9ja reaches the daily payout and you request the payout of your  original bet with the winnings amounting to NGN 2,000,000 on the same day, the amount paid to you will be NGN 1,000,000.  The daily payout may be subject to change by publication on the website.
6. Maximum limit per bet
Bet9ja operates maximum limits per bet that varies according to the individual game being played. The Customer will not have the right to receive the winnings exceeding the maximum limit per bet whether or not the Customer was notified at the time of placing the bet or otherwise that potential winnings per bet would exceed the per bet maximum winnings amount. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per bet (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per bet. Bet9ja reserves the right vary the maximum winning per bet at any time by publishing the new limit on its website.
7. Maximum limit per day
Bet9ja operates maximum limits per day. The maximum winning per day per user is NGN 40,000,000. The Customer will not have the right to receive the winnings exceeding the maximum limit per day whether or not the Customer was notified at the time of placing their bets or otherwise that their potential winnings would exceed the maximum winnings amount per day per user. In the event the potential winnings included in the bet slip exceed the amount of the maximum winning per day (due to technical or human error), the Customer will have the right to receive the winnings as indicated in the betslip only and in any event, up to the maximum winning per day per user. Bet9ja reserves the right vary the maximum winning per day per user at any time by publishing the new limit on its website.
8. Valid Games Bets
A Games Bet is deemed accepted only when the Operator has allocated an identification number (a “Bet ID”) to it.
9. Betting history
If you wish to view details of your Games Bets at any time, you may check the Bet List available within the relevant Game.
10. Random number generator
To ensure that the Games are completely fair, all results are produced by a random number generator (“RNG”). The methodology of the Operator’s RNG has been evaluated and certified by an independent third party testing company.
11. Connection failures during game play
A ‘Draw’ is the selection of a result for a game on a random basis. Our games are defined as either “Draw On Demand” or “Common Draw” games.
Draw On Demand Games – A game where the result is unique to each player (eg slot machines, video poker, keno and single-player roulette).
If connection is lost whilst playing a single-stage Draw On Demand game (eg a scratchcard), the game will be completed automatically for you.
If connection is lost whilst playing a multi-stage Draw On Demand game (eg a slot machine that has a bonus round), if your game has not yet entered the second stage before loss of connection, the game will be completed automatically for you. Should you have proceeded to the second stage, where possible your game details will be retained so that you can log back in and continue play.
If, for technical reasons it is not possible to allow game play to continue on your return, in the case of an unfinished Casino game (eg Blackjack), your hand will be completed as a STAND and you must accept the result of the STAND whatever the outcome of the House hand. In the case of a non Casino game (eg a keno game), the game will completed automatically. All bets will be settled (win or lose) in the usual manner.
When connection is lost during a Draw On Demand game, only the current game is handled. If Auto Play was used by the customer to specify further games, the pending games will be cancelled. No funds will be removed from the customer’s account in relation to the cancelled pending games.
Common Draw Games – A game where more than one player is able to bet on the outcome of a specific draw, and the draw determines the results for all players (eg. common table roulette).
In the case of Common Draw games, draws will proceed even if you are not logged in. Therefore, all Games Bets that were placed successfully prior to connection loss will be honoured and will be settled (win or lose) in the usual manner. If you reconnect to the game before all Games Bets are settled, any remaining unsettled bets will be visible in the bet slip.
NOTE: In the case of a connection loss in respect of either a Draw On Demand game or a Common Draw Game, you will be able to see your bet details via your Bet List in the specific Game once you are reconnected.
12. Playing for real
To play the Games for real money, you must login to your account using your username and password, as required by the General Terms and Conditions.
13. Playing for fun
To play the Games for fun, select the Play for Fun option. You will then be able to play with virtual money. All winnings or losses will also be virtual.
14. Void bets
In the unlikely event of a Games Bet being declared void, your original stake will be returned. MALFUNCTION VOIDS ALL PAYS AND PLAY.
Any technical malfunction of any sort, including but not exclusively software, hardware or connection malfunction, will result in all affected Games Bets being declared void, irrespective of any indicative result.
We further reserve the right to declare a Games Bet to be void if;
Only partial or incorrect bet details are available;
We have any suspicion that the customer is participating in fraud, collusion, money laundering or other illegal activities;
We believe the customer to be under the age of 18 or below the legal age required for gambling in his or her jurisdiction;
Acceptance of the bet would exceed set game limits;
The stake amount is not available in the customer’s account;
An error (human or otherwise) or system failure results in incorrect odds being used;
Technical faults such as communication failures, defects, interruptions, delays, viruses, denial of service attacks, or data corruption occur; or
If a technical defect produces excessive or irregular winnings.
Should a bet be settled incorrectly due to error (human or otherwise) or system failure, the settlement will be deemed as invalid and will be reversed. Should the customer have insufficient funds in their account to allow this, the customer will be required to return the necessary amount to the Operator.
15. Games use
The Games are to be used solely for personal entertainment. Any other use of the Games or any related elements (eg graphics, text, etc), including but not exclusively any business or professional use, is strictly prohibited and is a direct infringement of the proprietary and other rights of the Operator, who may take any legal action to enforce such rights.
16. Complaints
If you have a complaint regarding the outcome of a bet on any Game, contact the Customer Service team within 72 hours via the email address cs@mybet9ja.com, setting out your complaint in full, including detailed timings. The Operator will investigate the complaint using data from its own systems. You hereby agree that the ultimate complaint decision rests with the Operator acting reasonably in the light of all the available evidence, and is final.
17. Liability
You hereby agree that you shall have no cause of action and you hereby waive any rights or claims against the software developer of the Games for any matter, cause or thing involving your participation in the Games or otherwise.
You hereby agree that you shall have no cause of action and you hereby waive any rights or claims against the Operator in respect of the use, misuse or abuse by you or by any third party of your account, or in respect of the conduct of other customers, or in respect of any technical faults or defects, including but not exclusively those set out in section 12 (VOID BETS).
Whilst the Operator will take reasonable steps to co-operate with a customer who wishes to self-exclude, the customer hereby agrees that the Operator will not be liable if a self-excluded customer gambles with another operator, or if the self-excluded customer continues to gamble with the Operator using accounts with different or rearranged registration details, or if the customer otherwise tries to evade the effect of the self-exclusion.
The Operator’s total liability to you at any time shall not exceed the amount of Game Bet and the amount of the winning.
18. Changes to these rules
The Operator reserves the right to change any of the Games and these Casino Rules (including any Individual  Game Betting Rules) at any time in accordance with the General Terms & Conditions.
The current version of the Terms and Conditions is valid for the latest review of the website.
Virtual T&C’s
Version 1: Effective since 07.01.2020
View Previous Versions
These Virtual Games Terms and Conditions apply to all transactions performed on and bets placed on Virtual Games defined below that are made available on https://casino.bet9ja.com/virtual/Virtual+Football and https://mobile.bet9ja.com/Mobile#/  https://casino.bet9ja.com/league (jointly the “Bet9ja Platform”) and form part of the General Terms and Conditions. Unless otherwise expressly defined in these Virtual Games Terms and Conditions, all capitalised terms shall have the meaning ascribed to them in the General Terms and Conditions. In the event of any inconsistency between the General Terms and Conditions and these Virtual Games Terms and Conditions, the General Terms and Conditions shall prevail.
By initiating a bet on any of the Virtual Game you agree to be bound by these Virtual Games Terms and Conditions and the General Terms and Conditions.
A Virtual Game is any game or betting product made available by Bet9ja on the Bet9ja Platform that allows real money betting by the Customer on simulations of the real life events or simulations of the real life gaming activity. For the avoidance of doubt, the Virtual Game does not need to have “virtual” stated in its title offers betting experience similar to the betting on real sports events or placing a real casino state, and is based on virtual sports match simulation or casino game simulation graphics and technologies. The Virtual Game provides computer generated presentation of a totally random draw result where the outcomes are decided by the numbers selected by an independently certified Random Number Generator. Each number can only be drawn once therefore a selection you chose can be allocated only one place in the winning results.
Additional Virtual Games may be made available by Bet9ja at any time together with any individual Virtual Games rules. In the event of inconsistency between these Virtual Games Terms and Conditions and such individual rules, the individual rules shall prevail. It is your sole responsibility to read and/or understand any applicable rules for any of the Virtual Games before placing any bets.
General Virtual Games Rules
Each event and/or race will have an introduction and the markets displayed; the event or the race follows the introduction.  Bet9ja will aim to settle all valid bets immediately after the event has finished but there may be delay in settlement.  After the result is shown, the introduction of the next race will start and the betting markets will be refreshed to show the next event’s betting options. Each result will be shown on Bet9ja platform for a short time only.
All bets on the Virtual Games must be initiated from the betting Account. The betting limits may apply; please refer to individual games’ rules for details. The bet is confirmed once it is validated by Bet9ja and a bet ID has been assigned to the bet. All validated bets will appear in your Account history. The absence of a bet in the account history and/or in Bet9ja records makes the bet invalid and void. Once the bet ID has been assigned to a bet, the bet cannot be changed or cancelled by the Customer. Bet9ja reserves the right to refuse part or all of a bet. Bet9ja has the right to void all accepted bets on an event at is sole discretion.
In the event of technical malfunction all bets shall be deemed void unless Bet9ja decides otherwise. Check your Account history for the record or placed and actually played bets. Bet9ja reserves the right to void any winnings that were obtained as a result of hardware/software error or malfunction. Players found abusing such errors/malfunctions are subject to having their Account closed and any deposits and/or winnings forfeited.
Without limits to the foregoing, Bet9ja reserves the right to void any bet if and without limitations:
Only partial or incorrect bet details are available;
Bet9ja has any suspicion that the customer is participating in fraud, collusion, money laundering, hacking of our software or other illegal activities;
There is any reason to believe the Customer opened the account fraudulently (e.g. is under the legal age);
Acceptance of the bet would exceed set game limits;
The stake amount is not available in the customer’s account;
In the event of an error;
If a technical defect or in-game malfunction produces excessive or irregular winnings.
Should a bet be settled incorrectly due to any of the preceding events, the settlement will be deemed as invalid and will be reversed. Should the customer have insufficient funds in their account to allow this, the Account will be updated with the amount due to Bet9ja and any future deposits shall be taken as the settlement of any of the amounts due.
The original stakes on all validated bets that have been voided, other than for the reasons of fraudulent activity on your part and/or an error, will be refunded to your Account.
Bet9ja may make available permanent or temporary bonus promotions or offers for any of the Virtual Games the “Bonus”). Such Bonus will be subject to specific bonus rules applicable for the relevant Virtual Game. Bet9ja reserves the right to terminate the Bonus any time.
Any abuse of the Bonus shall not be tolerated by Bet9ja. Bet9ja reserves the right, at its sole discretion and without limitation of Bet9ja’s rights under the General Terms and Conditions, to withhold the winnings, cancel the bets, nullify all and any bonus credits, and/or to close the Account if it has any suspicion or any reasons to suspect fraudulent, deliberate and/or dishonest activity exists. This includes but is not limited to:
Players using malicious software to guarantee bonus winnings.
Players using malfunctions within the game to guarantee bonus winnings or abusing the error
Colluding with other players or groups of players to develop a system where bonus winnings are ensured for multiple players.
Virtual Games Rules.
Bet9ja League
The Bet9ja League is a Virtual Game by where customers bet on the outcome of the virtual football games the outcome of which is decided by the Random Number Generator (RNG).
Each match has the following betting options:
Match result, GG/NG, Over/Under 1.5, Correct score, Double chance, Over/Under 2.5, Over/Under 3.5, Over/Under 4.5, Home Over Under/ 0.5, Home Over Under/ 1.5, Home Over Under/ 2.5, Home Over Under/ 3.5, Away Over Under/ 0.5, Away Over Under/ 1.5, Away Over Under/ 2.5, Away Over Under/ 3.5, 1X2 + Over 1.5, 1X2 + Over 2.5, 1X2 + Under 1.5, 1X2 + Under 2.5.
The outcome of each new event is fixed and does not change once it has been set. All odds are predetermined by the RNG.
Market explanations
Match result: You have to predict the final outcome of the match. The options are Home, Draw or Away. (Home – Home team wins, Draw – Neither team wins, Away – Away team wins).
Double chance: You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).
Over/Under:  You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.
Correct score: You have to predict the correct score of the entire match.
Home: Over/Under – You have to predict if the home team will score over or under the amount of goals indicated by the spread.
Away: Over/Under – You have to predict if the away team will score over or under the amount of goals indicated by the spread.
1X2 and Over/Under: You have to predict the whether the outcome of the match will be 1, X or 2 and also whether the total goals scored will be over/under the spread indicated.
Bet9ja League Shop Mobile Rules
To play Bet9ja League Shop Mobile, you must be registered under an agent as a shop customer. Users who registered online will be unable to play Bet9ja League Shop
Existing Bet9ja accounts cannot be linked to a shop. Users would have to close their existing account, and re-open a new, linked account in order to play
Bet9ja Racing
Bet9ja Racing is a Virtual Game where customers bet on the outcome of pre-recorded races. Customers can select either dog racing or horse racing. Horses and dogs are differentiated through different numbers from 1-6. Once the race starts, the video feed displays showing the outcome of the race.
Each race offers the following betting options for customers to bet on: Race winner, Odd/Even, Over/Under, Double, Quinella, Trio.
Race winner: You have to predict which horse will horse or dog will win the race.
Odd/Even: You have to predict whether the winner of the race will be wearing an odd or even number.
Over/Under: You bet on the sum of the number for the horses/dogs that will finish in the podium with a spread of 12. Eg. If horses 6,4 and 3 all finish on the podium – that’s over.
Double: You bet on the 2 dogs/horses which you expect to finish first and second in the correct order.
Quinella: You bet on the 2 dogs/horses which you expect to finish first and second in any order.
Trio: You bet on 3 dogs/horses which you expect to finish first, second and third in the correct order.
Bet9ja League and Bet9ja Racing Bonus offer
Bet9ja operates the Bonus offer for Bet9ja League and Bet9ja Racing Virtual Games. The Bonus is available on Bet9ja Platform at all times unless terminated by Bet9ja.
Each bet placed by the Customer on Bet9ja League and/or Bet9ja Racing will assign a bonus level depending on the amount staked.  The Bonus has six levels and each one is equivalent to a bonus credits as specified in the respective game. The more you stake and the higher bonus level you are on, the more bonus credits you receive. In the event of inactivity for 48 hours, such as no new selections being made and no bets being placed, the bonus level resets to the first level automatically.
Once the Customer confirms a selection before placing a bet, the stake is removed from the account. You cannot cancel the confirmed selection. A percentage of the customer’s stake is immediately accumulated on the bonus bar. In case the Customer does not take any action in relation to the chosen selection, the bet is auto-played after 15 minutes of confirming the selection.
Your progress towards reaching 100% bonus credits is displayed on a progress bar. Only when you reach 100% bonus credits limit, you can deposit the accumulated bonus credits into your account balance.
Bet9ja may offer free bonus promotions to selected users; such users or group of users shall be determined by Bet9ja at its sole discretion and may be chosen at random. The free bonus use is subject to separate terms and conditions that will be made available to the users at the time of allocation of the free bonus promotion.
General
By using the Virtual Games you do so pursuant to the agreement between you and Bet9ja regulated by the General Terms and Conditions. You hereby agree that you shall have no cause of action and you hereby waive any rights or claims against the software developer of the Bet9ja League and Bet9ja Racing for any matter involving your participation in these games or otherwise.
Bet9ja and its affiliated companies (and the respective employees, directors, agents, contractors and representatives) will not be liable for any loss of profits and any indirect, incidental or consequential damages arising out of or in connection with your use of the Virtual Games and/or the Account and/or the Bet9ja Platform. In no event Bet9ja’s aggregate liability arising out of or in connection with the Account shall exceed the amount of balance of the Account on the date the event giving rise to the claim for liability happens. Bet9ja’s aggregate liability arising out of or in connection with these Virtual Games Terms and Conditions shall not exceed the amount of the bet and the amount of the winnings and the eligible bonus funds, if any.  In no event Bet9ja shall be liable for performing its obligations in the events of force majore and its performance will be deemed suspended for the duration of such events.
In no event will Bet9ja have any liability whatsoever to any third party for any activity under the Account.
Bet9ja may change these Virtual Games Terms and Conditions at any time by posting the changes on Bet9ja Platform.
The current version of the Terms and Conditions is valid for the latest review of the website.
Casino Jackpot T&Cs
Version 1: Effective since 09.12.2019
View Previous Versions
What is a progressive jackpot?
A progressive jackpot is a winnable pot of money that continually increases in size. It does this by retaining a percentage of the value bet on multiple contributing games.
What is a ‘seed’ value?
This is the amount the jackpot starts with and the amount it is reset to after it has been won.
Who contributes to the progressive jackpots?
The Operator places the initial seed value in the jackpot when the jackpot is created. Players then fund the jackpot value and the following seed values by placing qualifying bets on contributing games. Should the jackpot be won more than once in quick succession before the next seed amount is available, the Operator will add the necessary funds to make up the difference.
How much is contributed to a progressive jackpot?
This varies by jackpot. Below is a table showing active jackpots and their contributions;
Jackpot Name Seed Player Contribution Contributing Games
Slots Jackpot €1000.00 0.2% of Stake Africa Wild
Bollywood Nights
Dragons Fortune
House of Dracula
Old West
Pirate Island
Pyramids of Anubis
Reel Assault
Tutti Frutti
Santa’s Gifts
Turkish Nights
How do I know the monetary value of the progressive jackpot?
The value of the progressive jackpot is usually displayed at the top of the game screen.
Who can win a progressive jackpot?
A progressive jackpot can be won by anyone playing one of its contributing games, as long as the player has met the criteria set by the Operator. These criteria are stated in the game’s individual help file. For instance, in the Pyramids of Anubis slot game, a player must have bet on the maximum number of paylines and achieved 5 Wild icons on one payline to win the Slots Jackpot.
How many times can I win the Jackpot per spin?
Once.
What happens if multiple players win a progressive jackpot at the same time?
As timings of bets placed are recorded to the microsecond, it is not possible for multiple players to win the same jackpot at exactly the same time. If multiple players placed bets that would qualify to win a jackpot in the same second, the system would order them sequentially by microsecond. The winner would then receive the full jackpot amount and the second player would receive the seed amount.
What happens when a progressive jackpot is won?
The game notifies the winner.
Does the ‘maximum payout per bet’ limit apply to progressive jackpot wins?
No
Is there a minimum bet to be considered eligible to the progressive jackpot?
The minimum bet to qualify as eligible for the progressive jackpot is 200 (Two Hundred) NGN (Naira)
Are there any payline restrictions on eligibility?
No, all games are locked to the maximum amount of paylines.
 
These Progressive Jackpot T&Cs are only available to customers on bet9ja.com
This Progressive Jackpot is organised by KC Gaming Networks Limited
These Progressive Jackpot T&Cs should be read alongside Bet9ja’s general terms and conditions, and casino terms and conditions
Participation in bonus promotions is available via Customer account online functionality only, via the website, mobile website and app
The Terms and Conditions contained herein represent the complete, final and exclusive agreement between the Customer and the Company and supersede and merge all prior agreements, representations and understandings
By using the service the Customer confirms that he/she has reached the age of 18. Bet9ja does not accept any Users under the age of 18 and applications from any form of incorporated or unincorporated legal entity. Bet9ja reserves the right to verify any Customer’s statement of age and status, and to exclude Customers from its services, if there are any doubts regarding the attainment of the minimum age required or applicant’s identity. Any Customer using our services, who is identified as underage or who has registered an account with the false information about their identity or status, shall have all his winnings forfeited and his/her (betting) account (hereinafter referred to as the “Account”) shall be blocked immediately.
Bet9ja does not warrant the constant availability and functionality of all or any products offered by Bet9ja. Bet9ja may not be held liable and will be held harmless by the Customer for any damages, losses, costs, loss of profits or any other disadvantage a Customer may incur in connection with any disconnection from or the non-availability of any of the products offered by Bet9ja for whatever reason
Only settled bets on contributing games will count as qualifying bets
Only bets of 200 NGN or more will count as qualifying bets
The current version of the Terms and Conditions is valid for the latest review of the website.
 
Simulate Terms and Conditions
Version 2: Effective Date: 23.03.2023
The minimum stake for a Simulate bet online is NGN 50
The minimum stake for a Simulate bet in shop is NGN 150
The odds for the real event will be the same as the odds for the Simulate event
Simulate results are entirely virtual and ‘simulated’ and have no bearing on the ‘real’ outcome. Simulate results are decided by the Random Number Generator (RNG)
The result displayed on the betslip after completion of the Simulate bet is the result will determine winning and losing bets from
Real events and zoom events can be played and combined on a Simulate bet
Single and multiple bets can all be played as Simulate bets
System bets cannot be played as Simulate bets
Users cannot place more than one bet from the same event on the same betslip
If the Bet9ja site undergoes any technical problems during a Simulate fixture, undergoes maintenance, or becomes unable to access for any reason, games will still be played and the result will be unaffected
Simulate selections cannot be combined with real events on the same bet
Football and basketball events are eligible to be played as a Simulate bet
The maximum win for a Simulate bet is NGN 10,000,000
The maximum number of events allowed on a Simulate bet is 40
The markets available for Simulate football events are:
1X2
OU@0.5
OU@1.5
OU@2.5
OU@3.5
OU@4.5
OU@5.5
OU@6.5
OU@7.5
OU@8.5
GGNG
1X21T
DC
CHANCEMIX
CHANCEMIXOU@1.5
CHANCEMIXOU@2.5
CHANCEMIXOU@3.5
1X2OU@1.5
1X2OU@2.5
1X2OU@3.5
1X2OU@4.5
1X2GGNG
DCOU@1.5
DCOU@2.5
DCOU@3.5
DCOU@4.5
CSFT
MCS3
NGOALS
HAOU@1.5
HAOU@2.5
HAOU@3.5
Basketball events are eligible to be played as a Simulate bet the following markets (basketball selections can be combined with any of the eligible football markets  on the same betslip):
1st Quarter 1X2
1st Half 1X2
1X2 (5.5 points)
Home Away
Full Time O/U
1st Quarter O/U
Multiple boost will not apply to Simulate bets
Users will not be able to use Sports bonus funds to place Simulate bets
By placing a Simulate bet you agree to be bound by these Terms and Conditions
Bet9ja Sport Terms and Conditions apply unless otherwise stated (e.g minimum stake)
Bet9ja General Terms and Conditions apply
SIMULATE FREE BETS
To place a free bet, simply make your selections as normal and click on the ‘Free Bets’ button on your SIMULATE betslip
Winnings from the free bet do not include the free bet stake
Free Bet value will differ based on promotion
The minimum value of a Free Bet will be 50 NGN
You must place the full value of your SIMULATE Free Bet in one bet
You can have multiple SIMULATE Free Bets available at the same time
Once a SIMULATE Free Bet expires you will no longer be able to use it
Your SIMULATE FREE BET must be SETTLED before the expiry date of the Free Bet
SIMULATE Terms & Conditions apply
General Bet9ja Promo T&C apply
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